Springboot+Netty+Websocket实现消息推送实例

Springboot+Netty+Websocket实现消息推送



前言

WebSocket 使得客户端和服务器之间的数据交换变得更加简单,允许服务端主动向客户端推送数据。在 WebSocket API 中,浏览器和服务器只需要完成一次握手,两者之间就直接可以创建持久性的连接,并进行双向数据传输。
Netty框架的优势

 1. API使用简单,开发门槛低;
 2. 功能强大,预置了多种编解码功能,支持多种主流协议;
 3. 定制能力强,可以通过ChannelHandler对通信框架进行灵活地扩展;
 4. 性能高,通过与其他业界主流的NIO框架对比,Netty的综合性能最优;
 5. 成熟、稳定,Netty修复了已经发现的所有JDK NIO BUG,业务开发人员不需要再为NIO的BUG而烦恼

提示:以下是本篇文章正文内容,下面案例可供参考

一、引入netty依赖

<dependency>
            <groupId>io.netty</groupId>
            <artifactId>netty-all</artifactId>
            <version>4.1.48.Final</version>
</dependency>

二、使用步骤

1.引入基础配置类

package com.test.netty;

public enum Cmd {
    START("000", "连接成功"),
    WMESSAGE("001", "消息提醒"),
    ;
    private String cmd;
    private String desc;

    Cmd(String cmd, String desc) {
        this.cmd = cmd;
        this.desc = desc;
    }

    public String getCmd() {
        return cmd;
    }

    public String getDesc() {
        return desc;
    }
}

2.netty服务启动监听器

package com.test.netty;

import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelOption;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.nio.NioServerSocketChannel;
import lombok.extern.slf4j.Slf4j;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.beans.factory.annotation.Value;
import org.springframework.boot.ApplicationRunner;
import org.springframework.context.annotation.Bean;
import org.springframework.stereotype.Component;

/**
 * @author test
 * <p>
 * 服务启动监听器
 **/
@Slf4j
@Component
public class NettyServer {

    @Value("${server.netty.port}")
    private int port;

    @Autowired
    private ServerChannelInitializer serverChannelInitializer;

    @Bean
    ApplicationRunner nettyRunner() {
        return args -> {
            //new 一个主线程组
            EventLoopGroup bossGroup = new NioEventLoopGroup(1);
            //new 一个工作线程组
            EventLoopGroup workGroup = new NioEventLoopGroup();
            ServerBootstrap bootstrap = new ServerBootstrap()
                    .group(bossGroup, workGroup)
                    .channel(NioServerSocketChannel.class)
                    .childHandler(serverChannelInitializer)
                    //设置队列大小
                    .option(ChannelOption.SO_BACKLOG, 1024)
                    // 两小时内没有数据的通信时,TCP会自动发送一个活动探测数据报文
                    .childOption(ChannelOption.SO_KEEPALIVE, true);
            //绑定端口,开始接收进来的连接
            try {
                ChannelFuture future = bootstrap.bind(port).sync();
                log.info("服务器启动开始监听端口: {}", port);
                future.channel().closeFuture().sync();
            } catch (InterruptedException e) {
                e.printStackTrace();
            } finally {
                //关闭主线程组
                bossGroup.shutdownGracefully();
                //关闭工作线程组
                workGroup.shutdownGracefully();
            }
        };
    }
}

3.netty服务端处理器

package com.test.netty;

import com.test.common.util.JsonUtil;
import io.netty.channel.Channel;
import io.netty.channel.ChannelHandler;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.SimpleChannelInboundHandler;
import io.netty.handler.codec.http.websocketx.TextWebSocketFrame;
import io.netty.handler.codec.http.websocketx.WebSocketServerProtocolHandler;
import lombok.Data;
import lombok.extern.slf4j.Slf4j;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.stereotype.Component;

import java.net.URLDecoder;
import java.util.*;

/**
 * @author test
 * <p>
 * netty服务端处理器
 **/
@Slf4j
@Component
@ChannelHandler.Sharable
public class NettyServerHandler extends SimpleChannelInboundHandler<TextWebSocketFrame> {

    @Autowired
    private ServerChannelCache cache;
    private static final String dataKey = "test=";

    @Data
    public static class ChannelCache {
    }


    /**
     * 客户端连接会触发
     */
    @Override
    public void channelActive(ChannelHandlerContext ctx) throws Exception {
        Channel channel = ctx.channel();
        log.info("通道连接已打开,ID->{}......", channel.id().asLongText());
    }

