象棋复盘

 

棋谱:

棋谱   红方     黑方

  1. 炮二平五  23

  2. 炮八退一  75

  3. 炮五平八  53

  4. 前炮进七  前象退5

  5. 后炮进一  53

  6. 前炮退一  后象进5

using System;

using System.Collections.Generic;

using System.ComponentModel;

using System.Data;

using System.Drawing;

using System.Text;

using System.Windows.Forms;

using System.IO;

using System.Collections;

namespace 我的网络象棋CSharp

{

    public partial class Fu_pan : Form

    {

        public const short REDPLAYER = 20;

        public const short BLACKPLAYER = 0;

        //map是布局,r是棋子半径,CurSelect表示当前选中的棋子,LocalPlayer记录自己是红是黑

        int[,] Map = new int[10, 11];

        int CurSelect;

        int r;

        public int LocalPlayer;

        public PictureBox[] picChess = new PictureBox[37]; //象棋棋子图片控件

        private StreamReader Myread;

        private string s; //每步走棋信息

        private int Step_Num = 0;   //步数

        private ArrayList step_info = new ArrayList();

        string pathfile;     //复盘打开的文件名

        public Fu_pan()

        {

            InitializeComponent();

        }

        public Graphics GetGraphicsObject(ref  PictureBox pic)

        {

            System.Drawing.Graphics g;

            Bitmap bmp = new Bitmap(pic.Width, pic.Height);

            pic.Image = bmp;

            g = Graphics.FromImage(bmp);

            return g;

        }

        //绘制棋盘。如果愿意,可以用漂亮的棋盘图片代替

        private void DrawBoard()

        {

            int i;

            //获取对将用于绘图的图形对象的引用创建图形图像。

            //Dim g As Graphics = picBoard.CreateGraphics

            //获取对将用于绘图的图形对象的,使用这个GetGraphicsObject函数

            Graphics g = GetGraphicsObject(ref picBoard);

            Pen myPen = new Pen(Color.Red);

            myPen.Width = 1;

            //r = picBoard.ClientRectangle.Width / 18

            r = 25;

            picBoard.Height = r * 20;

            for (i = 0; i <= 8; i++)

            {

                //竖线

                if (i == 0 | i == 8)

                {

                    myPen.Width = 2;

                }

                else

                {

                    myPen.Width = 1;

                }

                g.DrawLine(myPen, r + i * 2 * r, r, r + i * 2 * r, r * 2 * 10 - r + 1);

            }

            for (i = 0; i <= 9; i++)

            {

                //横线

                if (i == 0 | i == 9)

                {

                    myPen.Width = 2;

                }

                else

                {

                    myPen.Width = 1;

                }

                g.DrawLine(myPen, r, r + i * 2 * r, r * 2 * 9 - r, r + i * 2 * r);

            }

            System.Drawing.Rectangle rectangle = new System.Drawing.Rectangle(r + 1, r + r * 8 + 1, r * 9 * 2 - 2 * r - 2, 2 * r - 2);

            System.Drawing.SolidBrush brush1 = new System.Drawing.SolidBrush(Color.Brown);

            g.DrawEllipse(System.Drawing.Pens.Black, rectangle);

            g.DrawRectangle(System.Drawing.Pens.Blue, rectangle);

            g.FillRectangle(brush1, rectangle);

            Font font1 = new System.Drawing.Font("Arial", 20);

            System.Drawing.SolidBrush brush2 = new System.Drawing.SolidBrush(Color.Yellow);

            g.DrawString(" 汉界 楚河", font1, brush2, (r + 1), (r + r * 8 + 1));

            //g.DrawLine(myPen, r + 1, r + r * 8 + 1, r * 9 * 2 - r - 1, r + r * 8 + r * 2 - 1)

