这是程序员表白系列中的100款网站表白之一,旨在让任何人都能使用并创建自己的表白网站给心爱的人看。 此波共有100个表白网站,可以任意修改和使用,很多人会希望向心爱的男孩女孩告白,生性腼腆的人即使那个TA站在眼前都不敢向前表白。说不出口的话就用短视频告诉TA吧~制作一个表白网页告诉TA你的心意,演示如下。
一、网页介绍
1 网页简介:基于 HTML+CSS+JavaScript 制作七夕情人节表白网页、生日祝福、七夕告白、 求婚、浪漫爱情3D相册、炫酷代码
,快来制作一款高端的表白网页送(他/她)浪漫的告白,制作修改简单,可自行更换背景音乐,文字和图片即可使用
2.网页编辑:任意HTML编辑软件(如:Dreamweaver、HBuilder、Vscode 、Sublime 、Webstorm、Text 、Notepad++ 等任意html编辑软件进行运行及修改编辑等操作)。
一、网页效果
二、代码展示
1.HTML代码
代码如下(示例):以下仅展示部分代码供参考~
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>1996 - DengSir</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0">
<!--<meta itemprop="image" content="./images/fenxiang.png" />-->
<style>
html {
height: 100%;
}
body {
font-family: "Helvetica Neue", "Luxi Sans", "DejaVu Sans", Tahoma, "Hiragino Sans GB", "Microsoft Yahei", sans-serif;
background: #79a8ae;
color: #CFEBE4;
font-size: 18px;
line-height: 2;
letter-spacing: 1.2px;
margin: 0;
}
a {
color: #ebf7f4;
}
.body--ready {
background: -webkit-linear-gradient(top, rgb(203, 235, 219) 0%, rgb(55, 148, 192) 120%);
background: -moz-linear-gradient(top, rgb(203, 235, 219) 0%, rgb(55, 148, 192) 120%);
background: -o-linear-gradient(top, rgb(203, 235, 219) 0%, rgb(55, 148, 192) 120%);
background: -ms-linear-gradient(top, rgb(203, 235, 219) 0%, rgb(55, 148, 192) 120%);
background: linear-gradient(top, rgb(203, 235, 219) 0%, rgb(55, 148, 192) 120%);
}
.text {
position: fixed;
bottom: 100px;
text-align: center;
width: 100%;
}
.canvas {
margin: 0 auto;
display: block;
}
img#logo {
width: 128px;
background-size: cover;
border-radius: 200px;
box-shadow: 0px 0px 40px rgba(63, 81, 181, 0.72);
border: 3px solid #00a0ff;
opacity: 1;
margin: 0 auto;
margin-top: 20px;
margin-bottom: 20px;
transition: all 1.0s;
}
#logo:hover {
box-shadow: 0 0 10px #fff;
-webkit-box-shadow: 0 0 19px #fff;
transform: rotate(360deg);
-ms-transform: rotate(360deg); /* IE 9 */
-moz-transform: rotate(360deg); /* Firefox */
-webkit-transform: rotate(360deg); /* Safari 和 Chrome */
-o-transform: rotate(360deg); /* Opera */
filter: progid:DXImageTransform.Microsoft.BasicImage(rotation=3);
}
.cs {
width: 100%;
height: 100%;
margin: 0 auto;
position: absolute;
text-align: center;
}
.text {
position: fixed;
bottom: 80px;
text-align: center;
width: 100%;
font-weight: bold;
}
.text-right {
position: fixed;
bottom: 50px;
text-align: right;
width: 100%;
font-weight: bold;
}
</style>
</head>
<body>
<!--更改为你女朋友的头像-->
<div class="cs">
<img src="http://wx1.sinaimg.cn/large/006gFOhdly1fr0hdrzlolj30b40b4dg7.jpg" id="logo">
</div>
<canvas class="canvas" width="1820" height="905"></canvas>
<p class="text" style="color: #ed3073;">
We fell in love
<br/>
<span id="span_dt_dt"></span>
</p>
<script language="javascript">
function show_date_time() {
window.setTimeout("show_date_time()", 1000);
BirthDay = new Date("2/20/2018 00:00:00");//这个日期是可以修改的
today = new Date();
timeold = (today.getTime() - BirthDay.getTime());
sectimeold = timeold / 1000
secondsold = Math.floor(sectimeold);
msPerDay = 24 * 60 * 60 * 1000
e_daysold = timeold / msPerDay
daysold = Math.floor(e_daysold);
e_hrsold = (e_daysold - daysold) * 24;
hrsold = Math.floor(e_hrsold);
e_minsold = (e_hrsold - hrsold) * 60;
minsold = Math.floor((e_hrsold - hrsold) * 60);
seconds = Math.floor((e_minsold - minsold) * 60);
span_dt_dt.innerHTML = daysold + "天" + hrsold + "小时" + minsold + "分" + seconds + "秒";
}
show_date_time();
