netty源码分析(八)Netty的自适应缓冲区分配策略与堆外内存创建方式

我们总结一下netty的模式:
这里写图片描述

bossGroup将得到的selectedKyes中的socketchannel接收到,然后封装成NioServerSocketChannel,NioServerSocketChannel注册到workerGroup里边,最后客户端直接和workerGroup 里边的NioServerSocketChannel通信交换信息,即bossGroup负责派发,workerGroup 负责真正数据的处理。

我们在处理实际的业务数据的时候,一般是在handler里边的方法去实现业务逻辑:
channelRead0这个方法肯定是被netty框架回调=被执行,但是我们的业务逻辑如果复杂,整个channelRead0需要执行很长时间,虽然netty性能很高,但是过长时间的业务处理使得整体速度变慢,对于这种情况,我们需要建立一个业务的线程组放在channelRead0里边,做成异步的处理,处理完毕用 channel写回到客户端处理结果。

public class MyServerHandler extends SimpleChannelInboundHandler<String> {
    @Override
    protected void channelRead0(ChannelHandlerContext ctx, String msg) throws Exception {
        System.out.println(ctx.channel().remoteAddress()+" --> "+msg);
        ctx.channel().writeAndFlush("from server : "+ UUID.randomUUID());
    }

    @Override
    public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
        cause.printStackTrace();
        ctx.close();
    }
}

然后下一个知识点是关于缓冲区的申请是怎么回事、
回到NioServerSocketChannel:

 /**
     * Create a new instance
     * 默认构造器
     */
    public NioServerSocketChannel() {
        this(newSocket(DEFAULT_SELECTOR_PROVIDER));
    }

    /**
     * Create a new instance using the given {@link ServerSocketChannel}.
     * 默认构造器调用带ServerSocketChannel参数的构造器
     */
    public NioServerSocketChannel(ServerSocketChannel channel) {
        super(null, channel, SelectionKey.OP_ACCEPT);//这一部分之前我们讲解过,不做介绍。
        config = new NioServerSocketChannelConfig(this, javaChannel().socket());
        //javaChannel()  是ServerSocketChannel,javaChannel().socket()就是一个ServerSocketChannel得到的ServerSocket。
    }

    @Override
    //获取无参构造器设置的ServerSocketChannel
    protected ServerSocketChannel javaChannel() {
        return (ServerSocketChannel) super.javaChannel();
    }

    //紧接着进入NioServerSocketChannelConfig的构造器,NioServerSocketChannelConfig是NioServerSocketChannel的内部类。
    private final class NioServerSocketChannelConfig extends DefaultServerSocketChannelConfig {
        private NioServerSocketChannelConfig(NioServerSocketChannel channel, ServerSocket javaSocket) {
            super(channel, javaSocket);//调用DefaultServerSocketChannelConfig的构造器
        }

        @Override
        protected void autoReadCleared() {
            clearReadPending();
        }
    }

进入DefaultServerSocketChannelConfig的构造器:

public class DefaultServerSocketChannelConfig extends DefaultChannelConfig
                                              implements ServerSocketChannelConfig{
    ....略
    public DefaultServerSocketChannelConfig(ServerSocketChannel channel, ServerSocket javaSocket) {
        super(channel);//进入DefaultChannelConfig的构造器
        if (javaSocket == null) {
            throw new NullPointerException("javaSocket");
        }
        this.javaSocket = javaSocket;
    }
     ....略
}

DefaultChannelConfig构造器:

    public DefaultChannelConfig(Channel channel) {
        this(channel, new AdaptiveRecvByteBufAllocator());//Channel是NioServerSocketChannel 
    }

这里见到一个新的类AdaptiveRecvByteBufAllocator,适配的字节缓冲器,进去看看:

/**
 * The {@link RecvByteBufAllocator} that automatically increases and
 * decreases the predicted buffer size on feed back.
 * <p>RecvByteBufAllocator是一个对buffer的大小根据反馈自动自动增长或者减少的这么一个类。
 * It gradually increases the expected number of readable bytes if the previous
 * read fully filled the allocated buffer.  It gradually decreases the expected
 * number of readable bytes if the read operation was not able to fill a certain
 * amount of the allocated buffer two times consecutively.  Otherwise, it keeps
 * returning the same prediction.
 * 如果前一次的缓冲区的申请大小满了,那么本次会自动增加容量,同样的道理如果上2次没有填满,那么本次的容量会减少。
 * */
public class AdaptiveRecvByteBufAllocator extends DefaultMaxMessagesRecvByteBufAllocator {

    static final int DEFAULT_MINIMUM = 64;
    static final int DEFAULT_INITIAL = 1024;
    static final int DEFAULT_MAXIMUM = 65536;

    private static final int INDEX_INCREMENT = 4;
    private static final int INDEX_DECREMENT = 1;

    private static final int[] SIZE_TABLE;

