# XCode6 生成prefix.pch文件

XCode6里, 新建工程默认是没有pch文件的，苹果取消pch文件这一点肯定有它的道理,刚开始很多人可能不适应,如果我们想使用pch文件，需要手动添加，添加步骤如下:(依旧直接上图)

@ 取消的原因:

Stackoverflow上有一个人对此的解释是这样的：
I suspect because of modules, which remove the need for the  #import <Cocoa/Cocoa.h>.
As to where to put code that you would put in a prefix header, there is no code you should put in a prefix header. Put your imports into the files that need them. Put your definitions into their own files. Put your macros...nowhere. Stop writing macros unless there is no other way (such as when you need __FILE__). If you do need macros, put them in a header and include it.
The prefix header was necessary for things that are huge and used by nearly everything in the whole system (like Foundation.h). If you have something that huge and ubiquitous, you should rethink your architecture. Prefix headers make code reuse hard, and introduce subtle build problems if any of the files listed can change. Avoid them until you have a serious build time problem that you can demonstrate is dramatically improved with a prefix header.
In that case you can create one and pass it into clang, but it's incredibly rare that it's a good idea.

翻译过来 大致就是说 也许是因为组件单一模块的原因，所以 放弃了对<Cocoa/Cocoa.h>的import
你不应该在你的prefix代码中放入任何的代码，把他们放在你确实需要放入的文件中。把你的定义放到属于他们的文件中。 尽量不要使用宏定义（define）。。除非是非不得已的时候，（这里 插一句 不使用宏定义的原因是 宏定义是在预编译的时候处理的 因此 当你修改宏定义的时候 会导致大量的代码被重新编译 另外 宏定义存在许多潜在的bug 是因为在预编译的时候，他并不会被发觉到的）。如果你确实 在被逼无奈需要使用宏定义，把他们放在需要被include的头文件中，而不是放在prefix文件中。