1. 圆弧绘制
工具类:AddEntityTool
/// <summary>
/// 绘制圆弧
/// </summary>
/// <param name="db">图形数据库</param>
/// <param name="center">圆弧所在圆的圆心点</param>
/// <param name="radius">圆弧的半径</param>
/// <param name="startDegree">圆弧的起始角度</param>
/// <param name="endDegree">圆弧的终止角度</param>
/// <returns>ObjectId</returns>
public static ObjectId AddArcToModelSpace(this Database db, Point3d center, double radius, double startDegree, double endDegree)
{
return db.AddEntityToModelSpace(new Arc(center, radius, startDegree.DegreeToAngle(), endDegree.DegreeToAngle()));
}
/// <summary>
/// 通过三点创建圆弧
/// </summary>
/// <param name="db">图形数据库</param>
/// <param name="startPoint">起点</param>
/// <param name="pointOnArc">圆弧上的点</param>
/// <param name="endPoint">终点</param>
/// <returns></returns>
public static ObjectId AddArcToModelSpace(this Database db, Point3d startPoint, Point3d pointOnArc, Point3d endPoint)
{
//先判断三点是否在同一条直线上
if (startPoint.IsOnOneLine(pointOnArc, endPoint))
{
return ObjectId.Null;
}
//创建几何类对象
CircularArc3d cArc = new CircularArc3d(startPoint, pointOnArc, endPoint);
//通过几何类对象获取其属性
//double radius = cArc.Radius; //半径
//Point3d center = cArc.Center; //所在圆的圆心
//Vector3d cs = center.GetVectorTo(startPoint); //圆心到起点的向量
//Vector3d ce = center.GetVectorTo(endPoint); //圆心到终点的向量
//Vector3d xVector = new Vector3d(1, 0, 0); //X正方向的向量
圆弧的起始角度
//double startAngle = cs.Y > 0 ? xVector.GetAngleTo(cs) : -xVector.GetAngleTo(cs);
圆弧的终止角度
//double endAngle = ce.Y > 0 ? xVector.GetAngleTo(ce) : -xVector.GetAngleTo(ce);
//创建圆弧对象
Arc arc = new Arc(cArc.Center, cArc.Radius, cArc.Center.GetAngleToXAxis(startPoint), cArc.Center.GetAngleToXAxis(endPoint));
//加入图形数据库
return db.AddEntityToModelSpace(arc);
}
/// <summary>
/// 通过圆心、起点,夹角绘制圆弧
/// </summary>
/// <param name="db">图形数据库</param>
/// <param name="center">圆心</param>
/// <param name="startPoint">起点</param>
/// <param name="degree">夹角,角度值</param>
/// <returns>ObjectId</returns>
public static ObjectId AddArcToModelSpace(this Database db, Point3d center, Point3d startPoint, double degree)
{
//获取半径
double radius = center.GetDistanceBetweenTwoPoint(startPoint);
//获取起点角度
double startAngle = center.GetAngleToXAxis(startPoint);
//声明圆弧对象
Arc arc = new Arc(center, radius, startAngle, startAngle + degree.DegreeToAngle());
return db.AddEntityToModelSpace(arc);
}
工具类:BaseTool
/// <summary>
/// 判断三点是否在同一条直线上
/// </summary>
/// <param name="firstPoint">第一个点</param>
/// <param name="secondPoint">第二个点</param>
/// <param name="thirdPoint">第三个点</param>
/// <returns></returns>
public static bool IsOnOneLine(this Point3d firstPoint, Point3d secondPoint, Point3d thirdPoint)
{
Vector3d v21 = secondPoint.GetVectorTo(firstPoint);
Vector3d v23 = secondPoint.GetVectorTo(thirdPoint);
if (v21.GetAngleTo(v23) == 0 || v21.GetAngleTo(v23) == Math.PI)
{
return true;
}
else
{
return false;
}
}
public static double GetAngleToXAxis(this Point3d startPoint, Point3d endPoint)
{
//声明一个与X轴平行的向量