            //画九宫斜线

            g.DrawLine(myPen, r + r * 6 + 1, r + 1, r + r * 6 + r * 4 - 1, r + r * 4 - 1);

            g.DrawLine(myPen, r + r * 6 + 1, r + r * 4 - 1, r + r * 6 + r * 4 - 1, r + 1);

            g.DrawLine(myPen, r + r * 6 + 1, r * 14 + r + 1, r + r * 6 + r * 4 - 1, r * 14 + r + r * 4 - 1);

            g.DrawLine(myPen, r + r * 6 + 1, r * 14 + r + r * 4 - 1, r + r * 6 + r * 4 - 1, r * 14 + r + 1);

        }

        private void LoadChess()

        {

            string str;

            string path;

            path = System.Windows.Forms.Application.StartupPath;

            // bin路径

            int i;

            for (i = 1; i <= 36; i++)

            {

                //黑方对应的是 116,红方对应的是2136

                picChess[i] = new PictureBox();

                this.Controls.Add(picChess[i]);

                picChess[i].SetBounds(0, 0, (r - 1) * 2, (r - 1) * 2);

                picChess[i].BackColor = System.Drawing.SystemColors.GrayText;

                picChess[i].Name = "MyPic" + i.ToString();

                picChess[i].SizeMode = PictureBoxSizeMode.StretchImage;

                picChess[i].Width = 48;

                //35

                picChess[i].Height = 48;

                //35

                str = path + "//image//q" + i.ToString() + ".jpg";

                if (i < 13 & i > 0)

                    picChess[i].Image = Image.FromFile(str);

                if (i < 33 & i > 20)

                    picChess[i].Image = Image.FromFile(str);

                picChess[i].Text = i.ToString();

                picChess[i].Visible = false;

                picChess[i].BringToFront();

                //AddHandler CType(picChess[i], PictureBox).Click, AddressOf pic_click

                //AddHandler picChess[i].Click, AddressOf pic_click

            }

        }

        private void Draw_qizi()

        {

            //显示棋盘上的棋子

            string str;

            string path;

            path = System.Windows.Forms.Application.StartupPath;

            // bin路径

            int i;

            //默认红方棋子在下方,黑方棋子在上方

            picChess[1].Tag = ""; picChess[21].Tag = "";

            MoveChess(1, 5, 1); MoveChess(21, 5, 10);

            picChess[2].Tag = ""; picChess[22].Tag = "";

            MoveChess(2, 4, 1); MoveChess(22, 4, 10);

            picChess[3].Tag = ""; picChess[23].Tag = "";

            MoveChess(3, 6, 1); MoveChess(23, 6, 10);

            picChess[4].Tag = ""; picChess[24].Tag = "";

            MoveChess(4, 3, 1); MoveChess(24, 3, 10);

            picChess[5].Tag = ""; picChess[25].Tag = "";

            MoveChess(5, 7, 1); MoveChess(25, 7, 10);

            picChess[6].Tag = ""; picChess[26].Tag = "";

            MoveChess(6, 2, 1); MoveChess(26, 2, 10);

            picChess[7].Tag = ""; picChess[27].Tag = "";

            MoveChess(7, 8, 1); MoveChess(27, 8, 10);

            picChess[8].Tag = ""; picChess[28].Tag = "";

            MoveChess(8, 1, 1); MoveChess(28, 1, 10);

            picChess[9].Tag = ""; picChess[29].Tag = "";

            MoveChess(9, 9, 1); MoveChess(29, 9, 10);

            picChess[10].Tag = ""; picChess[30].Tag = "";

            MoveChess(10, 2, 3); MoveChess(30, 2, 8);

            picChess[11].Tag = ""; picChess[31].Tag = "";

            MoveChess(11, 8, 3); MoveChess(31, 8, 8);

            for (i = 12; i <= 16; i++)

            {

                picChess[i].Tag = "";

                MoveChess(i, (i - 12) * 2 + 1, 4);

                str = path + "//image//q12.jpg";

                picChess[i].Image = Image.FromFile(str);

                picChess[20 + i].Tag = "";

                MoveChess(20 + i, (i - 12) * 2 + 1, 7);

                str = path + "//image//q32.jpg";

                picChess[20 + i].Image = Image.FromFile(str);

