std::string acceptStuff(LuaRef luaObj,
const std::vector<std::string>& stringVector,
std::map<std::string, int>& dict)
{
// Assume that this function expects Lua object (table) as first argument
auto func = luaObj.get<std::function<std::string(int)>>("func");
auto stringField = luaObj.get<std::string>("str");
std::ostringstream s;
s << "func() result: " << func(10) << ", string field value: " << stringField << "\n";
s << "Vector size: " << stringVector.size() << ", first element: " << stringVector[0] << "\n";
s << "Dictionary size: " << dict.size() << ", first element: (" <<
dict.begin()->first << ", " << dict.begin()->second << ")";
return s.str();
}
LuaBinding(lua).beginModule("test")
.addFunction("acceptStuff", &acceptStuff)
.endModule();
// Lua
local obj = {
func = function(i)
return "You passed number " .. i
end,
str = "Hello, world"
}
local v = { 1, 2, 3 }
local dict = { first = 1, second = 2 }
print(test.acceptStuff(obj, v, dict))
// Output
func() result: You passed number 10, string field value: Hello, world
Vector size: 3, first element: 1
Dictionary size: 2, first element: (first, 1)
lua-intf的小技巧
最新推荐文章于 2024-08-24 10:03:49 发布