Loader加载图片(换装小游戏)深度

主要在
   var obj:Sprite = Sprite(event.currentTarget);
   var topPosition:uint = this.numChildren - 1;
   this.setChildIndex(obj,topPosition);
设置当前点击的Sprite的层次为最上,其他的系统自动排列了。

package
{
 import flash.display.Bitmap;
 import flash.display.Loader;
 import flash.display.Sprite;
 import flash.events.Event;
 import flash.events.MouseEvent;
 import flash.net.URLRequest;
 
 public class Reloading extends Sprite
 {
  private var loader_actor:Loader //加载角色
  private var url_actor:String = "Library/main.png";//角色资源路径
  private var actorArray:Array = ["Library/1.png","Library/2.png","Library/3.png"
   ,"Library/4.png","Library/5.png","Library/6.png","Library/7.png","Library/8.png"];//服装路径
  
  private var spriteCloth:Sprite;
  
  public function Reloading()
  {
   //初始化
   initActor();
   initCloth();
  }
  private function initActor():void{
   //加载角色
   loader_actor = new Loader(); 
   loader_actor.load(new URLRequest(url_actor));
   loader_actor.contentLoaderInfo.addEventListener(Event.COMPLETE,onComplete);
  }
  private function initCloth():void{
   //加载衣服
   for(var i:int = 0; i < actorArray.length; i++)
   {
    var loader:Loader = new Loader();
    loader.load(new URLRequest(actorArray[i]));
    loader.contentLoaderInfo.addEventListener(Event.COMPLETE,complete);
   }
  }
  private function onComplete(event:Event):void{
   //角色加载成功
   spriteCloth = new Sprite();
   var load:Loader = Loader(event.target.loader);
   spriteCloth.addChild(load);
   load.x = 500;
   addChild(spriteCloth);
  }
  private function complete(event:Event):void{
   //衣服加载成功
   spriteCloth = new Sprite();
   var load:Loader = Loader(event.target.loader);
   spriteCloth.addChild(load);
   load.x = 100 * Math.random();
   addChild(spriteCloth);
   spriteCloth.addEventListener(MouseEvent.MOUSE_DOWN,mouseDown);
   spriteCloth.addEventListener(MouseEvent.MOUSE_UP,mouseUp);
   spriteCloth.addEventListener(MouseEvent.CLICK,mouseClick);
  }
  //设置深度
  private function mouseClick(event:MouseEvent):void{
   var obj:Sprite = Sprite(event.currentTarget);
   var topPosition:uint = this.numChildren - 1;
   this.setChildIndex(obj,topPosition);
  }
  private function mouseDown(event:MouseEvent):void{
   var obj:Sprite = Sprite(event.currentTarget);
   obj.startDrag();
   var topPosition:uint = this.numChildren - 1;
   this.setChildIndex(obj,topPosition);
  }
  private function mouseUp(event:MouseEvent):void{
   var obj:Sprite = Sprite(event.currentTarget); 
   obj.stopDrag();
  }
 }
}


 

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