中介者模式,用一个中介对象来封装一系列的对象交互。中介者使各对象不需要显示的相互引用,从而使其耦合松散,而且可以独立的改变他们之间的交互。
ConcreteMediator是具体中介者对象,实现抽象类的方法,它需要知道所有具体同事类,并从具体同事接受消息,向具体同事对象发出命令。
中介者模式的优缺点:
中介者的出现减少了各个对象之间的耦合性,使得可以独立的改变和复用。它使得各个对象之间的交互转移到中介者上,从一个全局观上简化了对象之间的联系方式。
但是缺点也是明显的,由于中介者进行集中化控制,使得中介者异常复杂,增加对象都需要修改中介者,所以这个类一般用于对象联系比较复杂,但是对象定义良好的时候
代码:
//Mediator.h
#include "stdafx.h"
#include <iostream>
#include <string>
using namespace std;
class Colleague ;
class Mediator
{
public :
~Mediator(){}
virtual void SendMessage( string message, Colleague* pColleague) = 0;
};
class Colleague
{
protected :
Mediator* m_pMediator;
public :
Colleague( Mediator* pMediator)
{
m_pMediator = pMediator;
}
};
class ConcreteColleague1 :public Colleague
{
public :
ConcreteColleague1( Mediator* pMediator) :
Colleague( pMediator)
{}
void SendMessage( string message)
{
m_pMediator->SendMessage( message, this);
}
void GetMes( string message)
{
cout << "ConcreteColleague1接收到信息:" << message << endl;
}
};
class ConcreteColleague2 :public Colleague
{
public :
ConcreteColleague2( Mediator* pMediator) :
Colleague( pMediator)
{}
void SendMessage( string message)
{
m_pMediator->SendMessage( message, this);
}
void GetMes( string message)
{
cout << "ConcreteColleague2接收到信息:" << message << endl;
}
};
class ConcreteMediator :public Mediator
{
private :
ConcreteColleague1 * m_pColleague1;
ConcreteColleague2 * m_pColleague2;
public :
void SetColleague1( ConcreteColleague1 * colleague1 )
{
m_pColleague1 = colleague1 ;
}
void SetColleague2( ConcreteColleague2 * colleague2 )
{
m_pColleague2 = colleague2 ;
}
virtual void SendMessage( string message, Colleague* pColleague )
{
if ( pColleague == m_pColleague1)
{
m_pColleague2->GetMes( message);
}
else
{
m_pColleague1->GetMes( message);
}
}
};
// MediatorPattern.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "Mediator.h"
int _tmain (int argc , _TCHAR * argv [])
{
ConcreteMediator * pMediator = new ConcreteMediator ();
ConcreteColleague1 * pColleague1 = new ConcreteColleague1 (pMediator);
ConcreteColleague2 * pColleague2 = new ConcreteColleague2 (pMediator);
pMediator->SetColleague1(pColleague1);
pMediator->SetColleague2(pColleague2);
pColleague1->SendMessage( "吃了吗?" );
pColleague2->SendMessage( "没呢,你请客吧!" );
getchar();
return 0;
}