</script>
<script>
var S = {
init: function () {
S.Drawing.init('.canvas');
document.body.classList.add('body--ready');
//想说的话
S.UI.simulate("娜娜|I'm|ZLOE|Nice|to|Meet|You|#countdown 3|#time");
S.Drawing.loop(function () {
S.Shape.render();
});
}
};
S.Drawing = (function () {
var canvas,
context,
renderFn,
requestFrame = window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function (callback) {
window.setTimeout(callback, 1000 / 60);
};
return {
init: function (el) {
canvas = document.querySelector(el);
context = canvas.getContext('2d');
this.adjustCanvas();
window.addEventListener('resize', function (e) {
S.Drawing.adjustCanvas();
});
},
loop: function (fn) {
renderFn = !renderFn ? fn : renderFn;
this.clearFrame();
renderFn();
requestFrame.call(window, this.loop.bind(this));
},
adjustCanvas: function () {
canvas.width = window.innerWidth - 100;
canvas.height = window.innerHeight - 30;
},
clearFrame: function () {
context.clearRect(0, 0, canvas.width, canvas.height);
},
getArea: function () {
return {w: canvas.width, h: canvas.height};
},
drawCircle: function (p, c) {
context.fillStyle = c.render();
context.beginPath();
context.arc(p.x, p.y, p.z, 0, 2 * Math.PI, true);
context.closePath();
context.fill();
}
};
}());
S.UI = (function () {
var interval,
currentAction,
time,
maxShapeSize = 30,
sequence = [],
cmd = '#';
function formatTime(date) {
var h = date.getHours(),
m = date.getMinutes(),
m = m < 10 ? '0' + m : m;
return h + ':' + m;
}
function getValue(value) {
return value && value.split(' ')[1];
}
function getAction(value) {
value = value && value.split(' ')[0];
return value && value[0] === cmd && value.substring(1);
}
function timedAction(fn, delay, max, reverse) {
clearInterval(interval);
currentAction = reverse ? max : 1;
fn(currentAction);
if (!max || (!reverse && currentAction < max) || (reverse && currentAction > 0)) {
interval = setInterval(function () {
currentAction = reverse ? currentAction - 1 : currentAction + 1;
fn(currentAction);
if ((!reverse && max && currentAction === max) || (reverse && currentAction === 0)) {
clearInterval(interval);
}
}, delay);
}
}
function performAction(value) {
var action,
value,
current;
sequence = typeof (value) === 'object' ? value : sequence.concat(value.split('|'));
timedAction(function (index) {
current = sequence.shift();
action = getAction(current);
value = getValue(current);
switch (action) {
case 'countdown':
value = parseInt(value) || 10;
value = value > 0 ? value : 10;
timedAction(function (index) {
if (index === 0) {
if (sequence.length === 0) {
S.Shape.switchShape(S.ShapeBuilder.letter(''));
} else {
performAction(sequence);
}
} else {
S.Shape.switchShape(S.ShapeBuilder.letter(index), true);
}
}, 1000, value, true);
break;
case 'rectangle':
value = value && value.split('x');
value = (value && value.length === 2) ? value : [maxShapeSize, maxShapeSize / 2];
S.Shape.switchShape(S.ShapeBuilder.rectangle(Math.min(maxShapeSize, parseInt(value[0])), Math.min(maxShapeSize, parseInt(value[1]))));
break;
case 'circle':
value = parseInt(value) || maxShapeSize;
value = Math.min(value, maxShapeSize);
S.Shape.switchShape(S.ShapeBuilder.circle(value));
break;
case 'time':
var t = formatTime(new Date());
if (sequence.length > 0) {
S.Shape.switchShape(S.ShapeBuilder.letter(t));
} else {
timedAction(function () {
t = formatTime(new Date());
