android 学习: 背景滚动效果

1. 无缝接图, 背景图片上下需要能对接上. 可以想象成一个传送带, 而传送带上有一个小框(手机屏幕) 那么依次从这个小框中过去, 当然, 是一个接着一个的.很容易想到, 手机右上角为 0点坐标, 往下为正,上为负, 那么当向邻近的两个图片, y1 和y2相距一个图片高的距离, 当y1 = 0, 那么 y2 = y1 - heightBitmap, 然后以此为依据,让y1 不断往下移动, 那么y2也会跟着往下移动, 当y1 移出屏幕后,此时y1 可以接着y2 的后面继续往下移动, 若是这样,代码写起来比较麻烦, 那么可以让y1替代y2的位置往下移动,就好像y1 插在了y2的前面,只是y1的位置是y2的,而y2往后挪了一下,于是我们有回到了原来的状态, y2又跟着y1继续往下移动...

2. 原理图


3. Background

/*
 * 无缝背景滚动效果
 */
public class Background {

	private Bitmap bmp;	
	private int x1, x2;
	private int y1, y2;
	private int speed;
	private int widthScreen, heightScreen;
	private int widthBitmap, heigthtBitmap;
	
	public Background(Bitmap bmp, int speed, int widthScreen, int heightScreen) {
		this.bmp = bmp;
		widthBitmap = bmp.getWidth();
		heigthtBitmap = bmp.getHeight();
		x1 = 0;
		y1 = 0;
		x2 = 0;
		y2 = y1+heigthtBitmap;
		this.speed = speed;
		this.widthScreen = widthScreen;
		this.heightScreen = heightScreen;
	}
	/**
	 * 贴图逻辑
	 * y1初始从坐标0 开始贴图, 慢慢往下移动, y2则补齐y1 往下移动留下的空白.
	 * 当y1 移除到界面时,y1 此时应该从y2 位置的开始不能从0开始, y2继续补齐y1 留下的空白
	 */
	public void logic() {	
	//	y1 = y1 > heightScreen ? 0 : y1+speed;
		y1 = y1 > heightScreen ? y2 : y1+speed;
		y2 = y1- heigthtBitmap;
	}

	public void draw(Canvas canvas) {	
		canvas.drawBitmap(bmp, x1, y1, null);
		canvas.drawBitmap(bmp, x2, y2, null);
	}
}


4. MySurfaceView

/**
 * 
 * @author Luv
 *
 */
public class MySurfaceView extends SurfaceView implements Callback, Runnable {
    private SurfaceHolder sHolder;
    private Canvas canvas;
    private int widthScreen, heightScreen;
    private Thread thread;
    private boolean flag;
    
    private Background background;
	private Resources res;
    
    public MySurfaceView(Context context) {
        super(context);
        sHolder = getHolder();
        sHolder.addCallback(this);
        res = getResources();
       
    }
    
    public void draw() {
        try {
            canvas = sHolder.lockCanvas();
            //draw something
            background.draw(canvas);
        } catch (Exception e) {
            e.printStackTrace();
        } finally {
            if (canvas != null) {
                sHolder.unlockCanvasAndPost(canvas);
            }
        }
    }
    
    private void logic() {
    	background.logic();
    }
    
    @Override
    public void run() {
         while (flag) {
             long start = System.currentTimeMillis();
             //do something...or draw()
             logic();
             draw();
             long end = System.currentTimeMillis();
             long sleep = 50 - end + start;
             try {
                if (sleep>0) {
                     Thread.sleep(sleep);
                 }
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
         }
    }
    @Override
    public void surfaceCreated(SurfaceHolder arg0) {
    	heightScreen = getHeight();
    	widthScreen = getWidth();

    	Bitmap bmp = BitmapFactory.decodeResource(res, R.drawable.background);
    	background = new Background(bmp, 3, widthScreen, heightScreen);

    	thread = new Thread(this);
    	thread.start();    
    	flag = true;
    }
    
    @Override
    public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) {        
    }    
    
    @Override
    public void surfaceDestroyed(SurfaceHolder arg0) {
        flag = false;
    }
}  

5. MainActivity

public class MainActivity extends Activity {

	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		  this.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);    
          //隐去电池等图标和一切修饰部分(状态栏部分)     
          this.requestWindowFeature(Window.FEATURE_NO_TITLE);    
		setContentView(new MySurfaceView(this));
	}

}

6. 背景图(Himi)




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