Vector3d temp = new Vector3d(1, 0, 0);
//获取起点到终点的向量
Vector3d VsToe = startPoint.GetVectorTo(endPoint);
return VsToe.Y > 0 ? temp.GetAngleTo(VsToe) : -temp.GetAngleTo(VsToe);
}
/// <summary>
/// 获取两点之间的距离
/// </summary>
/// <param name="point1"></param>
/// <param name="point2"></param>
/// <returns></returns>
public static double GetDistanceBetweenTwoPoint(this Point3d point1, Point3d point2)
{
return Math.Sqrt((point1.X - point2.X) * (point1.X - point2.X) + (point1.Y - point2.Y) * (point1.Y - point2.Y) + (point1.Z - point2.Z) * (point1.Z - point2.Z));
}
/// <summary>
/// 获取两点的中心点
/// </summary>
/// <param name="Point1">第一个点</param>
/// <param name="point2">第二个点</param>
/// <returns>中心点</returns>
public static Point3d GetCenterPointBetweenTwoPoint(this Point3d Point1, Point3d point2)
{
return new Point3d((Point1.X + point2.X) / 2, (Point1.Y + point2.Y) / 2, (Point1.Z + point2.Z) / 2);
}
测试
/// <summary>
/// 圆弧的画法
/// </summary>
[CommandMethod("ArcDemo")]
public void ArcDemo()
{
/// 圆心 角度 半径画圆弧法
Arc arc1 = new Arc();
//设置圆弧圆心
arc1.Center = new Point3d(300, 300, 300);
//设置起始角度
arc1.StartAngle = -Math.PI / 4;
//设置结束角度
arc1.EndAngle = Math.PI / 4;
//设置半径
arc1.Radius = 100;
double startAngle = 45;
Arc arc2 = new Arc(new Point3d(500, 500, 500), 200, startAngle.AngleToDegree(), 900);
Arc arc3 = new Arc(new Point3d(700, 700, 0), new Vector3d(0, 0, 1), 20, Math.PI / 4, Math.PI / 2);
Database db = HostApplicationServices.WorkingDatabase;
db.AddEntityToModelSpace(arc1, arc2, arc3);
db.AddArcToModelSpace(new Point3d(800, 800, 0), 500, 300, 270);
///三点画弧法
//起始点
Point3d startPoint = new Point3d(100, 100, 0);
//结束点
Point3d endPoint = new Point3d(200, 200, 0);
//圆心
Point3d pointOnArc = new Point3d(150, 100, 0);
CircularArc3d cArc = new CircularArc3d(startPoint,pointOnArc,endPoint);
/* double radius = cArc.Radius;
Point3d center = cArc.Center;
Vector3d cs = center.GetVectorTo(startPoint);
Vector3d ce = center.GetVectorTo(endPoint);
Vector3d xvector = new Vector3d(1,0,0);
double startAngle = cs.Y > 0 ? xvector.GetAngleTo(cs) : -xvector.GetAngleTo(cs);
double endAngle = ce.Y > 0 ? xvector.GetAngleTo(ce) : -xvector.GetAngleTo(ce);
Arc arc = new Arc(center, radius, startAngle, endAngle);
db.AddEntityToModelSpace(arc);
Point3d startPoint = new Point3d(100, 100, 0);
Point3d endPoint = new Point3d(200, 200, 0);
Point3d pointOnArc = new Point3d(150, 100, 0);
db.AddArcToModelSpace(startPoint, pointOnArc, endPoint);
startPoint = new Point3d(100, 100, 0);
endPoint = new Point3d(200, 200, 0);
pointOnArc = new Point3d(150, 150, 0);
db.AddArcToModelSpace(startPoint, pointOnArc, endPoint);
Point3d center = new Point3d(125, 175, 0);
Point3d startPoint = new Point3d(100, 100, 0);
db.AddArcToModelSpace(center, startPoint, 135);
Point3d point = new Point3d(200, 400, 0);
double sAngle = center.GetAngleToXAxis(startPoint);
double eAngle = center.GetAngleToXAxis(point);
