js效果代码

HTML代码:

<html>
<head>
    <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
    <meta http-equiv="Content-Language" content="zh-CN">
    <meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no">
    <meta name="keywords" content="">
    <meta name="Description" content="">
    <meta name="Author" content="">
    <title>js效果代码</title>  
	<script src="http://libs.baidu.com/jquery/2.0.0/jquery.min.js"></script>
</head>
<body class="  pace-done">
<div class="blog-body">
<canvas id="canvas-banner" style="background: #393D49; " width="1256" height="308"></canvas>
<script type="text/javascript">
    var canvas = document.getElementById('canvas-banner');
    canvas.width = window.document.body.clientWidth;
    canvas.height = window.innerHeight * 2 / 7;
    window.onload = function () {
        var script = document.createElement('script');
        script.src = './static/homeindex.js';
        document.getElementsByTagName('body')[0].appendChild(script);
    }
</script>
</div>
<script src="./static/homeindex.js"></script>
</body>
</html>


JS代码:

$(function () {
        DrawCanvas();
    });

    function DrawCanvas() {
        var canvas = document.getElementById('canvas-banner');
        var ctx = canvas.getContext('2d');

        ctx.strokeStyle = (new Color(150)).style;

        var screenWidth = screen.width;
        canvas.width = window.document.body.clientWidth;
        canvas.height = window.innerHeight * 2 / 7;

        var dotCount = 20;
        var dotRadius = 70;
        var dotDistance = 70;
        if (screenWidth >= 768 && screenWidth < 992) {
            dotCount = 170;
            dotRadius = 90;
            dotDistance = 60;
            canvas.height = window.innerHeight / 3;
        } else if (screenWidth >= 992 && screenWidth < 1200) {
            dotCount = 120;
            dotRadius = 140;
            dotDistance = 70;
            canvas.height = window.innerHeight * 1 / 3;
        } else if (screenWidth >= 1200 && screenWidth < 1700) {
            dotCount = 140;
            dotRadius = 150;
            dotDistance = 80;
            canvas.height = window.innerHeight * 1 / 3;
        } else if (screenWidth >= 1700) {
            dotCount = 200;
            dotRadius = 150;
            dotDistance = 80;
            canvas.height = window.innerHeight * 1 / 3;
        }

        var mousePosition = {
            x: 50 * canvas.width / 100,
            y: 50 * canvas.height / 100
        };
        var dots = {
            count: dotCount,
            distance: dotDistance,
            d_radius: dotRadius,
            array: []
        };

        function colorValue(min) {
            return Math.floor(Math.random() * 255 + min);
        }

        function createColorStyle(r, g, b) {
            return 'rgba(' + r + ',' + g + ',' + b + ', 0.8)';
        }

        function mixComponents(comp1, weight1, comp2, weight2) {
            return (comp1 * weight1 + comp2 * weight2) / (weight1 + weight2);
        }

        function averageColorStyles(dot1, dot2) {
            var color1 = dot1.color,
                color2 = dot2.color;

            var r = mixComponents(color1.r, dot1.radius, color2.r, dot2.radius),
                g = mixComponents(color1.g, dot1.radius, color2.g, dot2.radius),
                b = mixComponents(color1.b, dot1.radius, color2.b, dot2.radius);
            return createColorStyle(Math.floor(r), Math.floor(g), Math.floor(b));
        }

        function Color(min) {
            min = min || 0;
            this.r = colorValue(min);
            this.g = colorValue(min);
            this.b = colorValue(min);
            this.style = createColorStyle(this.r, this.g, this.b);
        }

        function Dot() {
            this.x = Math.random() * canvas.width;
            this.y = Math.random() * canvas.height;

            this.vx = -.5 + Math.random();
            this.vy = -.5 + Math.random();

            this.radius = Math.random() * 2;

            this.color = new Color();
        }

        Dot.prototype = {
            draw: function () {
                ctx.beginPath();
                ctx.fillStyle = "#fff";
                ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false);
                ctx.fill();
            }
        };

        function createDots() {
            for (i = 0; i < dots.count; i++) {
                dots.array.push(new Dot());
            }
        }

        function moveDots() {
            for (i = 0; i < dots.count; i++) {

                var dot = dots.array[i];

                if (dot.y < 0 || dot.y > canvas.height) {
                    dot.vx = dot.vx;
                    dot.vy = -dot.vy;
                }
                else if (dot.x < 0 || dot.x > canvas.width) {
                    dot.vx = -dot.vx;
                    dot.vy = dot.vy;
                }
                dot.x += dot.vx;
                dot.y += dot.vy;
            }
        }

        function connectDots1() {
            var pointx = mousePosition.x;
            for (i = 0; i < dots.count; i++) {
                for (j = 0; j < dots.count; j++) {
                    i_dot = dots.array[i];
                    j_dot = dots.array[j];

                    if ((i_dot.x - j_dot.x) < dots.distance && (i_dot.y - j_dot.y) < dots.distance && (i_dot.x - j_dot.x) > -dots.distance && (i_dot.y - j_dot.y) > -dots.distance) {
                        if ((i_dot.x - pointx) < dots.d_radius && (i_dot.y - mousePosition.y) < dots.d_radius && (i_dot.x - pointx) > -dots.d_radius && (i_dot.y - mousePosition.y) > -dots.d_radius) {
                            ctx.beginPath();
                            ctx.strokeStyle = averageColorStyles(i_dot, j_dot);
                            ctx.moveTo(i_dot.x, i_dot.y);
                            ctx.lineTo(j_dot.x, j_dot.y);
                            ctx.stroke();
                            ctx.closePath();
                        }
                    }
                }
            }
        }

        function drawDots() {
            for (i = 0; i < dots.count; i++) {
                var dot = dots.array[i];
                dot.draw();
            }
        }

        function animateDots() {
            ctx.clearRect(0, 0, canvas.width, canvas.height);
            moveDots();
            connectDots1()
            drawDots();

            requestAnimationFrame(animateDots);
        }

        $('canvas').on('mousemove', function (e) {
            mousePosition.x = e.pageX;
            mousePosition.y = e.pageY;
        });

        $('canvas').on('mouseleave', function (e) {
            mousePosition.x = canvas.width / 2;
            mousePosition.y = canvas.height / 2;
        });

        createDots();
        requestAnimationFrame(animateDots);
    }



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