随机切凹凸拼图效果(bitmapData)[附源码]

http://space.flash8.net/bbs/thread-337062-1-1.html

下午没事做,就弄了个随机切拼图效果,还没做判断,只是个切法的计算,稍后整理下就应该是个成品,嘿嘿~
原理主要就是用bitmap进行切图,以前都是用遮照做太占资源.
效果如下:


主要代码:puzzle.as

 
CODE:
/*
* Puzzle CLASS
*
* @ CREATED BY: ycccc8202
* @ PURPOSE: 方便制作拼图游戏
* @ DATE:2007.6.10
* Usage example:
* var url:String = "http://pic.ent.tom.com/data2/upload/888/407/117984810018150686780.jpg";
* var puzzleuzzle = new Puzzle(this, url);
* 设置摆放位置
* puzzle.setPosition(30, 20);
* 设置行/列
* puzzle.setRowAndLine(30, 10);
*/
import com.ycccc.PuzzleGame.MovieClipDrag;
import mx.events.EventDispatcher;
import flash.display.BitmapData;
import flash.geom.Point;
import flash.geom.Matrix;
import flash.geom.Rectangle;
import flash.filters.BevelFilter;
class com.ycccc.PuzzleGame.Puzzle {
/**
* Private members
*/
//加载图片长宽///
private var _imageW:Number;
private var _imageH:Number;
//设置最大宽高///
private var _imageMaxW:Number = 800;
private var _imageMaxH:Number = 500;

private var dispatchEvent:Function;
public var addEventListener:Function;
public var removeEventListener:Function;