            }

            for (i = 1; i <= 16; i++)

            {

                picChess[i].Visible = true;

                picChess[20 + i].Visible = true;

            }

            int j;

            int c;

            //当游戏者是黑方BLACKPLAYER时,需要将棋子对调一下

            if (LocalPlayer == BLACKPLAYER)

            {

                for (i = 1; i <= 9; i++)

                {

                    for (j = 1; j <= 5; j++)

                    {

                        if (Map[i, j] != 0)

                        {

                            c = Map[i, 11 - j];

                            MoveChess(Map[i, j], i, 11 - j);

                            MoveChess(c, i, j);

                        }

                    }

                }                

            }

        }

        private int GetPointX(int x)

        {

            return (x) / (2 * r) + 1;

            //屏幕像素坐标转换成在棋盘中坐标值

        }

        private int GetPointY(int y)

        {

            return (y) / (2 * r) + 1;

        }

        private int GetChessX(int idx)

        {

            //棋子在棋盘中坐标值

            return (picChess[idx].Left) / (2 * r) + 1;

        }

        private int GetChessY(int idx)

        {

            return (picChess[idx].Top) / (2 * r) + 1;

        }

        //动画效果移动棋子

        private void MoveChessTo(int idx, int x, int y)

        {

            x = x * 2 * r - 2 * r;

            y = y * 2 * r - 2 * r;

            int step1;

            step1 = Convert.ToInt16(Math.Sqrt(Math.Pow((x - picChess[idx].Left), 2) + Math.Pow((y - picChess[idx].Top), 2))) / 50;

            if (step1 == 0)

                step1 = 1;

            while (Math.Abs(picChess[idx].Left - x) > step1 || Math.Abs(picChess[idx].Top - y) > step1)

            {

                if (x != picChess[idx].Left)

                {

                    picChess[idx].Left = picChess[idx].Left + step1 * Math.Abs(picChess[idx].Left - x) / (x - picChess[idx].Left);

                }

                if (y != picChess[idx].Top)

                {

                    picChess[idx].Top = picChess[idx].Top + step1 * Math.Abs(picChess[idx].Top - y) / (y - picChess[idx].Top);

                }

                System.Windows.Forms.Application.DoEvents();

            }

        }

        private void cls_map()

        {

            int i;

            int j;

            for (i = 1; i <= 9; i++)

            {

                for (j = 1; j <= 10; j++)

                {

                    Map[i, j] = 0;

                }

            }

        }

        private void MoveChess(int idx, int x, int y)

        {

            //MoveChessTo(idx, x, y)

            //Map[x, y] = idx

            picChess[idx].Parent = picBoard;

            picChess[idx].Left = (x - 1) * 2 * r;

            picChess[idx].Top = (y - 1) * 2 * r;

            picChess[idx].BackColor = System.Drawing.SystemColors.GrayText;

            Map[x, y] = idx;

        }

        private void Map_modify(int idx, int x, int y)

        {

            Map[GetChessX(idx), GetChessY(idx)] = 0;

            //原处显示一个无棋子的图片框

            No_chessPic.Left = picChess[idx].Left + r ;

            No_chessPic.Top = picChess[idx].Top + r -r/2-2;

            if (Map[x, y] != 0)

            {

                picChess[Map[x, y]].Visible = false;

            }

            //动画效果移动棋子

            MoveChessTo(idx, x, y);

            Map[x, y] = idx;

        }

        private void Fu_pan_Load(object sender, EventArgs e)//Load事件

        {

            cls_map();

            LocalPlayer = REDPLAYER;

        }

        //删除窗体中所有控件名是APattern格式的控件

        void DeleteControl(Control APanent, string APattern)

        {

            for (int i = APanent.Controls.Count - 1; i >= 0; i--)

            {

                if (System.Text.RegularExpressions.Regex.IsMatch(

                    APanent.Controls[i].Name, APattern))

