简单的流服务器和流客户机

流服务器

 

using  System;
using  System.Collections.Generic;
using  System.Text;
using  System.Net;
using  System.Net.Sockets;
using  System.IO;

namespace  StreamTcpSrvr
{
    
class Program
    
{
        
static void Main(string[] args)
        
{
            
string data;
            IPEndPoint ipep 
= new IPEndPoint(IPAddress.Any, 9050);
            Socket newsock 
= new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            newsock.Bind(ipep);
            newsock.Listen(
10);
            Console.WriteLine(
"Waiting for a client...");
            Socket client 
= newsock.Accept();
            IPEndPoint newclient 
= (IPEndPoint)client.RemoteEndPoint;
            Console.WriteLine(
"Connected with {0} at port {1}", newclient.Address, newclient.Port);
            NetworkStream ns 
= new NetworkStream(client);
            StreamReader sr
= new StreamReader(ns);
            StreamWriter sw 
= new StreamWriter(ns);
            
string welcome = "Welcome to my test server";
            sw.WriteLine(welcome);
            sw.Flush();
            
while (true)
            
{
                
try
                
{
                    data 
= sr.ReadLine();
                }

                
catch (IOException)
                
{
                    
break;
                }

                Console.WriteLine(data);
                sw.WriteLine(data);
                sw.Flush();
            }

            Console.WriteLine(
"Disconnected from {0}", newclient.Address);
            sw.Close();
            sr.Close();
            ns.Close();
        }

    }

}

流客户机

 

using  System;
using  System.Collections.Generic;
using  System.Text;
using  System.IO;
using  System.Net;
using  System.Net.Sockets;

namespace  StreamTcpClient
{
    
class Program
    
{
        
static void Main(string[] args)
        
{
            
string data;
            
string input;
            IPEndPoint ipep 
= new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9050);
            Socket server 
= new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            
try
            
{
                server.Connect(ipep);
            }

            
catch (SocketException e)
            
{
                Console.WriteLine(
"Unable to connect to server.");
                Console.WriteLine(e.ToString());
                
return;
            }

            NetworkStream ns 
= new NetworkStream(server);
            StreamReader sr 
= new StreamReader(ns);
            StreamWriter sw 
= new StreamWriter(ns);
            data 
= sr.ReadLine();
            Console.WriteLine(data);
            
while (true)
            
{
                input 
= Console.ReadLine();
                
if (input == "exit")
                    
break;
                sw.WriteLine(input);
                sw.Flush();
                data 
= sr.ReadLine();
                Console.WriteLine(data);
            }

            Console.WriteLine(
"Disconnecting from server...");
            sr.Close();
            sw.Close();
            ns.Close();
            server.Shutdown(SocketShutdown.Both);
            server.Close();
        }

    }

}

 

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