自己做的拼图源码

 

 

<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" minWidth="955" minHeight="600" xmlns:UI="UI.*" creationComplete="init()">
	<mx:Script>
		<![CDATA[
			import mx.containers.Canvas;
			import mx.containers.Tile;
			import mx.controls.Spacer;
			import mx.controls.Text;
			import mx.messaging.AbstractConsumer;
			private var Can:UIComponent;  //定义容器
			private var loader:Loader=new Loader(); 
			private var bit:Bitmap; 
			private var bitdata:BitmapData;
			private var Canpanduan:Sprite;  
			private var sj:int=0;
			
			private var lineSprite:Sprite=new Sprite();//定义网格
			
			private var ROWS:int=4;			//定义行与列

			
			private var tileWidth:int;   //定义方块高宽

			private var tileHeight:int;
			
			private var arrImg:Array=[]; //定义碎片数组
			private var arrImgs:Array=[];//图片切换数组
			private var arrFlag:Array=[]; //判断数组
			
			protected function ChangeImage_clickHandler(event:MouseEvent):void   //图片切换
			{
				
					sj=(sj+1)%11;
					arrImgs=["images/1.jpg","images/2.jpg","images/3.jpg","images/4.jpg","images/5.jpg","images/6.jpg","images/7.jpg","images/8.jpg","images/9.jpg","images/10.jpg","images/11.jpg"];
					loader.load(new URLRequest(arrImgs[sj]));
					UIdatu.addChild(loader);
					
					ROWSCOUNT.text=ROWS+"X"+ROWS;
			}
			
			
			
			private function init():void   //加载背景图
			{
				loader.load(new URLRequest("images/1.jpg"));
				UIdatu.addChild(loader);
				
				
				
				
			}

			
			private function MousedownHandler(event:MouseEvent):void //鼠标按下
			{
				
				Canpanduan=Sprite(event.target);  //当前选中
				Canpanduan.alpha=0.5;
				var topPosition:uint=UI2.numChildren -1; //图片层次上调
				UI2.setChildIndex(Canpanduan,topPosition);
				Canpanduan.startDrag();
				Canpanduan.addEventListener(MouseEvent.MOUSE_UP,MouseUpHandler);
				Canpanduan.addEventListener(MouseEvent.MOUSE_MOVE,MousemoveHandler);


			}

			private function MouseUpHandler(event:MouseEvent):void  //最后判断 拼图过程
			{

				Canpanduan=Sprite(event.target);
				Canpanduan.stopDrag();
				Canpanduan.alpha=1;
					var tileX:int=int(Canpanduan.name)%ROWS*tileWidth;
					var tileY:int=int(int(Canpanduan.name)/ROWS)*tileHeight;
						if(((tileX-Canpanduan.x)<10&&(tileX-Canpanduan.x)>-10)&&((tileY-Canpanduan.y)<10&&(tileY-Canpanduan.y)>-10))  //方块与边线距离
						{
							Canpanduan= Sprite(event.target);
							Canpanduan.stopDrag();
							Canpanduan.x=tileX;    //定义现在方块坐标
							Canpanduan.y=tileY;
							
							UI2.removeChild(Canpanduan);
							UIFinal.addChild(Canpanduan);
							UILast.addChild(UIFinal);
							arrFlag.push("")
							Canpanduan.removeEventListener(MouseEvent.MOUSE_UP,MouseUpHandler);
							Canpanduan.removeEventListener(MouseEvent.MOUSE_MOVE,MousemoveHandler);
							Canpanduan.removeEventListener(MouseEvent.MOUSE_DOWN,MousedownHandler);
							
					}
				if(arrFlag.length==ROWS*ROWS)
				{
					succeed.visible=true;
					
				}
			}
			
			private function MousemoveHandler(event:MouseEvent):void 
			{

			}		
			private function BtnStart_clickHandler(event:MouseEvent):void 
			{		
				                //画线事件
				UI2=new UIComponent();
				UIFinal=new UIComponent();

				//鼠标单击
				
				needImage.enabled=true;
				red.enabled=false;
				add.enabled=false;
				ChangeImage.enabled=false;
				UIdatu.visible=false;
				Lab.visible=true;
				BtnStart.visible=false;
				BtnReset.visible=true;
				UIxiaotu.visible=true;
				this.bit=Bitmap(loader.content);
				this.tileWidth=this.bit.width/ROWS;
				this.tileHeight=this.bit.height/ROWS;//定义宽高
				this.bitdata=this.bit.bitmapData;
				
				//定义提示小图
				var bitdataSmall:BitmapData=this.bitdata.clone();
				var bitSmall:Bitmap=new Bitmap(bitdataSmall);
				UIxiaotu.addChild(bitSmall);
				bitSmall.scaleX=0.3;
				bitSmall.scaleY=0.3;
				bitSmall.x=850;
				bitSmall.y=40;

				for(var i:int=0;i<ROWS;i++) //行
				{
					for(var j:int=0;j<ROWS;j++) //列
					{
						//纵向分割
						lineSprite.graphics.lineStyle(1,0x000000,0.8); //线的格式
						
						lineSprite.graphics.moveTo(0,0);//坐边线
						lineSprite.graphics.lineTo(0 ,bit.height);
						
						
						lineSprite.graphics.moveTo(0,0); //右边线
						lineSprite.graphics.lineTo(bit.width,0);
						
						lineSprite.graphics.moveTo(bit.x + tileWidth*(i+1) , bit.y); //整体分割线
						lineSprite.graphics.lineTo(bit.x + tileWidth*(i+1) , bit.y + bit.height);
						//横向分割
						lineSprite.graphics.moveTo(bit.x , bit.y + tileHeight*(i+1));
						lineSprite.graphics.lineTo(bit.x + bit.width , bit.y + tileHeight*(i+1));
						rectCanvas.addChild(lineSprite);
						