if (t !== time) {
time = t;
S.Shape.switchShape(S.ShapeBuilder.letter(time));
}
}, 1000);
}
break;
default:
S.Shape.switchShape(S.ShapeBuilder.letter(current[0] === cmd ? 'HacPai' : current));
}
}, 2000, sequence.length);
}
return {
simulate: function (action) {
performAction(action);
}
};
}());
S.Point = function (args) {
this.x = args.x;
this.y = args.y;
this.z = args.z;
this.a = args.a;
this.h = args.h;
};
S.Color = function (r, g, b, a) {
this.r = r;
this.g = g;
this.b = b;
this.a = a;
};
S.Color.prototype = {
render: function () {
return 'rgba(' + this.r + ',' + +this.g + ',' + this.b + ',' + this.a + ')';
}
};
S.Dot = function (x, y) {
this.p = new S.Point({
x: x,
y: y,
z: 5,
a: 1,
h: 0
});
this.e = 0.07;
this.s = true;
this.c = new S.Color(255, 255, 255, this.p.a);
this.t = this.clone();
this.q = [];
};
S.Dot.prototype = {
clone: function () {
return new S.Point({
x: this.x,
y: this.y,
z: this.z,
a: this.a,
h: this.h
});
},
_draw: function () {
this.c.a = this.p.a;
S.Drawing.drawCircle(this.p, this.c);
},
_moveTowards: function (n) {
var details = this.distanceTo(n, true),
dx = details[0],
dy = details[1],
d = details[2],
e = this.e * d;
if (this.p.h === -1) {
this.p.x = n.x;
this.p.y = n.y;
return true;
}
if (d > 1) {
this.p.x -= ((dx / d) * e);
this.p.y -= ((dy / d) * e);
} else {
if (this.p.h > 0) {
this.p.h--;
} else {
return true;
}
}
return false;
},
_update: function () {
if (this._moveTowards(this.t)) {
var p = this.q.shift();
if (p) {
this.t.x = p.x || this.p.x;
this.t.y = p.y || this.p.y;
this.t.z = p.z || this.p.z;
this.t.a = p.a || this.p.a;
this.p.h = p.h || 0;
} else {
if (this.s) {
this.p.x -= Math.sin(Math.random() * 3.142);
this.p.y -= Math.sin(Math.random() * 3.142);
} else {
this.move(new S.Point({
x: this.p.x + (Math.random() * 50) - 25,
y: this.p.y + (Math.random() * 50) - 25
}));
}
}
}
d = this.p.a - this.t.a;
this.p.a = Math.max(0.1, this.p.a - (d * 0.05));
d = this.p.z - this.t.z;
this.p.z = Math.max(1, this.p.z - (d * 0.05));
},
distanceTo: function (n, details) {
var dx = this.p.x - n.x,
dy = this.p.y - n.y,
d = Math.sqrt(dx * dx + dy * dy);
return details ? [dx, dy, d] : d;
},
move: function (p, avoidStatic) {
if (!avoidStatic || (avoidStatic && this.distanceTo(p) > 1)) {
this.q.push(p);
}
},
render: function () {
this._update();
this._draw();
}
};
S.ShapeBuilder = (function () {
var gap = 13,
shapeCanvas = document.createElement('canvas'),
shapeContext = shapeCanvas.getContext('2d'),
fontSize = 500,
fontFamily = 'Avenir, Helvetica Neue, Helvetica, Arial, sans-serif';
function fit() {
shapeCanvas.width = Math.floor(window.innerWidth / gap) * gap;
shapeCanvas.height = Math.floor(window.innerHeight / gap) * gap;
shapeContext.fillStyle = 'red';
shapeContext.textBaseline = 'middle';
shapeContext.textAlign = 'center';
}
function processCanvas() {
var pixels = shapeContext.getImageData(0, 0, shapeCanvas.width, shapeCanvas.height).data;
dots = [],
pixels,
x = 0,
y = 0,
fx = shapeCanvas.width,
fy = shapeCanvas.height,
w = 0,
h = 0;
for (var p = 0; p < pixels.length; p += (4 * gap)) {
if (pixels[p + 3] > 0) {
dots.push(new S.Point({
x: x,
y: y
}));
w = x > w ? x : w;
h = y > h ? y : h;
fx = x < fx ? x : fx;
fy = y < fy ? y : fy;
}
x += gap;
if (x >= shapeCanvas.width) {
x = 0;
y += gap;
p += gap * 4 * shapeCanvas.width;
}
}
return {dots: dots, w: w + fx, h: h + fy};
}
