qt中的事件处理

基本结构
在这里插入图片描述
QCoreApplication在exec时,会使用QEventLoop
QEventLoop在处理事件时,会调用事件分发器QAbstractEventDispatcher ,针对不同的平台,事件分发器有不同的实现

QEventDispatcherUNIX

QEventDispatcherUNIX
QEventDispatcherUNIXPrivate
+QHash<int, QSocketNotifierSetUNIX> socketNotifiers
+QVector pollfds
QSocketNotifierSetUNIX
+QSocketNotifier *notifiers[3]
QSocketNotifier
#bool event(QEvent *)
QSocketNotifierPrivate
+qintptr sockfd
+QSocketNotifier::Type sntype
+bool snenabled

以QEventDispatcherUNIX的分发为例,其时序为
在这里插入图片描述
在处理事件前,会经过应用和事件接收者的过滤处理

    // send to all application event filters (only does anything in the main thread)
    if (QCoreApplication::self
            && receiver->d_func()->threadData->thread.loadAcquire() == mainThread()
            && QCoreApplication::self->d_func()->sendThroughApplicationEventFilters(receiver, event)) {
        filtered = true;
        return filtered;
    }
    // send to all receiver event filters
    if (sendThroughObjectEventFilters(receiver, event)) {
        filtered = true;
        return filtered;
    }

事件过滤器是定义在QObjectPrivate中结构体ExtraData中
在这里插入图片描述
事件过滤器eventFilter和事件处理event方法是定义在QObject中
在这里插入图片描述

QEvent类层次

在这里插入图片描述
QEvent:在qcoreevent.h文件中定义

事件过滤器

包含安装,卸载,过滤

	// QAbstractEventDispatcher
   void installNativeEventFilter(QAbstractNativeEventFilter *filterObj);
   void removeNativeEventFilter(QAbstractNativeEventFilter *filterObj);
   #if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
    bool filterNativeEvent(const QByteArray &eventType, void *message, qintptr *result);
#else
    bool filterNativeEvent(const QByteArray &eventType, void *message, long *result);
#endif

class Q_CORE_EXPORT QAbstractEventDispatcherPrivate : public QObjectPrivate
{
    Q_DECLARE_PUBLIC(QAbstractEventDispatcher)
public:
    inline QAbstractEventDispatcherPrivate()
    { }

    QList<QAbstractNativeEventFilter *> eventFilters;

    static int allocateTimerId();
    static void releaseTimerId(int id);
};
void QAbstractEventDispatcher::installNativeEventFilter(QAbstractNativeEventFilter *filterObj)
{
    Q_D(QAbstractEventDispatcher);

    // clean up unused items in the list
    d->eventFilters.removeAll(0);
    d->eventFilters.removeAll(filterObj);
    d->eventFilters.prepend(filterObj);
}
void QAbstractEventDispatcher::removeNativeEventFilter(QAbstractNativeEventFilter *filter)
{
    Q_D(QAbstractEventDispatcher);
    for (int i = 0; i < d->eventFilters.count(); ++i) {
        if (d->eventFilters.at(i) == filter) {
            d->eventFilters[i] = 0;
            break;
        }
    }
}

#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
bool QAbstractEventDispatcher::filterNativeEvent(const QByteArray &eventType, void *message, qintptr *result)
#else
bool QAbstractEventDispatcher::filterNativeEvent(const QByteArray &eventType, void *message, long *result)
#endif
{
    Q_D(QAbstractEventDispatcher);
    if (!d->eventFilters.isEmpty()) {
        // Raise the loopLevel so that deleteLater() calls in or triggered
        // by event_filter() will be processed from the main event loop.
        QScopedScopeLevelCounter scopeLevelCounter(d->threadData);
        for (int i = 0; i < d->eventFilters.size(); ++i) {
            QAbstractNativeEventFilter *filter = d->eventFilters.at(i);
            if (!filter)
                continue;
            if (filter->nativeEventFilter(eventType, message, result))
                return true;
        }
    }
    return false;
}

	//QObject
	void installEventFilter(QObject *filterObj);
    void removeEventFilter(QObject *obj);
    virtual bool eventFilter(QObject *watched, QEvent *event);
    
void QObject::installEventFilter(QObject *obj)
{
    Q_D(QObject);
    if (!obj)
        return;
    if (d->threadData != obj->d_func()->threadData) {
        qWarning("QObject::installEventFilter(): Cannot filter events for objects in a different thread.");
        return;
    }

    if (!d->extraData)
        d->extraData = new QObjectPrivate::ExtraData;

    // clean up unused items in the list
    d->extraData->eventFilters.removeAll((QObject*)0);
    d->extraData->eventFilters.removeAll(obj);
    d->extraData->eventFilters.prepend(obj);
}

void QObject::removeEventFilter(QObject *obj)
{
    Q_D(QObject);
    if (d->extraData) {
        for (int i = 0; i < d->extraData->eventFilters.count(); ++i) {
            if (d->extraData->eventFilters.at(i) == obj)
                d->extraData->eventFilters[i] = 0;
        }
    }
}

bool QObject::eventFilter(QObject * /* watched */, QEvent * /* event */)
{
    return false;
}