    //静态代码块的作用是对SIZE_TABLE数组填写1~38的坐标的值是16,32,48....一直到65536
    //自动减少或者增加的幅度就是来自于这个数组。具体逻辑在HandleImpl对的record方法。
    static {
        List<Integer> sizeTable = new ArrayList<Integer>();
        for (int i = 16; i < 512; i += 16) {
            sizeTable.add(i);//1~16的设置是16到(512-16)
        }

        for (int i = 512; i > 0; i <<= 1) {
            sizeTable.add(i);//从512到65536
        }

        SIZE_TABLE = new int[sizeTable.size()];
        for (int i = 0; i < SIZE_TABLE.length; i ++) {
            SIZE_TABLE[i] = sizeTable.get(i);//填写到SIZE_TABLE数组
        }
    }

    /**
     * Creates a new predictor with the default parameters.  With the default
     * parameters, the expected buffer size starts from {@code 1024}, does not
     * go down below {@code 64}, and does not go up above {@code 65536}.
     */
    public AdaptiveRecvByteBufAllocator() {
        this(DEFAULT_MINIMUM, DEFAULT_INITIAL, DEFAULT_MAXIMUM);//默认是是DEFAULT_MINIMUM(也是最小值,即64)
        //初始大小DEFAULT_INITIAL(即1024),最大值是DEFAULT_MAXIMUM(即65536)
    }
.....略。。。
    private final class HandleImpl extends MaxMessageHandle {
        private final int minIndex;
        private final int maxIndex;
        private int index;
        private int nextReceiveBufferSize;
        private boolean decreaseNow;

        public HandleImpl(int minIndex, int maxIndex, int initial) {
            this.minIndex = minIndex;
            this.maxIndex = maxIndex;

            index = getSizeTableIndex(initial);
            nextReceiveBufferSize = SIZE_TABLE[index];
        }

        @Override
        //得到预测值
        public int guess() {
            return nextReceiveBufferSize;
        }

       //计算预测值
        private void record(int actualReadBytes) {
            if (actualReadBytes <= SIZE_TABLE[Math.max(0, index - INDEX_DECREMENT - 1)]) {
                if (decreaseNow) {
                    index = Math.max(index - INDEX_DECREMENT, minIndex);
                    nextReceiveBufferSize = SIZE_TABLE[index];
                    decreaseNow = false;
                } else {
                    decreaseNow = true;
                }
            } else if (actualReadBytes >= nextReceiveBufferSize) {
                index = Math.min(index + INDEX_INCREMENT, maxIndex);
                nextReceiveBufferSize = SIZE_TABLE[index];
                decreaseNow = false;
            }
        }

        @Override
        public void readComplete() {
            record(totalBytesRead());
        }
    }
  ....略...

我们进入HandleImpl 的父类MaxMessageHandle 之中,里边有一个申请缓冲区的重要方法:

        @Override
        public ByteBuf allocate(ByteBufAllocator alloc) {
            return alloc.ioBuffer(guess());//guess()方法得到预测值,用来设置当前缓冲区的大小
        }

alloc.ioBuffer()有很多实现方法,我们拿AbstractByteBufAllocator举例。
进入AbstractByteBufAllocator:

     /**
     PlatformDependent.hasUnsafe()会根据是否存在io.netty.noUnsafe配置返回boolean,如果是android系统返回false。
     */
    public ByteBuf ioBuffer(int initialCapacity) {
        if (PlatformDependent.hasUnsafe()) {
            return directBuffer(initialCapacity);
        }
        return heapBuffer(initialCapacity);
    }

看一下directBuffer()方法:

    public ByteBuf directBuffer(int initialCapacity) {
        return directBuffer(initialCapacity, DEFAULT_MAX_CAPACITY);
    }

继续钻:

    @Override
    public ByteBuf directBuffer(int initialCapacity, int maxCapacity) {
        if (initialCapacity == 0 && maxCapacity == 0) {
            return emptyBuf;
        }
        validate(initialCapacity, maxCapacity);
        return newDirectBuffer(initialCapacity, maxCapacity);
    }

由于中间调用链比较长,不在列举,最后我们会找到我们熟悉的nio的API:

    protected ByteBuffer allocateDirect(int initialCapacity) {
        return ByteBuffer.allocateDirect(initialCapacity);
    }

即netty最终是用nio的ByteBuffer申请的直接内存。
同样的道理,堆内内存的申请也是如此:
heapBuffer(initialCapacity)方法最终的调用是这样:

    byte[] allocateArray(int initialCapacity) {
        return new byte[initialCapacity];
    }

由于是堆内内存直接是返回一个数组。

  • 1
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 1
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值