UVa11278 - One-Handed Typist(水题)

Problem A

ONE-HANDED TYPIST

Recently, a programming contest coach had a terrible accident and broke his left arm.It was then that he discovered how dificult it was to type with only one hand.He really needed to find a way to increase his typing speed,since he had to create problems in a hurry for an upcoming programming contest.

His solution was to switch from the standard QWERTY keyboard layout to a right-handed Dvorak keyboard layout (see diagrams below). It is pretty easy on a modern machine to change the keyboard layout in software, so that striking a key on the standard keyboard would give you the character at that position on the desired layout, whether or not it matches the physicallylabeled character.

The standard QWERTY keyboard layout, shift-modified on right.

The right-handed Dvorak keyboard layout, shift-modified on right.

One day, as the coach was typing out a problem statement with his right hand,he discovered that he had forgotten to change the keyboard layout from QWERTYto Dvorak on the machine! Naturally, all the text came out scrambled, because he had struck the keys as if it were a right-handed Dvorak keyboard.Alas, it would take too much time to retype all the text with only one hand.

Can you write a program to help the coach salvage his text?

Input

The input file consists of several lines of text,representing the text typed by the coach on a QWERTY keyboardlayout when he thought he was using a right-handed Dvorak layout.Each line contains no more than 1000 alphanumeric characters,spaces, and punctuation found on the keyboard.

Output

For each line in the input,your program should write the line of text that the coach had meant to type.In other words, output the text as if it had been keyed using a right-handed Dvorak layout.

Sample Input

Hg66t Mty6k!
Jhg 4ibl; pytmn 8tc 5i79urrr
t,gy jhg 6fxo kt.r

Output for the Sample Input

Hello World!
The quick brown fox jumps...
over the lazy dog.

#include <cstdio>
#include <unordered_map>
#include <cstring>

using namespace std;

const int N = 1010;

char buf[N];
unordered_map<char, char> charMap;

bool input()
{
	return fgets(buf, N, stdin) != NULL;
}

void init()
{
	charMap['`'] = '`';
	charMap['1'] = '1';
	charMap['2'] = '2';
	charMap['3'] = '3';
	charMap['4'] = 'q';
	charMap['5'] = 'j';
	charMap['6'] = 'l';
	charMap['7'] = 'm';
	charMap['8'] = 'f';
	charMap['9'] = 'p';
	charMap['0'] = '/';
	charMap['-'] = '[';
	charMap['='] = ']';
	charMap['q'] = '4';
	charMap['w'] = '5';
	charMap['e'] = '6';
	charMap['r'] = '.';
	charMap['t'] = 'o';
	charMap['y'] = 'r';
	charMap['u'] = 's';
	charMap['i'] = 'u';
	charMap['o'] = 'y';
	charMap['p'] = 'b';
	charMap['['] = ';';
	charMap[']'] = '=';
	charMap['\\'] = '\\';
	charMap['a'] = '7';
	charMap['s'] = '8';
	charMap['d'] = '9';
	charMap['f'] = 'a';
	charMap['g'] = 'e';
	charMap['h'] = 'h';
	charMap['j'] = 't';
	charMap['k'] = 'd';
	charMap['l'] = 'c';
	charMap[';'] = 'k';
	charMap['\''] = '-';
	charMap['z'] = '0';
	charMap['x'] = 'z';
	charMap['c'] = 'x';
	charMap['v'] = ',';
	charMap['b'] = 'i';
	charMap['n'] = 'n';
	charMap['m'] = 'w';
	charMap[','] = 'v';
	charMap['.'] = 'g';
	charMap['/'] = '\'';
	