                    APanent.Controls.RemoveAt(i);

                else DeleteControl(APanent.Controls[i], APattern);

            }

        }

        private void button1_Click(object sender, System.EventArgs e)

        {

            DeleteControl(this, @"^MyPic/w*");//删除已有的MyPic开头的控件

            listBox1.Items.Clear();

            Step_Num = 0;

            step_info.Clear();

            No_chessPic.Visible = false;

            cls_map();

            LocalPlayer = REDPLAYER;

            OpenFileDialog DlgOpenFile = new OpenFileDialog();

            //创建一个打开文件对话框实例

            DlgOpenFile.Filter = "txt files(*.txt)|*.txt";

            DlgOpenFile.RestoreDirectory = true;

            DlgOpenFile.ShowDialog();

            pathfile = DlgOpenFile.FileName;

            //"棋谱1.txt"

            Myread = new StreamReader(pathfile, System.Text.Encoding.Default);

            s = Myread.ReadLine();            //读取首行---棋谱 红方 黑方

            s = Myread.ReadLine();             //读取第一步

           

            //棋谱格式("前三位数字,第四位点号,5位空格,6--9位红方走棋信息,")

            //棋谱格式("10,11位空格,12位黑方走棋信息,")

            while ((s != null))

            {

                    s = s.Substring(5, s.Length  - 5);

                    step_info.Add(s.Substring(0, 4));     //红方走棋信息

                    if (s.Length - 6 < 4)  break;  //仅有红棋,无黑棋信息

                    s = s.Substring(6, s.Length - 6);

                    step_info.Add(s.Substring(0, 4)); //黑方走棋信息

                    s = Myread.ReadLine();

            }

            Myread.Close();         

            LoadChess();

            DrawBoard();

            Draw_qizi();

            button2.Enabled = true;

            button3.Enabled = true;

        }

        private bool IsMyChess(int idx)

        {

            bool functionReturnValue = false;

            if (0 < idx - LocalPlayer & idx - LocalPlayer < 20)

            {

                functionReturnValue = true;

            }

            else

            {

                functionReturnValue = false;

            }

            return functionReturnValue;

        }

        private void button2_Click(object sender, System.EventArgs e)

        {

            //单步复盘

            string s,chess_p,GoDirect,c;

            int a, b, x1=0, y1=0, x2, y2, dx=0, dy=0, idx=0;

            c = "";

            if (Step_Num < step_info.Count)

            {

                No_chessPic.Visible = true;

                if (CurSelect != 0)

                {

                    //上次移动棋子的ID

                    picChess[CurSelect].BackColor = System.Drawing.SystemColors.GrayText;

                    picChess[CurSelect].BorderStyle = BorderStyle.None;                   

                }

                if (LocalPlayer == REDPLAYER)

                {

                    //红方

                    s = step_info[Step_Num].ToString() ;

                    chess_p = s.Substring(0, 1);

                    if (chess_p == "" | chess_p == "")

                    {

                        //在垂直方向有相同子

                        c = chess_p;

                        //c存放"" Or ""

                        chess_p = s.Substring(1, 1);

                        //得到前车的车

                        Findxy(c, chess_p, ref idx, ref x1, ref y1);

                        //处理"" Or ""x1,y1

                        a = 10 - x1;

                    }

                    else

                    {

                        a = ConvertNum(s.Substring(1, 1));

                        //得到车二的2

                    }

                    b = ConvertNum(s.Substring(3, 1));

                    GoDirect = s.Substring(2, 1);

                    listBox1.Items.Add("" + Convert.ToString(Step_Num / 2 + 1) + ". " + s.Substring(0, 4));

                    switch (GoDirect)

                    {

                        case "":

                            //如果是平,x坐标变化

                            x1 = 10 - a;

                            x2 = 10 - b;

                            if (c == "" | c == "")

                            {

                                //在垂直方向有相同子

                                y2 = y1;

                            }

                            else

                            {

                                y2 = Findy(x1, chess_p, ref idx);

                            }

                            Map_modify(idx, x2, y2);