    @Override
    public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception {
        if (evt instanceof WebSocketServerProtocolHandler.HandshakeComplete) {
            Channel channel = ctx.channel();
            WebSocketServerProtocolHandler.HandshakeComplete handshakeComplete = (WebSocketServerProtocolHandler.HandshakeComplete) evt;
            String requestUri = handshakeComplete.requestUri();
            requestUri = URLDecoder.decode(requestUri, "UTF-8");
            log.info("HANDSHAKE_COMPLETE,ID->{},URI->{}", channel.id().asLongText(), requestUri);
            String socketKey = requestUri.substring(requestUri.lastIndexOf(dataKey) + dataKey.length());
            if (socketKey.length() > 0) {
                cache.add(socketKey, channel);
                this.send(channel, Cmd.DOWN_START, null);
            } else {
                channel.disconnect();
                ctx.close();
            }
        }
        super.userEventTriggered(ctx, evt);
    }

    @Override
    public void channelInactive(ChannelHandlerContext ctx) throws Exception {
        Channel channel = ctx.channel();
        log.info("通道连接已断开,ID->{},用户ID->{}......", channel.id().asLongText(), cache.getCacheId(channel));
        cache.remove(channel);
    }

    /**
     * 发生异常触发
     */
    @Override
    public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
        Channel channel = ctx.channel();
        log.error("连接出现异常,ID->{},用户ID->{},异常->{}......", channel.id().asLongText(), cache.getCacheId(channel), cause.getMessage(), cause);
        cache.remove(channel);
        ctx.close();
    }

    /**
     * 客户端发消息会触发
     */
    @Override
    protected void channelRead0(ChannelHandlerContext ctx, TextWebSocketFrame msg) throws Exception {
        try {
            // log.info("接收到客户端发送的消息:{}", msg.text());
            ctx.channel().writeAndFlush(new TextWebSocketFrame(JsonUtil.toString(Collections.singletonMap("cmd", "100"))));
        } catch (Exception e) {
            log.error("消息处理异常:{}", e.getMessage(), e);
        }
    }

    public void send(Cmd cmd, String id, Object obj) {
        HashMap<String, Channel> channels = cache.get(id);
        if (channels == null) {
            return;
        }
        Map<String, Object> data = new LinkedHashMap<>();
        data.put("cmd", cmd.getCmd());
        data.put("data", obj);
        String msg = JsonUtil.toString(data);
        log.info("服务器下发消息: {}", msg);
        channels.values().forEach(channel -> {
            channel.writeAndFlush(new TextWebSocketFrame(msg));
        });
    }

    public void send(Channel channel, Cmd cmd, Object obj) {
        Map<String, Object> data = new LinkedHashMap<>();
        data.put("cmd", cmd.getCmd());
        data.put("data", obj);
        String msg = JsonUtil.toString(data);
        log.info("服务器下发消息: {}", msg);
        channel.writeAndFlush(new TextWebSocketFrame(msg));
    }

}

4.netty服务端缓存类

package com.test.netty;

import io.netty.channel.Channel;
import io.netty.util.AttributeKey;
import org.springframework.stereotype.Component;

import java.util.HashMap;
import java.util.concurrent.ConcurrentHashMap;

@Component
public class ServerChannelCache {
    private static final ConcurrentHashMap<String, HashMap<String, Channel>> CACHE_MAP = new ConcurrentHashMap<>();
    private static final AttributeKey<String> CHANNEL_ATTR_KEY = AttributeKey.valueOf("test");

    public String getCacheId(Channel channel) {
        return channel.attr(CHANNEL_ATTR_KEY).get();
    }

    public void add(String cacheId, Channel channel) {
        channel.attr(CHANNEL_ATTR_KEY).set(cacheId);
        HashMap<String, Channel> hashMap = CACHE_MAP.get(cacheId);
        if (hashMap == null) {
            hashMap = new HashMap<>();
        }
        hashMap.put(channel.id().asShortText(), channel);
        CACHE_MAP.put(cacheId, hashMap);
    }

    public HashMap<String, Channel> get(String cacheId) {
        if (cacheId == null) {
            return null;
        }
        return CACHE_MAP.get(cacheId);
    }

    public void remove(Channel channel) {
        String cacheId = getCacheId(channel);
        if (cacheId == null) {
            return;
        }
        HashMap<String, Channel> hashMap = CACHE_MAP.get(cacheId);
        if (hashMap == null) {
            hashMap = new HashMap<>();
        }
        hashMap.remove(channel.id().asShortText());
        CACHE_MAP.put(cacheId, hashMap);
    }
}