private var _oldURL:String;
private var _newURL:String;
private var _x:Number;
private var _y:Number;
private var _row:Number;
private var _line:Number;
private var _path:MovieClip;
private var _imageM:MovieClip;
private var _pieceBoard:MovieClip;
private var _imageLoader:MovieClipLoader;
private var _imageBitmap:BitmapData;
private var _pieceW:Number;
private var _pieceH:Number;
private var _pieceMinWH:Number;
private var _pieceD:Number;
///内切矩形宽高(通过矩形画近似椭圆)///
private var _pieceOW:Number;
private var _pieceOH:Number;
///比例系数///
private var _pieceD_k:Number = 10;
private var _pieceO_k:Number = 4;
private var _pieceOWH_k:Number = 3/4;
/
/**
* Constructor
*/
public function Puzzle(path:MovieClip, imageLink:String) {
  EventDispatcher.initialize(this);
  _path = path;
  _newURL = imageLink;
  _imageM = _path.createEmptyMovieClip("imageM", _path.getNextHighestDepth());
  _imageLoader = new MovieClipLoader();
  _imageLoader.addListener(this);
  loadImage(_newURL);
}
/**
* Public methods
*/
public function set _url(url:String) {
  loadImage(url);
}
public function get _url():String {
  return _oldURL;
}
public function set row(r:Number) {
  _row = r;
}
public function set line(l:Number) {
  _line = l;
}
public function removeAllPiece() {
  for (var all in _pieceBoard) {
   _pieceBoard[all].removeMovieClip();
  }
}
public function bitmapCut() {
  pieceSet();
  removeAllPiece();
  for (var i:Number = 0; i<_row; i++) {
   for (var j:Number = 0; j<_line; j++) {
    var Piece = _pieceBoard.createEmptyMovieClip("iece"+(_line*i+j), _pieceBoard.getNextHighestDepth());
    Piece.beginBitmapFill(_imageBitmap, new Matrix(1, 0, 0, 1, -j*_pieceW, -i*_pieceH), true, true);
    Piece._x = j*_pieceW;
    Piece._y = i*_pieceH;
    Piece.i = i;
    Piece.j = j;
    new MovieClipDrag(Piece);
    drawPiece(Piece, getAllDotArray(Piece));
    //画小块形状
    Piece.filters = [new BevelFilter(3, 30)];
   }
  }
}
public function setMaxWH(w:Number, h:Number) {
  //设置允许的最大宽高
  _imageMaxW = w;
  _imageMaxH = h;
}
public function setRowAndLine(row:Number, line:Number) {
  //设置切割的 行/列
  if (row<=0 || line<=0) {
   trace("行/列不能为0,按默认10*10进行切图");
   return;
  }
  if (row*line>900) {
   trace("数量太大,运算困难,按默认10*10进行切图");
   return;
  }
  _row = row;
  _line = line;
}
public function setPosition(x:Number, y:Number) {
  //设置
  if (x<0 || y<0) {
   trace("超出场景范围,按默认(0,0)位置进行摆放");
   return;
  }
  _x = x;
  _y = y;
  if (_pieceBoard<>undefined) {
   _pieceBoard._x = _x;
   _pieceBoard._y = _y;
  }
}
public function getPieceBoard():MovieClip {
  //取得碎片载体
  return _pieceBoard;
}
public function toString():String {
  return "uzzle::凹凸形状的拼图切割";
}
/**
* Private methods
*/
private function loadImage(url:String) {
  _newURL = url;
  try {
   _imageLoader.loadClip(_newURL, _imageM);
  } catch (e:Error) {
   trace(e);
  }
}
private function onLoadStart(target:MovieClip) {
  target._visible = false;
  dispatchEvent({type:"onStart", target:this});
}
private function onLoadError(target:MovieClip, errorCode:String) {
  dispatchEvent({type:"onError", target:this});
  trace("errorCode:"+errorCode);
  trace("出错,继续读取上张图片");
  _newURL = _oldURL;
  loadImage(_newURL);
}
private function onLoadInit(target:MovieClip) {
  dispatchEvent({type:"onInit", target:this});
  _oldURL = _newURL;
  if (target._width<10 || target._height<10) {
   throw new Error("图片太小,不适合切割!");
  }
  if (isNaN(_imageMaxW+_imageMaxH)) {
   _imageMaxW = _imageMaxH=600;
  }
  if (isNaN(_row+_line)) {
   _row = 10;
   _line = 10;
  }
  _imageW = target._width>_imageMaxW ? _imageMaxW : target._width;
  _imageH = target._height>_imageMaxH ? _imageMaxH : target._height;
  _pieceBoard.removeMovieClip();
  mcToBitmap(target);
}
private function mcToBitmap(mc:MovieClip) {
  _imageBitmap = new BitmapData(_imageW, _imageH, true, 0x00ffffff);
  _imageBitmap.draw(mc);
  //隐藏掉
  _pieceBoard = _path.createEmptyMovieClip("pieceBoard", _path.getNextHighestDepth());
  _pieceBoard._x = _x;
  _pieceBoard._y = _y;
  bitmapCut();
}
private function pieceSet() {
  _pieceW = _imageW/_line;
  _pieceH = _imageH/_row;
  _pieceMinWH = Math.min(_pieceW, _pieceH);