double r = startPoint.GetDistanceBetweenTwoPoint(center);
Arc arc = new Arc(center, r, sAngle, eAngle);
db.AddEntityToModelSpace(arc);*/
}
2. 圆绘制
工具类:BaseTool
/// <summary>
/// 绘制圆
/// </summary>
/// <param name="db">图形据据库</param>
/// <param name="center">圆心</param>
/// <param name="radius">半径</param>
/// <returns>ObjectId</returns>
public static ObjectId AddCircleModelSpace(this Database db, Point3d center, double radius)
{
return db.AddEntityToModelSpace(new Circle(center, new Vector3d(0, 0, 1), radius));
}
/// <summary>
/// 两点绘制圆
/// </summary>
/// <param name="db">图形数据库</param>
/// <param name="point1">第一个点</param>
/// <param name="point2">第二个点</param>
/// <returns>ObjectId</returns>
public static ObjectId AddCircleModelSpace(this Database db, Point3d point1, Point3d point2)
{
//获取中心点
Point3d center = point1.GetCenterPointBetweenTwoPoint(point2);
//获取半径
double radius = point1.GetDistanceBetweenTwoPoint(center);
return db.AddCircleModelSpace(center, radius);
}
/// <summary>
/// 三点绘制圆
/// </summary>
///<param name="db">图形数据库</param>
/// <param name="point1">第一个点</param>
/// <param name="point2">第二个点</param>
/// <param name="point3">第三个点</param>
/// <returns>ObjectId</returns>
public static ObjectId AddCircleModelSpace(this Database db, Point3d point1, Point3d point2, Point3d point3)
{
//先判断三点是否在同一条直线上
if (point1.IsOnOneLine(point2, point3))
{
return ObjectId.Null;
}
//声明几何类的CircularArc3d对象
CircularArc3d cArc = new CircularArc3d(point1, point2, point3);
return db.AddCircleModelSpace(cArc.Center, cArc.Radius);
}
测试类
[CommandMethod("CircleDemo")]
public void CircleDemo()
{
//Circle c1 = new Circle();
//c1.Center = new Point3d(50, 50, 0);
//c1.Radius = 50;
//Circle c2 = new Circle(new Point3d(100, 100, 0), new Vector3d(0, 0, 1), 50);
Database db = HostApplicationServices.WorkingDatabase;
//db.AddEnityToModelSpace(c1, c2);
//圆心半径
db.AddCircleModelSpace(new Point3d(100, 100, 0), 100);
//两点
db.AddCircleModelSpace(new Point3d(200, 100, 0), new Point3d(300, 100, 0));
//三点
db.AddCircleModelSpace(new Point3d(400, 100, 0), new Point3d(600, 100, 0), new Point3d(600, 200, 0));
}
3. 多段线绘制
工具类:BaseTool
/// <summary>
/// 绘制折线多段线
/// </summary>
/// <param name="db">图形数据库</param>
/// <param name="isClosed">是否闭合</param>
/// <param name="constantWidth">线宽</param>
/// <param name="vertices">多段线的定点,可变参数</param>
/// <returns>ObjectId</returns>
public static ObjectId AddPolyLineToModelSpace(this Database db, bool isClosed, double constantWidth, params Point2d[] vertices)
{
if (vertices.Length < 2)
{
return ObjectId.Null;
}
//声明一个多段线对象
Polyline pLine = new Polyline();
//添加多段线的顶点
for (int i = 0; i < vertices.Length; i++)
{
pLine.AddVertexAt(i, vertices[i], 0, 0, 0);
}
//判断是否闭合
if (isClosed)
{
pLine.Closed = true;
}
//设置多段线的线宽
pLine.ConstantWidth = constantWidth;
return db.AddEntityToModelSpace(pLine);
}
测试
[CommandMethod("PolyLineDemo")]
public void PolyLineDemo()
{
//Polyline pl = new Polyline();
三个点位置
