package com.chaowen;
import android.app.Activity;
import android.os.Bundle;
import android.text.StaticLayout;
import android.view.View;
import android.widget.Button;
import android.widget.ImageView;
import android.widget.TextView;
public class Ex04_17_ImageView extends Activity {
/** Called when the activity is first created. */
private ImageView i1;
private ImageView i2;
private ImageView i3;
private Button b1;
private TextView t1;
//存入三张牌的ID
private static int[] ss=new int[]{R.drawable.p01,R.drawable.p02,R.drawable.p03};
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
i1=(ImageView)findViewById(R.id.mImage01);
i2=(ImageView)findViewById(R.id.mImage02);
i3=(ImageView)findViewById(R.id.mImage03);
b1=(Button)findViewById(R.id.mButton);
t1=(TextView)findViewById(R.id.mText);
//开始洗牌
randon();
i1.setOnClickListener(new View.OnClickListener(){
@Override
public void onClick(View v) {
//三张牌同 时翻面,并将未选择的两张变透明
i1.setImageDrawable(getResources().getDrawable(ss[0]));
i2.setImageDrawable(getResources().getDrawable(ss[1]));
i3.setImageDrawable(getResources().getDrawable(ss[2]));
i2.setAlpha(100);
i3.setAlpha(100);
//判断有没猜对
if(ss[0]==R.drawable.p01){
t1.setText("恭喜,你猜对了,拍拍手!!!");
}else {
t1.setText("猜错啦,再来一次吧!!!");
}
}
});
i2.setOnClickListener(new View.OnClickListener(){
@Override
public void onClick(View v) {
//三张牌同 时翻面,并将未选择的两张变透明
i1.setImageDrawable(getResources().getDrawable(ss[0]));
i2.setImageDrawable(getResources().getDrawable(ss[1]));
i3.setImageDrawable(getResources().getDrawable(ss[2]));
i1.setAlpha(100);
i3.setAlpha(100);
//判断有没猜对
if(ss[1]==R.drawable.p01){
t1.setText("恭喜,你猜对了,拍拍手!!!");
}else {
t1.setText("猜错啦,再来一次吧!!!");
}
}
});
i2.setOnClickListener(new View.OnClickListener(){
@Override
public void onClick(View v) {
//三张牌同 时翻面,并将未选择的两张变透明
i1.setImageDrawable(getResources().getDrawable(ss[0]));
i2.setImageDrawable(getResources().getDrawable(ss[1]));
i3.setImageDrawable(getResources().getDrawable(ss[2]));
i1.setAlpha(100);
i2.setAlpha(100);
//判断有没猜对
if(ss[2]==R.drawable.p01){
t1.setText("恭喜,你猜对了,拍拍手!!!");
}else {
t1.setText("猜错啦,再来一次吧!!!");
}
}
});
b1.setOnClickListener(new Button.OnClickListener(){
@Override
public void onClick(View v) {
t1.setText("猜猜看,红心A是哪一张?");
i1.setImageDrawable(getResources().getDrawable(R.drawable.p04));
i2.setImageDrawable(getResources().getDrawable(R.drawable.p04));
i3.setImageDrawable(getResources().getDrawable(R.drawable.p04));
i1.setAlpha(255);
i2.setAlpha(255);
i3.setAlpha(255);
randon();
}
});
}
private void randon()
{
for(int i=0;i<3;i++)
{
int tmp=ss[i];
int s=(int)(Math.random()*2);
ss[i]=ss[s];
ss[s]=tmp;
}
}
}
main.xml
<?xml version="1.0" encoding="utf-8"?>
<AbsoluteLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<TextView
android:id="@+id/mText"
android:layout_width="270px"
android:layout_height="40px"
android:text="@string/str_title"
android:textSize="18sp"
android:layout_x="20px"
android:layout_y="32px"
>
</TextView>
<ImageView
android:id="@+id/mImage01"
android:layout_width="71px"
android:layout_height="96px"
android:layout_x="20px"
android:layout_y="122px"
android:src="@drawable/p04"
>
</ImageView>
<ImageView
android:id="@+id/mImage02"
android:layout_width="71px"
android:layout_height="96px"
android:layout_x="126px"
android:layout_y="122px"
android:src="@drawable/p04"
>
</ImageView>
<ImageView
android:id="@+id/mImage03"
android:layout_width="71px"
android:layout_height="96px"
android:layout_x="232px"
android:layout_y="122px"
android:src="@drawable/p04"
>
</ImageView>
<Button
android:id="@+id/mButton"
android:layout_width="118px"
android:layout_height="wrap_content"
android:text="@string/str_button"
android:layout_x="100px"
android:layout_y="302px"
>
</Button>
</AbsoluteLayout>
strings.xml
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="hello">Hello World, EX04_16</string>
<string name="app_name">EX04_16</string>
<string name="str_title">猜猜看紅心A是哪一張?</string>
<string name="str_button">再玩一次</string>
</resources>