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原创 LangChain-Chatchat (原 Langchain-ChatGLM)Windows环境部署(台式机但是笔记本显卡)

请注意,LangChain-Chatchat 0.2.x 系列是针对 Langchain 0.0.x 系列版本的,如果你使用的是 Langchain 0.1.x 系列版本,需要降级您的Langchain版本。bge-large-zh-v1.5也是类似,官网写的ge-large-zh,但实际用的large-zh-v1.5,不过两个都下载也没关系,不太大。接着,创建一个虚拟环境,并在虚拟环境内安装项目的依赖,以下命令均在gitbash的窗口中运行,gitbash内置git和类似linux的命令。

2024-03-19 16:20:13 1112 1

转载 几种常见的开源软件许可协议(GPL, LGPL, Apache License, BSD)

几种常见的开源软件许可协议(GPL, LGPL, Apache License, BSD)现今存在的开源协议很多,而经过Open Source Initiative组织通过批准的开源协议目前有58种。我们现在常见的开源协议如BSD, GPL, LGPL,MIT等都是OSI批准的协议。如果要开源自己的代码,最

2017-09-30 22:47:42 1951

转载 一句话概括下spring框架及spring cloud框架主要组件

作为java的屌丝,基本上跟上spring屌丝的步伐,也就跟上了主流技术。spring 顶级项目:Spring IO platform:用于系统部署,是可集成的,构建现代化应用的版本平台,具体来说当你使用maven dependency引入spring jar包时它就在工作了。Spring Boot:旨在简化创建产品级的 Spring 应用和服务,简化了配置文件,使用嵌入式web服务器