                            MoveChess(idx, x2, y2);

                            break;

                        case "":

                            //红方进

                            if (chess_p == "" | chess_p == "" | chess_p == "" | chess_p == "")

                            {

                                //如果是直线进,y坐标变化 炮八进二

                                x1 = 10 - a;

                                x2 = x1;

                                dy = b;

                                if (c == "" | c == "")

                                {

                                    //在垂直方向有相同子

                                    y2 = y1 - dy;

                                }

                                else

                                {

                                    y2 = Findy(x1, chess_p, ref idx) - dy;

                                }

                                Map_modify(idx, x2, y2);

                                MoveChess(idx, x2, y2);

                            }

 

                            if (chess_p == "" | chess_p == "" | chess_p == "")

                            {

                                //如果是斜线进x,y坐标同时变化 马二进三

                                x1 = 10 - a;

                                x2 = 10 - b;

                                dx = Math.Abs(b - a);

                                if (chess_p == "")

                                {

                                    if (dx == 1) dy = 2;

                                    if (dx == 2) dy = 1;

                                }

                                if (chess_p == "") dy = dx;

                                if (chess_p == "") dy = dx;

                                if (c == "" | c == "")

                                {

                                    //在垂直方向有相同子

                                    y2 = y1 - dy;

                                }

                                else

                                {

                                    y2 = Findy(x1, chess_p, ref idx) - dy;

                                }

                                Map_modify(idx, x2, y2);

                                MoveChess(idx, x2, y2);

                            }

                            break;

                        case "退":

                            //红方退

                            if (chess_p == "" | chess_p == "" | chess_p == "" | chess_p == "")

                            {

                                //如果是直线进,y坐标变化 炮八退二

                                x1 = 10 - a;

                                x2 = x1;

                                dy = b;

                                if (c == "" | c == "")

                                {

                                    //在垂直方向有相同子

                                    y2 = y1 + dy;

                                }

                                else

                                {

                                    y2 = Findy(x1, chess_p, ref idx) + dy;

                                }

                                Map_modify(idx, x2, y2);

                                MoveChess(idx, x2, y2);

                            }

 

                            if (chess_p == "" | chess_p == "" | chess_p == "")

                            {

                                //如果是斜线进x,y坐标同时变化 马三退一

                                x1 = 10 - a;

                                x2 = 10 - b;

                                dx = Math.Abs(b - a);

                                if (chess_p == "")

                                {

                                    if (dx == 1)

                                        dy = 2;

                                    if (dx == 2)

                                        dy = 1;

                                }

                                if (chess_p == "") dy = dx;

                                if (chess_p == "") dy = dx;

                                if (c == "" | c == "")

                                {

                                    //在垂直方向有相同子

                                    y2 = y1 + dy;

                                }

                                else

                                {

                                    y2 = Findy(x1, chess_p, ref idx) + dy;

                                }

                                Map_modify(idx, x2, y2);

                                MoveChess(idx, x2, y2);

                            }

                            break;

                    }

                }

                else

                {

                    //************************黑方**************************************

                    //黑方

                    s = step_info[Step_Num].ToString();

                    chess_p = s.Substring(0, 1);

                    c = "";

                    if (chess_p == "" | chess_p == "")

                    {

                        //在垂直方向有相同子

                        c = (chess_p == "" ? "" : "");

                        //c存放"" Or ""

                        chess_p = s.Substring(1, 1);

                        //得到前车的车

                        Findxy(c, chess_p, ref idx, ref x1, ref y1);

                        //处理"" Or ""x1,y1

                        a = 10 - x1;

                    }

                    else

                    {

                        a = ConvertNum(s.Substring(1, 1));

                        //得到车二的2

                    }

                    b = ConvertNum(s.Substring(3, 1));

                    GoDirect = s.Substring(2, 1);

                    listBox1.Items.Add("" + Convert.ToString(Step_Num / 2 + 1) + ". " + s.Substring(0, 4));

                    switch (GoDirect)