						
						
						var rectBitmapdata:BitmapData=new BitmapData(tileWidth,tileHeight,true,0xff0000); // 切小块,宽高
						var bitarr:ByteArray = bitdata.getPixels(new Rectangle(j * tileWidth, i * tileHeight, tileWidth, tileHeight));   //切出小块
						bitarr.position=0; //索引为0 第一个位置
						rectBitmapdata.setPixels(new Rectangle(0,0,tileWidth,tileHeight),bitarr);
						var bitmap:Bitmap=new Bitmap(rectBitmapdata);
						Can= new UIComponent(); //新建容器
						Can.addChild(bitmap);
						arrImg.push(Can);
						Can.name=String(i*ROWS+j);//单个方块起名
						Can.x=Math.random()*200+800;
						Can.y=Math.random()*200+200;
						UI2.addChild(Can);
						UIxiaotu.addChild(UI2);
						Can.addEventListener(MouseEvent.MOUSE_DOWN,MousedownHandler);
					}			
				}
			}

			private function BtnReset_clickHandler(event:MouseEvent):void //重新开始
			{
				arrFlag=new Array();
				needImage.enabled=false;
				UILast.removeChild(UIFinal);
				UIdatu.visible=true;
				succeed.visible=false;         
				UIdatu.alpha=1;
				red.enabled=true;
				add.enabled=true;
				Lab.visible=false;
				UIxiaotu.visible=false;
				BtnStart.visible=true;
				BtnReset.visible=false;
				ChangeImage.enabled=true;
				UIxiaotu.removeChild(UI2);
				lineSprite.graphics.clear();

			}


			protected function add_clickHandler(event:MouseEvent):void        //递增行列数
			{
				if(ROWS>3)
				{
					ROWS--;
				}
				ROWSCOUNT.text=ROWS+"X"+ROWS;
			}


			protected function red_clickHandler(event:MouseEvent):void       //递减行列数
			{
				if(ROWS<8)
				{
					ROWS++;
				}
				ROWSCOUNT.text=ROWS+"X"+ROWS;
			}


			protected function needImage_clickHandler(event:MouseEvent):void       //需要背景图片按钮
			{
				UIdatu.visible=true;
				UIdatu.alpha=0.25;
				needImage.visible=false;
				NoneedImage.visible=true;
			}


			protected function NoneedImage_clickHandler(event:MouseEvent):void     //不需要背景图片按钮
			{
				UIdatu.visible=false;
				needImage.visible=true;
				NoneedImage.visible=false;
			}

		]]>
	</mx:Script>
	<mx:Panel x="52" y="48" width="1300" height="750" layout="absolute" title="拼图游戏" fontSize="15">

	<mx:Canvas x="10" y="10">
		<mx:UIComponent  x="0" y="0" id="UIdatu">
			
		</mx:UIComponent>

		<mx:UIComponent  x="0" y="0" id="UI2" >
		
		</mx:UIComponent>
		<mx:UIComponent id="UIFinal" x="0" y="0">
			
		</mx:UIComponent>
		<mx:UIComponent id="UILast" x="0" y="0">
			
		</mx:UIComponent>
		<mx:UIComponent  x="0" y="0" id="UIxiaotu"   >
		
		</mx:UIComponent>
		<mx:UIComponent  x="0" y="0" id="rectCanvas">
			
		</mx:UIComponent>

		<mx:Button x="614" y="631" label="开始游戏" width="100" height="28" id="BtnStart" click="BtnStart_clickHandler(event)" fontSize="15"/>
		<mx:Button x="615" y="631" label="在玩一遍" width="100" height="28" id="BtnReset" click="BtnReset_clickHandler(event)" fontSize="15" visible="false"/>
		<mx:Label  x="850" y="10" text="提示图" fontSize="20" color="#FF0000" id="Lab" visible="false"/>
		<mx:Label x="195" y="208" text="恭喜你 过关了!!" width="400" height="83" fontSize="50" color="#FF0000" id="succeed" visible="false"/>
		<mx:TextArea x="326" y="631" height="22" id="ROWSCOUNT" text="4X4" enabled="false"/>
		<mx:Button x="10" y="631" label="不需要背景图" fontSize="15" id="NoneedImage" click="NoneedImage_clickHandler(event)"  visible="false" />
		<mx:Button x="494" y="631" label="+" id="red" click="red_clickHandler(event)"/>
		<mx:Button x="542" y="631" label="-" id="add" click="add_clickHandler(event)"/>
		<mx:Button x="10" y="631" label="需要背景图" fontSize="15" id="needImage" click="needImage_clickHandler(event)" enabled="false" />
		<mx:Button x="144" y="631" label="切换图像" width="127" fontSize="15" id="ChangeImage" click="ChangeImage_clickHandler(event)"/>
		<mx:Label x="279" y="633" text="网格"/>

	</mx:Canvas>
	</mx:Panel>
	


</mx:Application>

 

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