发送事件

分为同步和异步
同步是sendEvent,异步是postEvent,构造QPostEvent添加到队列data->postEventList中

bool QCoreApplication::sendEvent(QObject *receiver, QEvent *event)
{
    Q_TRACE(QCoreApplication_sendEvent, receiver, event, event->type());

    if (event)
        event->spont = false;
    return notifyInternal2(receiver, event);
}

void QCoreApplication::postEvent(QObject *receiver, QEvent *event, int priority)
{
    Q_TRACE_SCOPE(QCoreApplication_postEvent, receiver, event, event->type());

    if (receiver == 0) {
        qWarning("QCoreApplication::postEvent: Unexpected null receiver");
        delete event;
        return;
    }

    QThreadData * volatile * pdata = &receiver->d_func()->threadData;
    QThreadData *data = *pdata;
    if (!data) {
        // posting during destruction? just delete the event to prevent a leak
        delete event;
        return;
    }

    // lock the post event mutex
    data->postEventList.mutex.lock();

    // if object has moved to another thread, follow it
    while (data != *pdata) {
        data->postEventList.mutex.unlock();

        data = *pdata;
        if (!data) {
            // posting during destruction? just delete the event to prevent a leak
            delete event;
            return;
        }

        data->postEventList.mutex.lock();
    }

    QMutexUnlocker locker(&data->postEventList.mutex);

    // if this is one of the compressible events, do compression
    if (receiver->d_func()->postedEvents
        && self && self->compressEvent(event, receiver, &data->postEventList)) {
        Q_TRACE(QCoreApplication_postEvent_event_compressed, receiver, event);
        return;
    }

    if (event->type() == QEvent::DeferredDelete)
        receiver->d_ptr->deleteLaterCalled = true;

    if (event->type() == QEvent::DeferredDelete && data == QThreadData::current()) {
        // remember the current running eventloop for DeferredDelete
        // events posted in the receiver's thread.

        // Events sent by non-Qt event handlers (such as glib) may not
        // have the scopeLevel set correctly. The scope level makes sure that
        // code like this:
        //     foo->deleteLater();
        //     qApp->processEvents(); // without passing QEvent::DeferredDelete
        // will not cause "foo" to be deleted before returning to the event loop.

        // If the scope level is 0 while loopLevel != 0, we are called from a
        // non-conformant code path, and our best guess is that the scope level
        // should be 1. (Loop level 0 is special: it means that no event loops
        // are running.)
        int loopLevel = data->loopLevel;
        int scopeLevel = data->scopeLevel;
        if (scopeLevel == 0 && loopLevel != 0)
            scopeLevel = 1;
        static_cast<QDeferredDeleteEvent *>(event)->level = loopLevel + scopeLevel;
    }

    // delete the event on exceptions to protect against memory leaks till the event is
    // properly owned in the postEventList
    QScopedPointer<QEvent> eventDeleter(event);
    Q_TRACE(QCoreApplication_postEvent_event_posted, receiver, event, event->type());
    data->postEventList.addEvent(QPostEvent(receiver, event, priority));
    eventDeleter.take();
    event->posted = true;
    ++receiver->d_func()->postedEvents;
    data->canWait = false;
    locker.unlock();

    QAbstractEventDispatcher* dispatcher = data->eventDispatcher.loadAcquire();
    if (dispatcher)
        dispatcher->wakeUp();
}
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 打赏
    打赏
  • 0
    评论
Qt 事件处理机制是基于事件驱动的,主要分为以下几个部分: 1. 事件循环(Event Loop):Qt 应用程序通过事件循环来等待事件的发生。事件循环是一个无限循环,等待事件的发生,当有事件发生时,将事件传递给相应的对象进行处理。 2. 事件(Event):事件是 Qt 应用程序的基本单位,例如鼠标点击、键盘按键等。在 Qt ,事件被封装成 QEvent 类,不同类型的事件对应不同的 QEvent 类型。 3. 事件过滤器(Event Filter):事件过滤器是一个对象,用于拦截和处理其他对象的事件。事件过滤器可以在事件到达目标对象之前对事件进行预处理,也可以在事件到达目标对象之后对事件进行后处理。 4. 事件处理器(Event Handler):事件处理器是一个对象,用于处理自己接收到的事件。每个对象都可以有自己的事件处理器,用于处理特定类型的事件。在 Qt 事件处理器通常是通过重写 QObject 类的事件处理函数来实现的。 5. 事件分发(Event Dispatch):在事件循环,当事件到达目标对象时,Qt 将事件分发给目标对象的事件处理器进行处理。如果目标对象没有事件处理器,事件将被传递给目标对象的父对象进行处理,直到事件被处理或者到达应用程序的根对象为止。 总的来说,Qt 事件处理机制是一种高效、灵活和可扩展的事件驱动模型,可以帮助开发者轻松地处理各种事件,实现各种功能。

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

kgduu

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值