wxWidgets的VC6开发环境配置
点击菜单:Project -> Settings... 打开项目属性设置对话框。
Win32 Debug:
C/C++ General:
Preprocessor definitions:
WIN32,_DEBUG,__WXMSW__,__WXDEBUG__,_MBCS,_WINDOWS,NOPCH
C/C++ Code Generation:
Use run-time library: Debug Multithreaded DLL
Link General:
Object/library modules:
kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib odbccp32.lib
Link->Input :
Additional library path:D:/wxWidgets/lib/vc_lib
Win32 Release:
C/C++ General:
Preprocessor definitions: WIN32,NDEBUG,__WXMSW__,_MBCS,_WINDOWS,NOPCH
C/C++ Code Generation:
Use run-time library: Multithreaded DLL
Link General:
Object/library modules:
kernel32.lib user32.lib gdi32.lib winspool.lib comctl32.lib rpcrt4.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib
Link->Input :
Additional library path:D:/wxWidgets/lib/vc_lib
进行以下操作之前,先通过菜单 Build -> Configurations增加两个配置“Win32 Unicode Debug”和“Win32 Unicode Release”(分别复制于“Win32 Debug”和“Win32 Release”)。
Win32 Unicode Debug:
C/C++ General:
Preprocessor definitions:
WIN32,_DEBUG,__WXMSW__,__WXDEBUG__,_UNICODE,_WINDOWS,NOPCH
C/C++ Code Generation:
Use run-time library: Debug Multithreaded DLL
Link General:
Object/library modules:
kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib odbccp32.lib
Link->Input :
Additional library path:D:/wxWidgets/lib/vc_lib
Win32 Unicode Release:
C/C++ General:
Preprocessor definitions: WIN32,NDEBUG,__WXMSW__,_UNICODE,_WINDOWS,NOPCH
C/C++ Code Generation:
Use run-time library: Multithreaded DLL
Link General:
Object/library modules:
kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib
Link->Input :
Additional library path:D:/wxWidgets/lib/vc_lib
点击菜单 Tools -> Options,进入 Directories 页,加入以下路径($wx表示wxWidgets安装目录)
Include files:
$wx\include
$wx\include\msvc
Library files:
$wx\lib\vc_lib
Source files:
$wx\src
GOOG LUCK ! ! !
本人用Code::Blocks 创建wxWidgetsgon工程,然后把它拷到VC6创建的同名Win32 App空工程里,文件添加到VC工程中,把CB扔一边去,在VC6里开发。用wxFormBuilder画界面,怪怪的组合!嘿嘿。。。
在开发过程中只要不使用VC独有的东西,还是可以实现跨平台的。
个人觉得还是VC+VX好用,CB虽然很有长进不过还觉得有一些不足,不上手!