5.netty服务初始化器

package com.test.netty;

import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelPipeline;
import io.netty.channel.socket.SocketChannel;
import io.netty.handler.codec.http.HttpObjectAggregator;
import io.netty.handler.codec.http.HttpServerCodec;
import io.netty.handler.codec.http.websocketx.WebSocketServerProtocolHandler;
import io.netty.handler.stream.ChunkedWriteHandler;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.stereotype.Component;

/**
 * @author test
 * <p>
 * netty服务初始化器
 **/
@Component
public class ServerChannelInitializer extends ChannelInitializer<SocketChannel> {

    @Autowired
    private NettyServerHandler nettyServerHandler;

    @Override
    protected void initChannel(SocketChannel socketChannel) throws Exception {
        ChannelPipeline pipeline = socketChannel.pipeline();
        pipeline.addLast(new HttpServerCodec());
        pipeline.addLast(new ChunkedWriteHandler());
        pipeline.addLast(new HttpObjectAggregator(8192));
        pipeline.addLast(new WebSocketServerProtocolHandler("/test.io", true, 5000));
        pipeline.addLast(nettyServerHandler);
    }
}

6.html测试

<!DOCTYPE HTML>
<html>
   <head>
   <meta charset="utf-8">
   <title>test</title>
    
      <script type="text/javascript">
         function WebSocketTest()
         {
            if ("WebSocket" in window)
            {
               alert("您的浏览器支持 WebSocket!");
               
               // 打开一个 web socket
               var ws = new WebSocket("ws://localhost:port/test.io");
                
               ws.onopen = function()
               {
                  // Web Socket 已连接上,使用 send() 方法发送数据
                  ws.send("发送数据");
                  alert("数据发送中...");
               };
                
               ws.onmessage = function (evt) 
               { 
                  var received_msg = evt.data;
                  alert("数据已接收...");
               };
                
               ws.onclose = function()
               { 
                  // 关闭 websocket
                  alert("连接已关闭..."); 
               };
            }
            
            else
            {
               // 浏览器不支持 WebSocket
               alert("您的浏览器不支持 WebSocket!");
            }
         }
      </script>
        
   </head>
   <body>
   
      <div id="sse">
         <a href="javascript:WebSocketTest()">运行 WebSocket</a>
      </div>
      
   </body>
</html>

7.vue测试

 mounted() {
            this.initWebsocket();
        },
        methods: {
            initWebsocket() {
                let websocket = new WebSocket('ws://localhost:port/test.io?test=123456');
                websocket.onmessage = (event) => {
                    let msg = JSON.parse(event.data);
                    switch (msg.cmd) {
                        case "000":
                            this.$message({
                                type: 'success',
                                message: "建立实时连接成功!",
                                duration: 1000
                            })
                            setInterval(()=>{websocket.send("heartbeat")},60*1000);
                            break;
                        case "001":
                            this.$message.warning("收到一条新的信息,请及时查看!")
                            break;
                    }
                }
                websocket.onclose = () => {
                    setTimeout(()=>{
                        this.initWebsocket();
                    },30*1000);
                }
                websocket.onerror = () => {
                    setTimeout(()=>{
                        this.initWebsocket();
                    },30*1000);
                }
            },
        },
![在这里插入图片描述](https://img-blog.csdnimg.cn/20210107160420568.jpg?x-oss-process=image/watermark,type_ZmFuZ3poZW5naGVpdGk,shadow_10,text_aHR0cHM6Ly9ibG9nLmNzZG4ubmV0L3d1X3Fpbmdfc29uZw==,size_16,color_FFFFFF,t_70#pic_center)


8.服务器下发消息

@Autowired
	private NettyServerHandler nettyServerHandler;
nettyServerHandler.send(CmdWeb.WMESSAGE, id, message);