  _pieceD = _pieceMinWH/_pieceD_k;
  _pieceOW = _pieceMinWH/_pieceO_k;
  _pieceOH = _pieceOW/_pieceOWH_k;
}
private function getRndD():Number {
  //返回与边界错开的高度
  return _pieceD-Math.random()*2*_pieceD;
}
private function drawPiece(mc:MovieClip, dotArr:Array):Void {
  with (mc) {
   lineStyle(0);
   moveTo(0, 0);
   for (var k:Number = 0; k
    if (dotArr[k].x<>undefined) {
     lineTo(dotArr[k].x, dotArr[k].y);
    } else {
     curveTo(dotArr[k][0].x, dotArr[k][0].y, dotArr[k][1].x, dotArr[k][1].y);
    }
   }
   endFill();
  }
}
private function getOvalDotArray(mc:MovieClip, position:String):Array {
  var rnd:Number = random(2) ? 1 : -1;
  var circleDotArr:Array = [];
  switch (position) {
  case "right" :
   var a0oint = new Point(_pieceW+getRndD(), (_pieceH-_pieceOW)/2+_pieceOW/4-Math.random()*_pieceOW/2);
   var a1:Array = [new Point(a0.x+rnd*(_pieceOH/2), a0.y-_pieceOW/2), new Point(a0.x+rnd*_pieceOH, a0.y)];
   var a2:Array = [new Point(a0.x+rnd*(_pieceOH+_pieceOW/3), a0.y+_pieceOW/2), new Point(a0.x+rnd*_pieceOH, a0.y+_pieceOW)];
   var a3:Array = [new Point(a0.x+rnd*_pieceOH/2, a0.y+_pieceOW+_pieceOW/2), new Point(a0.x, a0.y+_pieceOW)];
   circleDotArr = [a0, a1, a2, a3];
   break;
  case "down" :
   var a0oint = new Point(_pieceW-((_pieceW-_pieceOW)/2+_pieceOW/4-Math.random()*_pieceOW/2), _pieceH+getRndD());
   var a1:Array = [new Point(a0.x+_pieceOW/2, a0.y+rnd*(_pieceOH/2)), new Point(a0.x, a0.y+rnd*_pieceOH)];
   var a2:Array = [new Point(a0.x-_pieceOW/2, a0.y+rnd*(_pieceOH+_pieceOW/3)), new Point(a0.x-_pieceOW, a0.y+rnd*_pieceOH)];
   var a3:Array = [new Point(a0.x-_pieceOW-_pieceOW/2, a0.y+rnd*_pieceOH/2), new Point(a0.x-_pieceOW, a0.y)];
   circleDotArr = [a0, a1, a2, a3];
   break;
  }
  return circleDotArr;
}
private function getAllDotArray(mc:MovieClip):Array {
  var allDotArray:Array = [];
  //a,b,c,d四面
  if (mc.i == 0) {
   mc.a = [];
  } else {
   var tempArray:Array = mc._parent["iece"+(Number(mc._name.substr(5))-_line)].c;
   var a:Array = new Array(4);
   a[0] = new Point(tempArray[3][1].x, tempArray[3][1].y-_pieceH);
   a[1] = [new Point(tempArray[3][0].x, tempArray[3][0].y-_pieceH), new Point(tempArray[2][1].x, tempArray[2][1].y-_pieceH)];
   a[2] = [new Point(tempArray[2][0].x, tempArray[2][0].y-_pieceH), new Point(tempArray[1][1].x, tempArray[1][1].y-_pieceH)];
   a[3] = [new Point(tempArray[1][0].x, tempArray[1][0].y-_pieceH), new Point(tempArray[0].x, tempArray[0].y-_pieceH)];
   mc.a = a;
  }
  if (mc.j == 0) {
   mc.d = [];
  } else {
   var tempArray:Array = mc._parent["Piece"+(Number(mc._name.substr(5))-1)].b;
   var a:Array = new Array(4);
   a[0] = new Point(tempArray[3][1].x-_pieceW, tempArray[3][1].y);
   a[1] = [new Point(tempArray[3][0].x-_pieceW, tempArray[3][0].y), new Point(tempArray[2][1].x-_pieceW, tempArray[2][1].y)];
   a[2] = [new Point(tempArray[2][0].x-_pieceW, tempArray[2][0].y), new Point(tempArray[1][1].x-_pieceW, tempArray[1][1].y)];
   a[3] = [new Point(tempArray[1][0].x-_pieceW, tempArray[1][0].y), new Point(tempArray[0].x-_pieceW, tempArray[0].y)];
   mc.d = a;
  }
  if (mc.i == _row-1) {
   mc.c = [];
  } else {
   mc.c = getOvalDotArray(mc, "down");
  }
  if (mc.j == _line-1) {
   mc.b = [];
  } else {
   mc.b = getOvalDotArray(mc, "right");
  }
  allDotArray = allDotArray.concat(mc.a);
  allDotArray.push(new Point(_pieceW, 0));
  allDotArray = allDotArray.concat(mc.b);
  allDotArray.push(new Point(_pieceW, _pieceH));
  allDotArray = allDotArray.concat(mc.c);
  allDotArray.push(new Point(0, _pieceH));
  allDotArray = allDotArray.concat(mc.d);
  return allDotArray;
}
}

//切的方法见图所示,算法中加些随机数值就能产生随机效果了
//主要难点可能只在如何切椭圆,这里通过矩形边界外加上控制点来进行curveTo画曲线,形成个椭圆状
PS:::压缩包中的 Puzzle.exe 支持文本框中填本地图片和网络图片地址 : ),介于安全沙漏问题,只能打包成exe才方便调取网络图片~

[ 本帖最后由 ycccc8202 于 2007-6-11 09:56 编辑 ]




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附件
2007-6-9 21:28
  下载次数: 302
PuzzleByBitmap_.swf (181.75 KB)
 
2007-6-10 16:15
puzzle.gif (4.36 KB)
 
2007-6-10 16:23
  下载次数: 214
Puzzel.rar (951.6 KB)
 
2007-6-10 22:40
2.gif (159.25 KB)
 
 
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