C语言课程设计——飞机大战(无注释)

该代码示例展示了如何使用ACL_Lib库来创建一个简单的2D飞行射击游戏。游戏中包含了飞机、敌机和子弹的图像加载,以及键盘事件处理、自动移动和定时器功能。游戏逻辑包括了敌机生成、子弹发射、碰撞检测和分数计算,同时有血量和难度等级设定。
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#include"acllib.h"
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
//定义变量
const int winwidth = 640, winheight = 500;
ACL_Image airplane, airenemy,airzidan ;//载入图片
ACL_Sound snd1,snd2;//载入音频
const char* a = "airplane.jpeg";//选择图片
const char* b = "enemy.jpg";//选择图片
const char* c = "a.bmp";//选择图片
const int max = 999999;
const int max1 = 999999;
int num = 0;
int num1 = 0;
int moveid = 0, movetimerinterval = 40;//定时器
int createid = 1, createtimerinterval = 1000;//定时器
int zidanid1 = 2, zidantimerinterval1 = 20;//定时器
int zidanid2 = 3, zidantimerinterval2 = 700;//定时器
int hp = 5;//初始化血量
int score = 0;//初始化分数
int difficulty = 1;
struct sprite
{
	int width, height;
	int x, y;
	int distx, disty;
};
struct sprite plane, * enemy[max] = { NULL }, * zidan1[max1] = { NULL }, * zidan2[max1] = { NULL };//参数数据结构
typedef struct rect
{
	int x, y;
	int w, h;
}rect;
//制定函数
void paint();
void keyEvent(int key, int e);
void timeEvent(int id);
void fault();
int collision(rect r1, rect r2);
int Setup()
{
	srand((unsigned)time(NULL));
	initWindow("airplane", DEFAULT, DEFAULT, winwidth, winheight);
	loadImage(a, &airplane);//载入友机图片
	loadImage(b, &airenemy);//载入敌机图片
	loadImage(c, &airzidan);//载入子弹图片
	loadSound("bumb1.wav", &snd1);//载入爆炸声效
	loadSound("bumb2.wav", &snd2);//载入爆炸声效
	//定义我方飞机的参数
	plane.width = 100;
	plane.height = 100;
	plane.distx= 4;
	plane.x = 250;
	plane.y = 400;
	//定义敌方飞机的参数
	if (enemy==NULL)
	{
			enemy[num]->width = 50;
			enemy[num]->height = 50;
			switch (difficulty)
			{
			case 1:
				enemy[num]->disty = 2;
				break;
			case 2:
				enemy[num]->disty = 3;
				break;
			case 3:
				enemy[num]->disty = 4;
				break;
			case 4:
				enemy[num]->disty = 5;
				break;
			case 5:
				enemy[num]->disty = 6;
				break;
			default:
				break;
			}
			enemy[num]->x = rand() % (winwidth );
			enemy[num]->y = 10;
		
	}
	//定义左子弹的参数
	if (zidan1 == NULL)
	{
		zidan1[num1]->width = 10;
		zidan1[num1]->height = 10;
		zidan1[num1]->disty = 2;
		zidan1[num1]->x = plane.x+12.5;
		zidan1[num1]->y = 400;
	}
	//定义右子弹的参数
	if (zidan2 == NULL)
	{
		zidan2[num1]->width = 10;
		zidan2[num1]->height = 10;
		zidan2[num1]->disty = 2;
		zidan2[num1]->x = plane.x + 87.5;
		zidan2[num1]->y = 400;
	}
	registerTimerEvent(timeEvent);
	//定义定时器
	startTimer(moveid, movetimerinterval);
	startTimer(createid, createtimerinterval);
	startTimer(zidanid1, zidantimerinterval1);
	startTimer(zidanid2, zidantimerinterval2);
	registerKeyboardEvent(keyEvent);
	paint();
	return 0;
}
//绘制图形
void paint()
{
	if (hp <= 0)
	{
		fault();
	}
	else
	{
		beginPaint();
		clearDevice();
		putImageScale(&airplane, plane.x, plane.y, plane.width, plane.height);
		for (int i = 0; i < num - 1; i++)
		{
			if (enemy[i])
				putImageScale(&airenemy, enemy[i]->x, enemy[i]->y, enemy[i]->width, enemy[i]->height);

		}
		for (int j = 0; j < num1 - 1; j++)
		{
			if (zidan1[j])
				putImageScale(&airzidan, zidan1[j]->x, zidan1[j]->y, zidan1[j]->width, zidan1[j]->height);

		}
		for (int m = 0; m < num1 - 1; m++)
		{
			if (zidan2[m])
				putImageScale(&airzidan, zidan2[m]->x, zidan2[m]->y, zidan2[m]->width, zidan2[m]->height);