                    {

                        case "":

                            //如果是平,x坐标变化

                            x1 = a;

                            x2 = b;

                            if (c == "" | c == "")

                            {

                                //在垂直方向有相同子

                                y2 = y1;

                            }

                            else

                            {

                                y2 = Findy(x1, chess_p, ref idx);

                            }

                            Map_modify(idx, x2, y2);

                            MoveChess(idx, x2, y2);

                            break;

                        case "":

                            //**********黑方进

                            if (chess_p == "" | chess_p == "" | chess_p == "" | chess_p == "")

                            {

                                //如果是直线进,y坐标变化 炮82

                                x1 = a;

                                x2 = x1;

                                dy = b;

                                if (c == "" | c == "")

                                {

                                    //在垂直方向有相同子

                                    y2 = y1 + dy;

                                }

                                else

                                {

                                    y2 = Findy(x1, chess_p, ref idx) + dy;

                                }

                                Map_modify(idx, x2, y2);

                                MoveChess(idx, x2, y2);

                            }

 

                            if (chess_p == "" | chess_p == "" | chess_p == "")

                            {

                                //如果是斜线进x,y坐标同时变化 23

                                x1 = a;

                                x2 = b;

                                dx = Math.Abs(b - a);

                                if (chess_p == "")

                                {

                                    if (dx == 1)

                                        dy = 2;

                                    if (dx == 2)

                                        dy = 1;

                                }

                                if (chess_p == "")

                                    dy = dx;

                                if (chess_p == "")

                                    dy = dx;

                                if (c == "" | c == "")

                                {

                                    //在垂直方向有相同子

                                    y2 = y1 + dy;

                                }

                                else

                                {

                                    y2 = Findy(x1, chess_p, ref idx) + dy;

                                }

                                Map_modify(idx, x2, y2);

                                MoveChess(idx, x2, y2);

                            }

                            break;

                        case "退":

                            //**********黑方退

                            if (chess_p == "" | chess_p == "" | chess_p == "" | chess_p == "")

                            {

                                //如果是直线进,y坐标变化 炮8退2

                                x1 = a;

                                x2 = x1;

                                dy = b;

                                if (c == "" | c == "")

                                {

                                    //在垂直方向有相同子

                                    y2 = y1 - dy;

                                }

                                else

                                {

                                    y2 = Findy(x1, chess_p, ref idx) - dy;

                                }

                                Map_modify(idx, x2, y2);

                                MoveChess(idx, x2, y2);

                            }

 

                            if (chess_p == "" | chess_p == "" | chess_p == "")

                            {

                                //如果是斜线进x,y坐标同时变化 3退1

                                x1 = a;

                                x2 = b;

                                dx = Math.Abs(b - a);

                                if (chess_p == "")

                                {

                                    if (dx == 1)

                                        dy = 2;

                                    if (dx == 2)

                                        dy = 1;

                                }

                                if (chess_p == "")

                                    dy = dx;

                                if (chess_p == "")

                                    dy = dx;

                                if (c == "" | c == "")

                                {

                                    //在垂直方向有相同子

                                    y2 = y1 - dy;

                                }

                                else

                                {

                                    y2 = Findy(x1, chess_p, ref idx) - dy;

                                }

                                Map_modify(idx, x2, y2);

                                MoveChess(idx, x2, y2);

                            }

                            break;

                    }

                }

                Step_Num = Step_Num + 1;

                //My.Computer.Audio.Play("move.wav");

                //换成对方

                if (LocalPlayer == REDPLAYER)

                {

                    LocalPlayer = BLACKPLAYER;

                }

                else

                {

                    LocalPlayer = REDPLAYER;

                }

                //*******************************************************

                CurSelect = idx;

                //当前移动棋子的ID

                picChess[CurSelect].BackColor = System.Drawing.SystemColors.Desktop;

                picChess[CurSelect].BorderStyle = BorderStyle.FixedSingle;               

            }

            else

            {

                MessageBox.Show("结束了!!!!!!", "提示");