	charMap['~'] = '~';
	charMap['!'] = '!';
	charMap['@'] = '@';
	charMap['#'] = '#';
	charMap['$'] = 'Q';
	charMap['%'] = 'J';
	charMap['^'] = 'L';
	charMap['&'] = 'M';
	charMap['*'] = 'F';
	charMap['('] = 'P';
	charMap[')'] = '?';
	charMap['_'] = '{';
	charMap['+'] = '}';
	charMap['Q'] = '$';
	charMap['W'] = '%';
	charMap['E'] = '^';
	charMap['R'] = '>';
	charMap['T'] = 'O';
	charMap['Y'] = 'R';
	charMap['U'] = 'S';
	charMap['I'] = 'U';
	charMap['O'] = 'Y';
	charMap['P'] = 'B';
	charMap['{'] = ':';
	charMap['}'] = '+';
	charMap['|'] = '|';
	charMap['A'] = '&';
	charMap['S'] = '*';
	charMap['D'] = '(';
	charMap['F'] = 'A';
	charMap['G'] = 'E';
	charMap['H'] = 'H';
	charMap['J'] = 'T';
	charMap['K'] = 'D';
	charMap['L'] = 'C';
	charMap[':'] = 'K';
	charMap['"'] = '_';
	charMap['Z'] = ')';
	charMap['X'] = 'Z';
	charMap['C'] = 'X';
	charMap['V'] = '<';
	charMap['B'] = 'I';
	charMap['N'] = 'N';
	charMap['M'] = 'W';
	charMap['<'] = 'V';
	charMap['>'] = 'G';
	charMap['?'] = '"';
	
	charMap[' '] = ' ';
}

void solve()
{
	int len = strlen(buf);
	buf[len - 1] = 0;
	
	len--;
	
	for (int i = 0; i < len; i++) {
		printf("%c", charMap[buf[i]]);
	}
	printf("\n");
}

int main()
{
	#ifndef ONLINE_JUDGE
		freopen("d:\\OJ\\uva_in.txt", "r", stdin);
	#endif
	
	init();
	
	while (input()) {
		solve();
	}
	return 0;
}





  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 打赏
    打赏
  • 0
    评论
在信号处理领域,DOA(Direction of Arrival)估计是一项关键技术,主要用于确定多个信号源到达接收阵列的方向。本文将详细探讨三种ESPRIT(Estimation of Signal Parameters via Rotational Invariance Techniques)算法在DOA估计中的实现,以及它们在MATLAB环境中的具体应用。 ESPRIT算法是由Paul Kailath等人于1986年提出的,其核心思想是利用阵列数据的旋转不变性来估计信号源的角度。这种算法相比传统的 MUSIC(Multiple Signal Classification)算法具有较低的计算复杂度,且无需进行特征值分解,因此在实际应用中颇具优势。 1. 普通ESPRIT算法 普通ESPRIT算法分为两个主要步骤:构造等效旋转不变系统和估计角度。通过空间平移(如延时)构建两个子阵列,使得它们之间的关系具有旋转不变性。然后,通过对子阵列数据进行最小二乘拟合,可以得到信号源的角频率估计,进一步转换为DOA估计。 2. 常规ESPRIT算法实现 在描述中提到的`common_esprit_method1.m`和`common_esprit_method2.m`是两种不同的普通ESPRIT算法实现。它们可能在实现细节上略有差异,比如选择子阵列的方式、参数估计的策略等。MATLAB代码通常会包含预处理步骤(如数据归一化)、子阵列构造、旋转不变性矩阵的建立、最小二乘估计等部分。通过运行这两个文件,可以比较它们在估计精度和计算效率上的异同。 3. TLS_ESPRIT算法 TLS(Total Least Squares)ESPRIT是对普通ESPRIT的优化,它考虑了数据噪声的影响,提高了估计的稳健性。在TLS_ESPRIT算法中,不假设数据噪声是高斯白噪声,而是采用总最小二乘准则来拟合数据。这使得算法在噪声环境下表现更优。`TLS_esprit.m`文件应该包含了TLS_ESPRIT算法的完整实现,包括TLS估计的步骤和旋转不变性矩阵的改进处理。 在实际应用中,选择合适的ESPRIT变体取决于系统条件,例如噪声水平、信号质量以及计算资源。通过MATLAB实现,研究者和工程师可以方便地比较不同算法的效果,并根据需要进行调整和优化。同时,这些代码也为教学和学习DOA估计提供了一个直观的平台,有助于深入理解ESPRIT算法的工作原理。
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

kgduu

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值