//Point2d p1 = new Point2d(100, 100);
//Point2d p2 = new Point2d(200, 100);
//Point2d p3 = new Point2d(200, 200);
添加为顶点
//pl.AddVertexAt(0, p1, 0, 0, 0);
//pl.AddVertexAt(1, p2, 0, 0, 0);
//pl.AddVertexAt(2, p3, 0, 0, 0);
闭合 首尾相交
//pl.Closed = true;
线条宽度
//pl.ConstantWidth = 50;
//Database db = HostApplicationServices.WorkingDatabase;
//db.AddEntityToModelSpace(pl);
//Database db = HostApplicationServices.WorkingDatabase;
//db.AddPolyLineToModelSpace(false, 0, new Point2d(10, 10), new Point2d(50, 10), new Point2d(100, 20));
//db.AddPolyLineToModelSpace(true, 0, new Point2d(10, 50), new Point2d(50, 50), new Point2d(100, 70));
//Polyline pLine = new Polyline();
//Polyline pLine2 = new Polyline();
//Polyline pLine3 = new Polyline();
//Point2d p1 = new Point2d(100, 100);
//Point2d p2 = new Point2d(100, 200);
//pLine.AddVertexAt(0, p1, 1, 0, 0);
//pLine.AddVertexAt(1, p2, 0, 0, 0);
//pLine2.AddVertexAt(0, p1, 0.5, 0, 0);
//pLine2.AddVertexAt(1, p2, 0, 0, 0);
//pLine3.AddVertexAt(0, p1, 6, 0, 0);
//pLine3.AddVertexAt(1, p2, 0, 0, 0);
//Database db = HostApplicationServices.WorkingDatabase;
//db.AddEntityToModelSpace(pLine,pLine2,pLine3);
//Polyline pline = new Polyline();
//Point2d p1 = new Point2d(100, 100);
//Point2d p2 = new Point2d(500, 100);
//Point2d p3 = new Point2d(500, 200);
//Point2d p4 = new Point2d(100, 200);
//pline.AddVertexAt(0, p1, 0, 0, 0);
//pline.AddVertexAt(1, p2, 1, 0, 0);
//pline.AddVertexAt(2, p3, 0, 0, 0);
//pline.AddVertexAt(3, p4, 1, 0, 0);
//pline.Closed = true;
//Database db = HostApplicationServices.WorkingDatabase;
//db.AddEntityToModelSpace(pline);
Database db = HostApplicationServices.WorkingDatabase;
db.AddRectToModelSpace(new Point2d(0, 0), new Point2d(100, 100));
db.AddRectToModelSpace(new Point2d(200, 200), new Point2d(100, 100));
db.AddRectToModelSpace(new Point2d(500, 500), new Point2d(100, 100));
db.AddPolygonToModelSpace(new Point2d(100, 100), 50, 3, 90);
db.AddPolygonToModelSpace(new Point2d(200, 100), 50, 4, 45);
db.AddPolygonToModelSpace(new Point2d(300, 100), 50, 5, 90);
db.AddPolygonToModelSpace(new Point2d(400, 100), 50, 6, 0);
db.AddPolygonToModelSpace(new Point2d(500, 100), 50, 12, 0);
}
4. 矩形-多边形绘制
工具类:BaseTool
/// <summary>
/// 绘制矩形
/// </summary>
/// <param name="db">图形数据库</param>
/// <param name="point1">第一个点</param>
/// <param name="point2">对角点</param>
/// <returns>ObjectId</returns>
public static ObjectId AddRectToModelSpace(this Database db, Point2d point1, Point2d point2)
{
//声明多段线
Polyline pLine = new Polyline();
//计算矩形的四个顶点坐标
Point2d p1 = new Point2d(Math.Min(point1.X, point2.X), Math.Min(point1.Y, point2.Y));
Point2d p2 = new Point2d(Math.Max(point1.X, point2.X), Math.Min(point1.Y, point2.Y));
Point2d p3 = new Point2d(Math.Max(point1.X, point2.X), Math.Max(point1.Y, point2.Y));
Point2d p4 = new Point2d(Math.Min(point1.X, point2.X), Math.Max(point1.Y, point2.Y));
//添加多段线的顶点
pLine.AddVertexAt(0, p1, 0, 0, 0);
pLine.AddVertexAt(0, p2, 0, 0, 0);