		}
		char str1[50];
		sprintf_s(str1, "HP:%d", hp);
		setTextSize(30);
		paintText(10, 10, str1);
		char str2[50];
		sprintf_s(str2, "score:%d", score);
		setTextSize(30);
		paintText(500, 10, str2);
		char str3[50];
		sprintf_s(str3, "difficulty:%d", difficulty);
		setTextSize(30);
		paintText(200, 10, str3);
	}
	endPaint();		
}
//键盘控制
void keyEvent(int key, int e)
{
	if (e != KEY_DOWN)
		return;
	switch (key)
	{
	case VK_LEFT:
		plane.x -= plane.distx;
		if (plane.x <= 0)
			plane.x = 0;
		break;
	case VK_RIGHT:
		plane.x += plane.distx;
		if (plane.x >= winwidth - plane.width)
			plane.x = winwidth - plane.width;
		break;
	default:
		break;
	}
	paint();
}
//自动移动
void timeEvent(int id)
{
	int i,j;
	if (id == 0)
	{
		for (i = 0; i < num; i++)
		{
			if (enemy[i])
			{
				enemy[i]->y += enemy[i]->disty;
				if (enemy[i]->y > plane.y - enemy[i]->height )
				{
					playSound(snd1, 0);
					hp--;
					delete(enemy[i]);
					enemy[i] = NULL;
					if (hp == 0)
						fault();
				}
			}
		}
	}
	if (id == 1)
	{
		if (num < max)
		{
			num++;
			if (enemy[num] == NULL)
			{
				enemy[num] = (struct sprite*)malloc(sizeof(struct sprite));
					enemy[num]->width = 50;
					enemy[num]->height = 50;
				switch (difficulty)
				{
				case 1:
					enemy[num]->disty = 2;
					break;
				case 2:
					enemy[num]->disty = 3;
					break;
				case 3:
					enemy[num]->disty = 4;
					break;
				case 4:
					enemy[num]->disty = 5;
					break;
				case 5:
					enemy[num]->disty = 6;
					break;
				default:
					break;
				}
				enemy[num]->y = 10;
				enemy[num]->x = rand() % (winheight);
			}
			if (enemy[num]->y > plane.y - enemy[num]->height)
			{
				playSound(snd1, 0);
				hp--;
				delete(enemy[num]);
				enemy[num] = NULL;
				if (hp == 0)
				fault();
			}
		}
	}
	if (id == 2)
	{
		for (j = 0; j < num1; j++)
		{
			if (zidan1[j])
			{
				zidan1[j]->y -= zidan1[j]->disty;
			}
		}
	}
	if (id == 3)
	{
		if (num1 < max1)
		{
			num1++;
			if (zidan1[num1] == NULL)
			{
				zidan1[num1] = (struct sprite*)malloc(sizeof(struct sprite));
				zidan1[num1]->width = 10;
				zidan1[num1]->height = 10;
				zidan1[num1]->disty = 2;
				zidan1[num1]->y = 400;
				zidan1[num1]->x = plane.x + 87.5;
			}
		}
	}
		if (id == 2)
		{
			for (j = 0; j < num1; j++)
			{
				if (zidan2[j])
				{
					zidan2[j]->y -= zidan2[j]->disty;
				}
			}
		}
		if (id == 3)
		{
			if (num1 < max1)
			{
				num1++;
				if (zidan2[num1] == NULL)
				{
					zidan2[num1] = (struct sprite*)malloc(sizeof(struct sprite));
					zidan2[num1]->width = 10;
					zidan2[num1]->height = 10;
					zidan2[num1]->disty = 2;
					zidan2[num1]->y = 400;
					zidan2[num1]->x = plane.x + 12.5;
				}
			}
		}

		rect r1 = { 0 }, r2 = { 0 }, r3 = { 0 };
	for (int i = 0; i < num1; i++)
	{
		for (int j = 0; j < num; j++)
		{
			if (enemy[j])
			{
				r1.x = enemy[j]->x;
				r1.y = enemy[j]->y;
				r1.w = enemy[j]->width;
				r1.h = enemy[j]->height;
			}
		
			if (zidan1[i])
			{
				r2.x = zidan1[i]->x;
				r2.y = zidan1[i]->y;
				r2.w = zidan1[i]->width;
				r2.h = zidan1[i]->height;
				int c = collision(r1, r2);
				if (c)
				{
					score++;
					delete(zidan1[i]);
					zidan1[i] = NULL;
					delete(enemy[j]);
					enemy[j] = NULL;
					playSound(snd2, 0);
					if (score % 50 == 0)
						difficulty++;
				}
			}
		}
	}
	for (int i = 0; i < num1; i++)
	{
		for (int j = 0; j < num; j++)
		{
			if (enemy[j])
			{
				r1.x = enemy[j]->x;
				r1.y = enemy[j]->y;
				r1.w = enemy[j]->width;
				r1.h = enemy[j]->height;
			}
		
		if (zidan2[i])
		{
			r3.x = zidan2[i]->x;
			r3.y = zidan2[i]->y;
			r3.w = zidan2[i]->width;
			r3.h = zidan2[i]->height;
			int d = collision(r1, r3);
			if (d)
			{
				score++;
				delete(zidan2[i]);
				zidan2[i] = NULL;
				delete(enemy[j]);
				enemy[j] = NULL;
				playSound(snd2, 0);
				if (score % 50 == 0)
					difficulty++;
			}
		}
		}
	}
	paint();
}
//失败界面
void fault()
{
	beginPaint();
	clearDevice();
	char str[50];
	setTextColor(RED);
	sprintf_s(str, "Game Over");
	setTextSize(100);
	paintText(90, 200, str);
	stopSound(snd1);
	stopSound(snd2);
	endPaint();
}
//碰撞检测
int collision(rect r1, rect r2)
{
	int c = 1;
	if (r1.x<r2.x && r1.x + r1.w>r2.x)
	{
		if (r1.y > r2.y && r2.y + r2.h > r1.y)
			return c;
		if (r1.y < r2.y && r1.y + r1.h > r2.y)
			return c;
	}
	else
	{
		if (r1.x > r2.x && r2.x + r2.w > r1.x)
		{
			if (r1.y > r2.y && r2.y + r2.h > r1.y)
				return c;
			if (r1.y < r2.y && r1.y + r1.h > r2.y)
				return c;
		}
	}
	c = 0;
	return c;
}


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