算法-找出最近点对问题

最近点对问题

找出平面上一对距离最短的点,时间复杂度 O(nlgn)

using System;
using System.Collections.Generic;

namespace dataLearn
{
    struct Coordinate
    {
        public float x;
        public float y;
        public Coordinate(float x,float y)
        {
            this.x = x;
            this.y = y;
        }
        public override string ToString()
        {
            return $"x:{x},y:{y}";
        }
        public void print()
        {
            Console.Out.WriteLine(this);
        }
    }
    class Program
    {
        static void Main(string[] args)
        {
            List<Coordinate> coordinates = new List<Coordinate> { new Coordinate(1,2),new Coordinate(1,6),
            new Coordinate(2,4),new Coordinate(2,8),new Coordinate(3,1),new Coordinate(3,6),new Coordinate(3,10),
            new Coordinate(4,3),new Coordinate(5,1),new Coordinate(5,5),new Coordinate(5,9),new Coordinate(6,7),
            new Coordinate(7,1),new Coordinate(7,4),new Coordinate(7,9),new Coordinate(8,6)};
            coordinates.Sort((x, y) =>
            {
                if (x.x == y.x) return 0;
                else if (x.x > y.x) return 1;
                else return -1;
            });
            var co = getShortestDistance(coordinates, 0, coordinates.Count - 1);
            co.Item1.print();
            co.Item2.print();
            Console.Out.Write(" distance "+co.d);
        }
        static float getDistance(Coordinate x, Coordinate y)
        {
            return (float)Math.Sqrt((x.x - y.x) * (x.x - y.x) + (x.y - y.y) * (x.y - y.y));
        }
        static (Coordinate, Coordinate, float d) getShortestDistance(List<Coordinate> coordinates, int start, int end)
        {
            int length = end - start + 1;
            if (length > 3)
            {
                int middle = (start + end) / 2;
                var dl = getShortestDistance(coordinates, start, middle);
                var dr = getShortestDistance(coordinates, middle + 1, end);
                float d = Math.Min(dl.d, dr.d);
                float left = coordinates[middle].x - d;
                float right = coordinates[middle].x + d;
                int child_start = 0;
                int child_end = 0;
                for (int i = start; i < end+1; i++)
                {
                    if (child_start == 0 && coordinates[i].x >= left)
                    {
                        child_start = i;
                    }
                    else if (coordinates[i].x <= right)
                    {
                        child_end = i;
                    }
                    else
                        break;
                }
                List<Coordinate> temp = new List<Coordinate>();
                for (int i = child_start; i <= child_end; i++)
                {
                    temp.Add(coordinates[i]);
                }
                temp.Sort((x,y)=>
                {
                    if (x.y == y.y) return 0;
                    else if (x.y > y.y) return 1;
                    else return -1;
                });
            
                float dmin = d;
                int c1 = 0, c2 = 0;
                for(int i= 0;i<temp.Count-1;i++)
                {
                    for (int j=i+1;j<temp.Count;j++)
                    {
                        if (temp[i].y + d < temp[j].y)
                        {
                            break;
                        }
                        else if (getDistance(temp[i], temp[j]) < dmin)
                        {
                            dmin = getDistance(temp[i], temp[j]);
                            c1 = i;
                            c2 = j;
                        }
                    }
                }
                if (dmin < d)
                {
                    return (temp[c1], temp[c2], dmin);
                }
                else return dl.d <= dr.d ? dl : dr;
            }
            else if (length == 3)
            {
                float d12 = getDistance(coordinates[start], coordinates[start + 1]);
                float d23 = getDistance(coordinates[start + 1], coordinates[start + 2]);
                float d13 = getDistance(coordinates[start], coordinates[start + 2]);
                if (d12 <= d23 && d12 <= d13)
                {
                    return (coordinates[start], coordinates[start + 1], d12);
                }
                else if (d23 <= d12 && d23 <= d13)
                {
                    return (coordinates[start + 1], coordinates[start + 2], d23);
                }
                else
                {
                    return (coordinates[start], coordinates[start + 2], d13);
                }
            }
            else
            {
                return (coordinates[start], coordinates[end], getDistance(coordinates[start], coordinates[end]));
            }
        }
    }
}
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