pLine.AddVertexAt(0, p3, 0, 0, 0);
pLine.AddVertexAt(0, p4, 0, 0, 0);
//闭合多段线
pLine.Closed = true;
return db.AddEntityToModelSpace(pLine);
}
/// <summary>
/// 绘制内接正多边形
/// </summary>
/// <param name="db">图形数据库</param>
/// <param name="center">多边形所在圆的圆心</param>
/// <param name="radius">所在圆的半径</param>
/// <param name="sideNum">边数</param>
/// <param name="startDegree">起始角度</param>
/// <returns>ObjectId</returns>
public static ObjectId AddPolygonToModelSpace(this Database db, Point2d center, double radius, int sideNum, double startDegree)
{
//声明多段线对象
Polyline pLine = new Polyline();
//判断边数是否符合要求
if (sideNum < 3)
{
return ObjectId.Null;
}
Point2d[] point = new Point2d[sideNum];
double angle = startDegree.DegreeToAngle();
//计算每个顶点的坐标
for (int i = 0; i < sideNum; i++)
{
point[i] = new Point2d(center.X + radius * Math.Cos(angle), center.Y + radius * Math.Sin(angle));
pLine.AddVertexAt(i, point[i], 0, 0, 0);
angle += Math.PI * 2 / sideNum;
}
//闭合多段线
pLine.Closed = true;
return db.AddEntityToModelSpace(pLine);
}
5. 椭圆绘制
工具类:BaseTool
/// <summary>
/// 绘制椭圆
/// </summary>
/// <param name="db">图形数据库</param>
/// <param name="center">椭圆中心</param>
/// <param name="majorRadius">长轴长度</param>
/// <param name="shortRadius">短轴长度</param>
/// <param name="degere">长轴与X轴夹角,角度值</param>
/// <param name="startDegree">起始角度</param>
/// <param name="endDegree">终止角度</param>
/// <returns>ObjectId</returns>
public static ObjectId AddEllipseToModelSpace(this Database db, Point3d center, double majorRadius, double shortRadius, double degere, double startDegree, double endDegree)
{
//计算相关参数
double ratio = shortRadius / majorRadius;
Vector3d majorAxis = new Vector3d(majorRadius * Math.Cos(degere.DegreeToAngle()), majorRadius * Math.Sin(degere.DegreeToAngle()), 0);
//(new Point3d(100, 100, 0), Vector3d.ZAxis, new Vector3d(100, 0, 0), 0.4, 0, 2*Math.PI);
//声明椭圆对象
Ellipse elli = new Ellipse(center, Vector3d.ZAxis, majorAxis, ratio, startDegree.DegreeToAngle(), endDegree.DegreeToAngle());
return db.AddEntityToModelSpace(elli);
}
/// <summary>
/// 绘制椭圆
/// </summary>
/// <param name="db">图形数据库</param>
/// <param name="majorPoint1">长轴端点1</param>
/// <param name="majorPoint2">长轴端点2</param>
/// <param name="shortRadius">短轴的长度</param>
/// <returns>ObjectId</returns>
public static ObjectId AddEllipseToModelSpace(this Database db, Point3d majorPoint1, Point3d majorPoint2, double shortRadius)
{
//椭圆的圆心
Point3d center = majorPoint1.GetCenterPointBetweenTwoPoint(majorPoint2);
//短轴与长轴的比
double ratio = 2 * shortRadius / majorPoint1.GetDistanceBetweenTwoPoint(majorPoint2);
//长轴的向量
Vector3d majorAxis = majorPoint2.GetVectorTo(center);
Ellipse elli = new Ellipse(center, Vector3d.ZAxis, majorAxis, ratio, 0, 2 * Math.PI);
return db.AddEntityToModelSpace(elli);
}
/// <summary>
/// 绘制椭圆
/// </summary>
/// <param name="db">图形数据库</param>
/// <param name="point1">所在矩形的顶点1</param>
/// <param name="point2">所在矩形的顶点1</param>