总结

按照上面步骤,一步一步的来,是可以实现消息推送的功能的。不要着急,当你调试成功之后,发现并没有自己想想中的那么难,加油!亲测可以使用,如果感觉本文档对您有帮助,可以请喝个下午茶!
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实现局域网音视频通话可以用Spring Boot作为后端框架,Netty作为网络通信框架,WebSocket作为实现双向通信的协议。以下是一个简单的实现过程: 1. 首先需要搭建一个Spring Boot项目,可以使用Spring Initializr来快速生成项目。在pom.xml中添加NettyWebSocket的依赖,例如: ```xml <dependency> <groupId>io.netty</groupId> <artifactId>netty-all</artifactId> <version>4.1.25.Final</version> </dependency> <dependency> <groupId>org.springframework.boot</groupId> <artifactId>spring-boot-starter-websocket</artifactId> </dependency> ``` 2. 创建一个WebSocket处理器类,用来处理WebSocket的连接、关闭和消息收发等逻辑。例如: ```java @Component @ServerEndpoint("/video-chat") public class VideoChatHandler { private static final Logger LOGGER = LoggerFactory.getLogger(VideoChatHandler.class); @OnOpen public void onOpen(Session session) { LOGGER.info("WebSocket opened: {}", session.getId()); } @OnMessage public void onMessage(String message, Session session) { LOGGER.info("Received message: {}", message); // TODO: 处理收到的消息 } @OnClose public void onClose(Session session) { LOGGER.info("WebSocket closed: {}", session.getId()); } @OnError public void onError(Throwable error) { LOGGER.error("WebSocket error", error); } } ``` 3. 在Spring Boot的配置类中添加WebSocket的配置,例如: ```java @Configuration @EnableWebSocket public class WebSocketConfig implements WebSocketConfigurer { @Autowired private VideoChatHandler videoChatHandler; @Override public void registerWebSocketHandlers(WebSocketHandlerRegistry registry) { registry.addHandler(videoChatHandler, "/video-chat").setAllowedOrigins("*"); } } ``` 4. 使用Netty实现音视频的传输。可以使用Netty提供的UDP协议来实现多人音视频通话,也可以使用TCP协议来实现点对点的音视频通话。需要根据实际情况选择相应的协议,这里以TCP协议为例: ```java @Component public class VideoChatServer { private static final Logger LOGGER = LoggerFactory.getLogger(VideoChatServer.class); @Value("${server.video-chat.port}") private int port; @PostConstruct public void start() { EventLoopGroup bossGroup = new NioEventLoopGroup(); EventLoopGroup workerGroup = new NioEventLoopGroup(); try { ServerBootstrap bootstrap = new ServerBootstrap(); bootstrap.group(bossGroup, workerGroup) .channel(NioServerSocketChannel.class) .childHandler(new ChannelInitializer<SocketChannel>() { @Override public void initChannel(SocketChannel ch) throws Exception { ChannelPipeline pipeline = ch.pipeline(); // TODO: 添加音视频相关的编解码器和处理器 } }) .option(ChannelOption.SO_BACKLOG, 128) .childOption(ChannelOption.SO_KEEPALIVE, true); ChannelFuture future = bootstrap.bind(port).sync(); LOGGER.info("Video chat server started on port {}", port); future.channel().closeFuture().sync(); } catch (InterruptedException e) { LOGGER.error("Video chat server interrupted", e); } finally { workerGroup.shutdownGracefully(); bossGroup.shutdownGracefully(); } } } ``` 5. 在WebSocket处理器中实现音视频数据的收发逻辑。当收到音视频数据时,可以将数据转发给所有连接的WebSocket客户端。例如: ```java @Component @ServerEndpoint("/video-chat") public class VideoChatHandler { private static final Logger LOGGER = LoggerFactory.getLogger(VideoChatHandler.class); private List<Session> sessions = new CopyOnWriteArrayList<>(); @OnOpen public void onOpen(Session session) { LOGGER.info("WebSocket opened: {}", session.getId()); sessions.add(session); } @OnMessage public void onMessage(ByteBuffer buffer, Session session) throws IOException { LOGGER.info("Received video data from {}", session.getId()); byte[] data = new byte[buffer.remaining()]; buffer.get(data); for (Session s : sessions) { if (s.isOpen() && !s.getId().equals(session.getId())) { s.getBasicRemote().sendBinary(ByteBuffer.wrap(data)); } } } @OnClose public void onClose(Session session) { LOGGER.info("WebSocket closed: {}", session.getId()); sessions.remove(session); } @OnError public void onError(Throwable error) { LOGGER.error("WebSocket error", error); } } ``` 6. 在前端页面中使用WebSocket实现音视频通话。可以使用WebRTC等技术来实现音视频采集、编解码、传输等功能。这里不再赘述。 以上就是一个简单的局域网音视频通话的实现过程。需要注意的是,音视频通话涉及到的技术较多,需要根据实际情况进行选择和配置。
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