                //Myread.Close();

            }

        }

        private int ConvertNum(string s)

        {

            switch (s)

            {

                case "":

                case "1":                 return 1;

                case "":

                case "2":                 return 2;

                case "":

                case "3":                 return 3;

                case "":

                case "4":                 return 4;

                case "":

                case "5":                 return 5;

                case "":

                case "6":                 return 6;

                case "":

                case "7":                 return 7;

                case "":

                case "8":                 return 8;

                case "":

                case "9":                 return 9;

                default:

                    return 0;

            }

        }

        private void Findxy(string c, string Qi_zi, ref int idx, ref int x1, ref int y1)

        {

            int x,y;

            if (c == "")

            {

                for (x = 1; x <= 9; x++)

                {

                    for (y = 1; y <= 10; y++)

                    {

                        idx = Map[x, y];

                        //象棋索引号,1--16黑方  21--36

                        if (idx == 0 | !IsMyChess(idx))

                        {

                        }

                        else

                        {

                            if (picChess[idx].Tag.ToString()  == Qi_zi)

                            {

                                x1 = x;

                                y1 = y;

                                return;

                                //Exit For错误

                            }

                        }

                    }

                }

            }

            if (c == "")

            {

                for (x = 1; x <= 9; x++)

                {

                    for (y = 10; y >= 1; y += -1)

                    {

                        idx = Map[x, y];

                        //象棋索引号,1--16黑方  1--36

                        if (idx == 0 | !IsMyChess(idx))

                        {

                        }

                        else

                        {

                            if (picChess[idx].Tag.ToString() == Qi_zi)

                            {

                                x1 = x;

                                y1 = y;

                                return;

                            }

                        }

                    }

                }

            }

        }

        private int Findy(int x1, string Qi_zi, ref int idx)

        {

            for (int y = 1; y <= 10; y++)

            {

                idx = Map[x1, y];

                //象棋索引号,1--16黑方  21--36

                if (idx == 0 | !IsMyChess(idx))

                {

                }

                else

                {

                    if (picChess[idx].Tag.ToString() == Qi_zi)

                    {

                        return y;

                    }

                }

            }

            idx = 0;

            return 0;//没找到!

        }

        private void button3_Click(object sender, EventArgs e)

        {

            int n=0;

            button3.Enabled = false;

            while (n <=step_info.Count)

            {

                button2_Click(sender, e);//调用单步复盘

                //System.Threading.Thread.Sleep(1000) '延时1秒等1000ms

                WaitingSeconds(1);      //延时1

                n++;

            }

            button3.Enabled = true ;

           

        }  

        protected void WaitingSeconds(int seconds)

        {

            System.DateTime tmpNow = DateTime.Now;

            while (DateTime.Now.Subtract(tmpNow).Seconds < seconds)

            {

                Application.DoEvents();

            }

        }

        private void button4_Click(object sender, System.EventArgs e)

        {

            Bitmap Newbmp2;

            Newbmp2 = new System.Drawing.Bitmap(pictureBox1.Image, pictureBox1.Width, pictureBox1.Height);

            //Newbmp2.MakeTransparent()

            pictureBox1.Image = Newbmp2;

            No_chessPic.Image = Newbmp2;

            Newbmp2.Save("22.bmp");

        }

        private void MakeTransparent_Example2(PaintEventArgs e)

        {

            // Create a Bitmap object from an image file.

            Bitmap myBitmap = new Bitmap("Grapes.gif");

            // Draw myBitmap to the screen.

            e.Graphics.DrawImage(myBitmap, 0, 0, myBitmap.Width, myBitmap.Height);

            // Get the color of a background pixel.

            Color backColor = myBitmap.GetPixel(1, 1);

            myBitmap.MakeTransparent(backColor);

            e.Graphics.DrawImage(myBitmap, myBitmap.Width, 0, myBitmap.Width, myBitmap.Height);

            // Draw the transparent bitmap to the screen.

        }

    }

}

 

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