/// <returns>ObjectId</returns>
public static ObjectId AddEllipseToModelSpace(this Database db, Point3d point1, Point3d point2)
{
//椭圆的圆心
Point3d center = point1.GetCenterPointBetweenTwoPoint(point2);
double ratio = Math.Abs((point1.Y - point2.Y) / (point1.X - point2.X));
Vector3d majorVector = new Vector3d(Math.Abs((point1.X - point2.X)) / 2, 0, 0);
//声明椭圆对象
Ellipse elli = new Ellipse(center, Vector3d.ZAxis, majorVector, ratio, 0, 2 * Math.PI);
return db.AddEntityToModelSpace(elli);
}
6. 图案填充
6.1 填充图案举例
/// <summary>
/// 图案填充
/// </summary>
[CommandMethod("HatchDemo")]
public void HatchDemo()
{
//图案填充
Database db = HostApplicationServices.WorkingDatabase;
ObjectId cId = db.AddCircleModelSpace(new Point3d(100, 100, 0), 100);
ObjectIdCollection obIds = new ObjectIdCollection();
obIds.Add(cId);
using (Transaction trans = db.TransactionManager.StartTransaction())
{
//声明图案填充对象
Hatch hatch = new Hatch();
//设置填充比例
hatch.PatternScale = 5;
//设置填充类型和图案名
hatch.SetHatchPattern(HatchPatternType.PreDefined, "ANGLE");
//加入图形数据库
BlockTable bt = (BlockTable)trans.GetObject(db.BlockTableId, OpenMode.ForRead);
BlockTableRecord btr = (BlockTableRecord)trans.GetObject(bt[BlockTableRecord.ModelSpace], OpenMode.ForWrite);
btr.AppendEntity(hatch);
trans.AddNewlyCreatedDBObject(hatch, true);
//设置填充角度
hatch.PatternAngle = Math.PI / 4;
//设置关联
hatch.Associative = true;
//设置边界图形和填充方式
hatch.AppendLoop(HatchLoopTypes.Outermost, obIds);
//计算填充并显示
hatch.EvaluateHatch(true);
//提交事务
trans.Commit();
}
}
6.2 填充工具类
HatchTool.cs
using Autodesk.AutoCAD.Colors;
using Autodesk.AutoCAD.DatabaseServices;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _02创建图形
{
public static partial class HatchTool
{
/// <summary>
/// 填充图案名称
/// </summary>
public struct HatchPatternName
{
public static readonly string solid = "SOLID";
public static readonly string angle = "ANGLE";
public static readonly string ansi31 = "ANSI31";
public static readonly string ansi32 = "ANSI32";
public static readonly string ansi33 = "ANSI33";
public static readonly string ansi34 = "ANSI34";
public static readonly string ansi35 = "ANSI35";
public static readonly string ansi36 = "ANSI36";
public static readonly string ansi37 = "ANSI37";
public static readonly string ansi38 = "ANSI37";
public static readonly string arb816 = "AR-B816";
public static readonly string arb816C = "AR-B816C";
public static readonly string arb88 = "AR-B88";
public static readonly string arbrelm = "AR-BRELM";
public static readonly string arbrstd = "AR-BRSTD";
public static readonly string arconc = "AR-CONC";
}
/// <summary>
/// 渐变填充图案名称
/// </summary>
public struct HatchGradientName
{
public static readonly string gr_linear = "Linear";
public static readonly string gr_cylinder = "Cylinder";
public static readonly string gr_invcylinder = "Invcylinder";
public static readonly string gr_spherical = "Spherical";
public static readonly string gr_hemisperical = "Hemispherical";
