问题:
【项目1-体验常成员函数】
设计平面坐标点类,计算两点之间距离、到原点距离、关于坐标轴和原点的对称点等。在设计中,由于求距离、求对称点等操作对原对象不能造成任何改变,所以,将这些函数设计为常成员函数是合适的,能够避免数据成员被无意更改。
代码:
#include <iostream>
#include <cmath>
using namespace std;
class Cpoint
{
private:
double x;
double y;
public:
Cpoint(double xx=0,double yy=0);
double Distance1(Cpoint p) const;
double Distance0() const;
void input();
void output();
Cpoint SymmetricAxis(char style) const;
};
Cpoint Cpoint::SymmetricAxis(char style) const
{
Cpoint p(this->x,this->y);//用复制构造函数时,写作p(*this)
switch(style)
{
case 'x':
p.y=-y; break;
case 'y':
p.x=-x; break;
case 'o':
p.x=-x;p.y=-y;
}
return p;
}
Cpoint::Cpoint(double xx,double yy)
{
x=xx;
y=yy;
}
double Cpoint::Distance1(Cpoint p) const
{
double d;
d=sqrt((x-p.x)*(x-p.x)+(y-p.y)*(y-p.y));
return d;
}
double Cpoint::Distance0() const
{
double distance;
distance=sqrt(x*x+y*y);
return distance;
}
void Cpoint::input()
{
char c;
cout<<"输入坐标:";
while(1)
{
cin>>x>>c>>y;
if(c==',') break;
else cout<<"输入格式错误,请重新输入:";
}
}
void Cpoint::output()
{
cout<<"("<<x<<","<<y<<")";
}
int main()
{
double distance;
Cpoint p1,p2,p;
cout<<"请输入第一个点:";
p1.input();
cout<<"请输入第二个点:";
p2.input();
distance=p1.Distance1(p2);
cout<<"p1到p2的距离为 "<<distance<<endl;
distance= p1.Distance0();
cout<<"p1到原点的距离为 "<<distance<<endl;;
p=p1.SymmetricAxis('x');
cout<<"p1关于x轴对称:";
p.output();
return 0;
}
运行结果: