HTML代码:
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta http-equiv="Content-Language" content="zh-CN">
<meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no">
<meta name="keywords" content="">
<meta name="Description" content="">
<meta name="Author" content="">
<title>js效果代码</title>
<script src="http://libs.baidu.com/jquery/2.0.0/jquery.min.js"></script>
</head>
<body class=" pace-done">
<div class="blog-body">
<canvas id="canvas-banner" style="background: #393D49; " width="1256" height="308"></canvas>
<script type="text/javascript">
var canvas = document.getElementById('canvas-banner');
canvas.width = window.document.body.clientWidth;
canvas.height = window.innerHeight * 2 / 7;
window.onload = function () {
var script = document.createElement('script');
script.src = './static/homeindex.js';
document.getElementsByTagName('body')[0].appendChild(script);
}
</script>
</div>
<script src="./static/homeindex.js"></script>
</body>
</html>
JS代码:
$(function () {
DrawCanvas();
});
function DrawCanvas() {
var canvas = document.getElementById('canvas-banner');
var ctx = canvas.getContext('2d');
ctx.strokeStyle = (new Color(150)).style;
var screenWidth = screen.width;
canvas.width = window.document.body.clientWidth;
canvas.height = window.innerHeight * 2 / 7;
var dotCount = 20;
var dotRadius = 70;
var dotDistance = 70;
if (screenWidth >= 768 && screenWidth < 992) {
dotCount = 170;
dotRadius = 90;
dotDistance = 60;
canvas.height = window.innerHeight / 3;
} else if (screenWidth >= 992 && screenWidth < 1200) {
dotCount = 120;
dotRadius = 140;
dotDistance = 70;
canvas.height = window.innerHeight * 1 / 3;
} else if (screenWidth >= 1200 && screenWidth < 1700) {
dotCount = 140;
dotRadius = 150;
dotDistance = 80;
canvas.height = window.innerHeight * 1 / 3;
} else if (screenWidth >= 1700) {
dotCount = 200;
dotRadius = 150;
dotDistance = 80;
canvas.height = window.innerHeight * 1 / 3;
}
var mousePosition = {
x: 50 * canvas.width / 100,
y: 50 * canvas.height / 100
};
var dots = {
count: dotCount,
distance: dotDistance,
d_radius: dotRadius,
array: []
};
function colorValue(min) {
return Math.floor(Math.random() * 255 + min);
}
function createColorStyle(r, g, b) {
return 'rgba(' + r + ',' + g + ',' + b + ', 0.8)';
}
function mixComponents(comp1, weight1, comp2, weight2) {
return (comp1 * weight1 + comp2 * weight2) / (weight1 + weight2);
}
function averageColorStyles(dot1, dot2) {
var color1 = dot1.color,
color2 = dot2.color;
var r = mixComponents(color1.r, dot1.radius, color2.r, dot2.radius),
g = mixComponents(color1.g, dot1.radius, color2.g, dot2.radius),
b = mixComponents(color1.b, dot1.radius, color2.b, dot2.radius);
return createColorStyle(Math.floor(r), Math.floor(g), Math.floor(b));
}
function Color(min) {
min = min || 0;
this.r = colorValue(min);
this.g = colorValue(min);
this.b = colorValue(min);
this.style = createColorStyle(this.r, this.g, this.b);
}
function Dot() {
this.x = Math.random() * canvas.width;
this.y = Math.random() * canvas.height;
this.vx = -.5 + Math.random();
this.vy = -.5 + Math.random();
this.radius = Math.random() * 2;
this.color = new Color();
}
Dot.prototype = {
draw: function () {
ctx.beginPath();
ctx.fillStyle = "#fff";
ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false);
ctx.fill();
}
};
function createDots() {
for (i = 0; i < dots.count; i++) {
dots.array.push(new Dot());
}
}
function moveDots() {
for (i = 0; i < dots.count; i++) {
var dot = dots.array[i];
if (dot.y < 0 || dot.y > canvas.height) {
dot.vx = dot.vx;
dot.vy = -dot.vy;
}
else if (dot.x < 0 || dot.x > canvas.width) {
dot.vx = -dot.vx;
dot.vy = dot.vy;
}
dot.x += dot.vx;
dot.y += dot.vy;
}
}
function connectDots1() {
var pointx = mousePosition.x;
for (i = 0; i < dots.count; i++) {
for (j = 0; j < dots.count; j++) {
i_dot = dots.array[i];
j_dot = dots.array[j];
if ((i_dot.x - j_dot.x) < dots.distance && (i_dot.y - j_dot.y) < dots.distance && (i_dot.x - j_dot.x) > -dots.distance && (i_dot.y - j_dot.y) > -dots.distance) {
if ((i_dot.x - pointx) < dots.d_radius && (i_dot.y - mousePosition.y) < dots.d_radius && (i_dot.x - pointx) > -dots.d_radius && (i_dot.y - mousePosition.y) > -dots.d_radius) {
ctx.beginPath();
ctx.strokeStyle = averageColorStyles(i_dot, j_dot);
ctx.moveTo(i_dot.x, i_dot.y);
ctx.lineTo(j_dot.x, j_dot.y);
ctx.stroke();
ctx.closePath();
}
}
}
}
}
function drawDots() {
for (i = 0; i < dots.count; i++) {
var dot = dots.array[i];
dot.draw();
}
}
function animateDots() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
moveDots();
connectDots1()
drawDots();
requestAnimationFrame(animateDots);
}
$('canvas').on('mousemove', function (e) {
mousePosition.x = e.pageX;
mousePosition.y = e.pageY;
});
$('canvas').on('mouseleave', function (e) {
mousePosition.x = canvas.width / 2;
mousePosition.y = canvas.height / 2;
});
createDots();
requestAnimationFrame(animateDots);
}