function setFontSize(s) {
shapeContext.font = 'bold ' + s + 'px ' + fontFamily;
}
function isNumber(n) {
return !isNaN(parseFloat(n)) && isFinite(n);
}
function init() {
fit();
window.addEventListener('resize', fit);
}
// Init
init();
return {
imageFile: function (url, callback) {
var image = new Image(),
a = S.Drawing.getArea();
image.onload = function () {
shapeContext.clearRect(0, 0, shapeCanvas.width, shapeCanvas.height);
shapeContext.drawImage(this, 0, 0, a.h * 0.6, a.h * 0.6);
callback(processCanvas());
};
image.onerror = function () {
callback(S.ShapeBuilder.letter('What?'));
};
image.src = url;
},
circle: function (d) {
var r = Math.max(0, d) / 2;
shapeContext.clearRect(0, 0, shapeCanvas.width, shapeCanvas.height);
shapeContext.beginPath();
shapeContext.arc(r * gap, r * gap, r * gap, 0, 2 * Math.PI, false);
shapeContext.fill();
shapeContext.closePath();
return processCanvas();
},
letter: function (l) {
var s = 0;
setFontSize(fontSize);
s = Math.min(fontSize,
(shapeCanvas.width / shapeContext.measureText(l).width) * 0.8 * fontSize,
(shapeCanvas.height / fontSize) * (isNumber(l) ? 1 : 0.45) * fontSize);
setFontSize(s);
shapeContext.clearRect(0, 0, shapeCanvas.width, shapeCanvas.height);
shapeContext.fillText(l, shapeCanvas.width / 2, shapeCanvas.height / 2);
return processCanvas();
},
rectangle: function (w, h) {
var dots = [],
width = gap * w,
height = gap * h;
for (var y = 0; y < height; y += gap) {
for (var x = 0; x < width; x += gap) {
dots.push(new S.Point({
x: x,
y: y
}));
}
}
return {dots: dots, w: width, h: height};
}
};
}());
S.Shape = (function () {
var dots = [],
width = 0,
height = 0,
cx = 0,
cy = 0;
function compensate() {
var a = S.Drawing.getArea();
cx = a.w / 2 - width / 2;
cy = a.h / 2 - height / 2;
}
return {
shuffleIdle: function () {
var a = S.Drawing.getArea();
for (var d = 0; d < dots.length; d++) {
if (!dots[d].s) {
dots[d].move({
x: Math.random() * a.w,
y: Math.random() * a.h
});
}
}
},
switchShape: function (n, fast) {
var size,
a = S.Drawing.getArea();
width = n.w;
height = n.h;
compensate();
if (n.dots.length > dots.length) {
size = n.dots.length - dots.length;
for (var d = 1; d <= size; d++) {
dots.push(new S.Dot(a.w / 2, a.h / 2));
}
}
var d = 0,
i = 0;
while (n.dots.length > 0) {
i = Math.floor(Math.random() * n.dots.length);
dots[d].e = fast ? 0.25 : (dots[d].s ? 0.14 : 0.11);
if (dots[d].s) {
dots[d].move(new S.Point({
z: Math.random() * 20 + 10,
a: Math.random(),
h: 18
}));
} else {
dots[d].move(new S.Point({
z: Math.random() * 5 + 5,
h: fast ? 18 : 30
}));
}
dots[d].s = true;
dots[d].move(new S.Point({
x: n.dots[i].x + cx,
y: n.dots[i].y + cy,
a: 1,
z: 5,
h: 0
}));
n.dots = n.dots.slice(0, i).concat(n.dots.slice(i + 1));
d++;
}
for (var i = d; i < dots.length; i++) {
if (dots[i].s) {
dots[i].move(new S.Point({
z: Math.random() * 20 + 10,
a: Math.random(),
h: 20
}));
dots[i].s = false;
dots[i].e = 0.04;
dots[i].move(new S.Point({
x: Math.random() * a.w,
y: Math.random() * a.h,
a: 0.3, //.4
z: Math.random() * 4,
h: 0
}));
}
}
},
render: function () {
for (var d = 0; d < dots.length; d++) {
dots[d].render();
}
}
};
}());
S.init();
</script>
//音乐可改
<audio autoplay="autoplay" loop="loop">
<source src="http://m10.music.126.net/20180509183512/5ae461e9a42675d782840bf139b05c60/ymusic/e492/ea7a/6a27/8799d19e52d9bbe3ae15febb03d7efdb.mp3" type="audio/mpeg">
</audio>
</body>
</html>