public static readonly string gr_curved = "Curved";
public static readonly string gr_invsperical = "Invspherical";
public static readonly string gr_invhemisperical = "Invhemispherical";
public static readonly string gr_invcurved = "Invcurved";
}
/// 图案填充
/// </summary>
/// <param name="db">图形数据库</param>
/// <param name="patternName">图案名称</param>
/// <param name="scale">填充比例</param>
/// <param name="degree">旋转角度</param>
/// <param name="entid">边界图形的ObjectId</param>
/// <returns>ObjectId</returns>
public static ObjectId HatchEnity(this Database db,string patternName,double scale,double degree,ObjectId entid)
{
ObjectId hatchId = ObjectId.Null;
using (Transaction trans = db.TransactionManager.StartTransaction())
{
//声明图案填充对象
Hatch hatch = new Hatch();
//设置填充比例
hatch.PatternScale = scale;
//设置填充类型和图案名
hatch.SetHatchPattern(HatchPatternType.PreDefined, patternName);
//加入图形数据库
BlockTable bt = (BlockTable)trans.GetObject(db.BlockTableId, OpenMode.ForRead);
BlockTableRecord btr = (BlockTableRecord)trans.GetObject(bt[BlockTableRecord.ModelSpace], OpenMode.ForWrite);
hatchId = btr.AppendEntity(hatch);
trans.AddNewlyCreatedDBObject(hatch, true);
//设置填充角度
hatch.PatternAngle = degree.DegreeToAngle();
//设置关联
hatch.Associative = true;
//设置边界图形和填充方式
ObjectIdCollection obIds = new ObjectIdCollection();
obIds.Add(entid);
hatch.AppendLoop(HatchLoopTypes.Outermost, obIds);
//计算填充并显示
hatch.EvaluateHatch(true);
//提交事务
trans.Commit();
}
return hatchId;
}
/// <summary>
/// 图案填充
/// </summary>
/// <param name="db">图形数据库</param>
/// <param name="patternName">图案名称</param>
/// <param name="scale">填充比例</param>
/// <param name="degree">旋转角度</param>
/// <param name="bkColor">背景色</param>
/// <param name="hatchColorIndex">填充图案的颜色</param>
/// <param name="entid">边界图形的ObjectId</param>
/// <returns>ObjectId</returns>
public static ObjectId HatchEnity(this Database db, string patternName, double scale, double degree,Color bkColor,int hatchColorIndex, ObjectId entid)
{
ObjectId hatchId = ObjectId.Null;
using (Transaction trans = db.TransactionManager.StartTransaction())
{
//声明图案填充对象
Hatch hatch = new Hatch();
//设置填充比例
hatch.PatternScale = scale;
//设置背景色
hatch.BackgroundColor = bkColor;
//设置填充图案的颜色
hatch.ColorIndex = hatchColorIndex;
//设置填充类型和图案名
hatch.SetHatchPattern(HatchPatternType.PreDefined, patternName);
//加入图形数据库
BlockTable bt = (BlockTable)trans.GetObject(db.BlockTableId, OpenMode.ForRead);
BlockTableRecord btr = (BlockTableRecord)trans.GetObject(bt[BlockTableRecord.ModelSpace], OpenMode.ForWrite);
hatchId = btr.AppendEntity(hatch);
trans.AddNewlyCreatedDBObject(hatch, true);
//设置填充角度
hatch.PatternAngle = degree.DegreeToAngle();
//设置关联
hatch.Associative = true;
//设置边界图形和填充方式
ObjectIdCollection obIds = new ObjectIdCollection();
obIds.Add(entid);
hatch.AppendLoop(HatchLoopTypes.Outermost, obIds);
//计算填充并显示
hatch.EvaluateHatch(true);
//提交事务
trans.Commit();
}
return hatchId;
}