2017-06-22 10:29:48 188

转载 Java性能调优技巧

Java性能调优技巧

2017-06-21 14:20:25 228

转载 深入理解 java I/O

Java I/O 的基础知识

2017-06-21 14:03:31 177

转载 IntelliJ Idea 常用快捷键

Intellij Idea 常用快捷键

2017-06-21 13:46:06 155

转载 软件版本RC,M,GA等

常见软件版本及名词解释

2017-06-21 10:49:45 220

Thinking in Patterns中文版

目录 译序............................................................................................................................................I 目录..........................................................................................................................................II 前言...........................................................................................................................................1 绪论...........................................................................................................................................2 Y2K 综合症...........................................................................................................................2 上下文和组合(CONTEXT AND COMPOSITION)..................................................................3 关于“已检测异常(CHECKED EXCEPTIONS)”.................................................................3 模式概念...................................................................................................................................5 什么是模式?........................................................................................................................5 模式范畴 (PATTERN TAXONOMY)......................................................................................6 设计原则...............................................................................................................................7 模式分类...............................................................................................................................8 开发所面临的挑战................................................................................................................9 单元测试...............................................................................................................................9 测试代码的位置..............................................................................................................10 简单化(SIMPLIFYING IDIOMS)...................................................................................11 信使(MESSENGER)..........................................................................................................11 集合型参数(COLLECTING PARAMETER)..........................................................................12 对象数量(OBJECT QUANTITY)...................................................................................14 单件(SINGLETON)............................................................................................................14 练习.................................................................................................................................16 对象池(OBJECT POOL).....................................................................................................16 练习.................................................................................................................................19 对象去耦(OBJECT DECOUPLING)..............................................................................20 代理:替另外一个对象打点一切......................................................................................20 用Proxy模式实现PoolManager....................................................................................22 动态代理(Dynamic Proxies)......................................................................................25 状态模式:改变对象的行为..............................................................................................27 迭代器:分离算法和容器..................................................................................................33 类型安全的迭代器..........................................................................................................33 练习.....................................................................................................................................35 分解共同性(FACTORING COMMONALITY)............................................................36 策略模式(STRATEGY):运行时刻选择算法.................................................................36 POLICY模式:泛化的STRATEGY模式...............................................................................38 模板方法(TEMPLATE METHOD)......................................................................................38 练习.....................................................................................................................................40 封装创建(ENCAPSULATING CREATION).................................................................41 http://blog.dreambrook.com/lxwde ii 目录 简单工厂方法(SIMPLE FACTORY METHOD)....................................................................41 多态工厂(POLYMORPHIC FACTORIES).............................................................................43 抽象工厂(ABSTRACT FACTORIES)...................................................................................46 练习.....................................................................................................................................50 特化创建(SPECIALIZED CREATION)........................................................................51 原型模式(PROTOTYPE)...................................................................................................51 生成器(BUILDER)............................................................................................................51 练习.....................................................................................................................................55 太多(TOO MANY)...........................................................................................................56 享元模式(FLYWEIGHT):太多对象..................................................................................56 装饰模式(DECORATOR):太多类..................................................................................58 基本decorator结构.........................................................................................................59 一个关于咖啡的例子......................................................................................................59 每种组合对应一个类......................................................................................................59 Decorator方法.................................................................................................................63 折衷(Compromise).....................................................................................................68 其它考虑..........................................................................................................................73 练习.................................................................................................................................74 连接不同类型..........................................................................................................................75 适配器(ADAPTER)...........................................................................................................75 桥接(BRIDGE)..................................................................................................................78 练习.....................................................................................................................................84 灵活的结构..............................................................................................................................86 组合模式(COMPOSITE)...................................................................................................86 系统解耦(SYSTEM DECOUPLING).............................................................................88 观察者模式(OBSERVER).................................................................................................88 观察花朵..........................................................................................................................89 关于observers的一个可视化的例子.............................................................................93 中介者(MEDIATOR)........................................................................................................96 练习.....................................................................................................................................97 降低接口复杂度......................................................................................................................98 外观模式(FAÇADE).........................................................................................................98 PACKAGE作为FACADE的变体............................................................................................99 算法分解(ALGORITHMIC PARTITIONING)..........................................................100 命令模式(COMMAND):运行时刻选择操作.................................................................100 练习...............................................................................................................................102 职责链模式(CHAIN OF RESPONSIBILITY)......................................................................102 练习...............................................................................................................................106 外部化对象状态(EXTERNALIZING OBJECT STATE)...........................................107 http://blog.dreambrook.com/lxwde iii 目录 备忘录模式(MEMENTO)...............................................................................................107 复杂的交互(COMPLEX INTERACTIONS)...............................................................108 多重分派(MULTIPLE DISPATCHING)..............................................................................108 访问者模式(VISITOR),多重分派的一种......................................................................110 练习...................................................................................................................................113 多个编程语言(MULTIPLE LANGUAGES)................................................................115 INTERPRETER模式的动机..................................................................................................115 PYTHON概览......................................................................................................................116 内置容器........................................................................................................................117 函数...............................................................................................................................118 字符串............................................................................................................................119 类...................................................................................................................................120 创造一门语言....................................................................................................................124 控制解释器(CONTROLLING THE INTERPRETER)............................................................127 提交数据(Putting data in).........................................................................................128 取出数据(Getting data out)......................................................................................134 多个解释器(Multiple interpreters)...........................................................................138 通过JYTHON控制JAVA....................................................................................................139 内部类(Inner Classes)..............................................................................................143 使用JAVA库......................................................................................................................143 继承Java库里的类(Inheriting from Java library classes).......................................144 使用JYTHON创建JAVA类................................................................................................146 编译来自Python代码的Java类..................................................................................151 JAVA-PYTHON扩展(JPE)..............................................................................................152 总结...................................................................................................................................152 练习...................................................................................................................................153 复杂系统的状态(COMPLEX SYSTEM STATES)......................................................154 状态机(STATEMACHINE)..............................................................................................154 练习...............................................................................................................................164 表驱动的状态机(TABLE-DRIVEN STATE MACHINE)....................................................164 State类...........................................................................................................................166 迁移条件(Conditions for transition).........................................................................167 迁移动作(Transition actions)...................................................................................167 表结构(The table).....................................................................................................167 基本状态机(The basic machine)..............................................................................168 简单的自动售货机(Simple vending machine)........................................................169 测试自动售货机(Testing the machine)...................................................................175 工具...................................................................................................................................176 用于表驱动(TABLE-DRIVEN)的代码:通过配置达到灵活性....................................176 通过匿名内部类来实现表驱动....................................................................................176 练习...................................................................................................................................176 模式重构(PATTERN REFACTORING)......................................................................178 http://blog.dreambrook.com/lxwde iv 目录 模拟一个废品回收器(SIMULATING THE TRASH RECYCLER)........................................178 改进现有设计(IMPROVING THE DESIGN)......................................................................182 “多弄些对象(Make more objects)”..........................................................................182 根据原型创建对象的模式................................................................................................185 Trash的子类..................................................................................................................189 从一个外部文件解析Trash..........................................................................................191 使用原型创建做废品回收(Recycling with prototyping)........................................194 ABSTRACTING USAGE..........................................................................................................196 多重分派(MULTIPLE DISPATCHING)..............................................................................199 实现双重分派(Implementing the double dispatch).................................................200 访问者(VISITOR)模式...................................................................................................207 一个使用反射实现的Decorator...................................................................................210 耦合的更厉害了?........................................................................................................216 RTTI 果真有害么?..........................................................................................................216 总结...................................................................................................................................219 练习...................................................................................................................................221 项目.......................................................................................................................................222 老鼠和迷宫........................................................................................................................222 其它关于迷宫的资源....................................................................................................228 XML修饰器(XML DECORATOR)................................................................................228 附录:工具............................................................................................................................229 ANT扩展............................................................................................................................229 ARRAY UTILITIES................................................................................................................230

2009-12-17

struts2 jar 包

struts2 相关的一些jar包 common ,freemarker....

2009-12-17

java script 教程

java script 教程 ,适合初学者

2008-06-23

windows api 列表

windows api 函数列表<br>

2008-06-23

Java夜未眠

虽然不够新,不过对新手来说,值得一看

2008-06-23

Towards Cross Media Document Annotation

Towards Cross Media Document Annotation<br><br>文件<br>注释

2008-04-10

基于本体的语义标注工具比较与分析

基于本体的语义标注工具比较与分析

2008-04-10

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