网络编程其实就是套接字编程,底层实际还是通过流进行传输。话不多说直接进例子。
首先创建客户端:
/**
* 网络编程客户端
* @author caizl
*
*/
public class SocketClient {
public static void main(String[] args) throws Exception {
//创建客户端对象
Socket socket = new Socket("localhost", 8888);
//创建输出流发给服务端信息
OutputStream outputStream= socket.getOutputStream();
//创建缓冲区对象
BufferedReader bufferedReader = new BufferedReader(new InputStreamReader(System.in)) ;
int len= -1;
byte[] bs = new byte[1024];
while(true){
String ss = bufferedReader.readLine();
outputStream.write(ss.getBytes());
}
//socket.close();
//outputStream.close();
}
}
服务器端这里我们设置模拟服务器,接受多个客户端信息。
/**
* 网络编程服务端
* @author caizl
*
*/
public class SocketServer {
public static void main(String[] args)throws Exception {
//创建套接字服务端
ServerSocket serverSocket = new ServerSocket(8888);
while(true){
//创建读取对象
Socket socket= serverSocket.accept();
//InputStream inputStream = socket.getInputStream();
new SocketThread(socket).start();
}
}
}
处理线程类
package com.szpl.cai.socket;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.InetAddress;
import java.net.InetSocketAddress;
import java.net.Socket;
import java.net.SocketAddress;
public class SocketThread extends Thread{
private Socket socket;
public Socket getSocket() {
return socket;
}
public void setSocket(Socket socket) {
this.socket = socket;
}
public SocketThread(Socket socket){
this.socket=socket;
}
@Override
public void run() {
InetAddress socketAddress=socket.getInetAddress();
String ip = socketAddress.getHostAddress();
String pcName = socketAddress.getHostName();
try {
InputStream inputStream = socket.getInputStream();
OutputStream outputStream = socket.getOutputStream();
byte[] bs =new byte[1024];
int len = -1;
while((len = inputStream.read(bs)) !=-1){
System.out.println(socket.getInetAddress()+ "==="+pcName+new String(bs,0,len));
//outputStream.write(bs, 0, len);
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
总结:通过运行代码调试可知,在客户端的accept方法为阻塞方法,只有客户端发送信息时才会继续执行,否则一直阻塞。再过程中通常经过3次确定也就是我们知道的3次握手。具体就是首先服务器,客户端启动,客户端发送消息,将我们消息封装为报头信息,发送方序号X,服务端接受之后生成序号y同时X+1确认号并将其发送给客户端,客户端接受之后,将y+1确认号并将其发送给服务器端进行确认。此时进行安全链接。