/// <summary>
/// 图案填充
/// </summary>
/// <param name="db">图形数据库</param>
/// <param name="loopTypes">图案名称</param>
/// <param name="scale">填充比例</param>
/// <param name="degree">旋转角度</param>
/// <param name="entid">边界图形的ObjectId</param>
/// <returns>ObjectId</returns>
public static ObjectId HatchEnity(this Database db, List<HatchLoopTypes> loopTypes, string patternName, double scale, double degree,params ObjectId[] entids)
{
ObjectId hatchId = ObjectId.Null;
using (Transaction trans = db.TransactionManager.StartTransaction())
{
//声明图案填充对象
Hatch hatch = new Hatch();
//设置填充比例
hatch.PatternScale = scale;
//设置填充类型和图案名
hatch.SetHatchPattern(HatchPatternType.PreDefined, patternName);
//加入图形数据库
BlockTable bt = (BlockTable)trans.GetObject(db.BlockTableId, OpenMode.ForRead);
BlockTableRecord btr = (BlockTableRecord)trans.GetObject(bt[BlockTableRecord.ModelSpace], OpenMode.ForWrite);
hatchId = btr.AppendEntity(hatch);
trans.AddNewlyCreatedDBObject(hatch, true);
//设置填充角度
hatch.PatternAngle = degree.DegreeToAngle();
//设置关联
hatch.Associative = true;
//设置边界图形和填充方式
ObjectIdCollection obIds = new ObjectIdCollection();
for (int i = 0; i < entids.Length; i++)
{
obIds.Clear();
obIds.Add(entids[i]);
hatch.AppendLoop(loopTypes[i], obIds);
}
//计算填充并显示
hatch.EvaluateHatch(true);
//提交事务
trans.Commit();
}
return hatchId;
}
/// <summary>
/// 渐变填充
/// </summary>
/// <param name="db">图形数据库</param>
/// <param name="colorIndex1">颜色索引1</param>
/// <param name="colorIndex2">颜色索引2</param>
/// <param name="hatchGradientName">渐变图案</param>
/// <param name="entId">边界图形的ObjectId</param>
/// <returns>ObjectId</returns>
public static ObjectId HatchGradient(this Database db, short colorIndex1, short colorIndex2, string hatchGradientName, ObjectId entId)
{
//声明ObjectId,用于返回
ObjectId hatchId = ObjectId.Null;
ObjectIdCollection objIds = new ObjectIdCollection();
objIds.Add(entId);
using (Transaction trans = db.TransactionManager.StartTransaction())
{
//声明填充对象
Hatch hatch = new Hatch();
//设置填充类型为渐变填充
hatch.HatchObjectType = HatchObjectType.GradientObject;
//设置渐变填充的类型和渐变填充的图案名称
hatch.SetGradient(GradientPatternType.PreDefinedGradient,hatchGradientName);
//设置填充颜色
Color color1 = Color.FromColorIndex(ColorMethod.ByColor, colorIndex1);
Color color2 = Color.FromColorIndex(ColorMethod.ByColor, colorIndex2);
GradientColor gColor1 = new GradientColor(color1, 0);
GradientColor gColor2 = new GradientColor(color2, 1);
hatch.SetGradientColors(new GradientColor[] { gColor1, gColor2 });
//将填充对象加入图形数据库
BlockTable bt = (BlockTable)trans.GetObject(db.BlockTableId, OpenMode.ForRead);
BlockTableRecord btr = (BlockTableRecord)trans.GetObject(bt[BlockTableRecord.ModelSpace], OpenMode.ForWrite);
hatchId = btr.AppendEntity(hatch);
trans.AddNewlyCreatedDBObject(hatch,true);
//添加关联
hatch.Associative = true;
hatch.AppendLoop(HatchLoopTypes.Outermost, objIds);
//计算并显示填充
hatch.EvaluateHatch(true);
//提交事务处理
trans.Commit();
}
return hatchId;
}
}
}