Swing鼠标事件处理(转)

1:MouseListener的使用:
--------------------------------------------------------------------------------------------------------------
          MouseListener                              mouseClicked(MouseEvent e)
                                                               mouseEntered(MouseEvent e)
                                                               mouseExited(MouseEvent e)
                                                               mousePressed(MouseEvent e)
                                                               mouseReleased(MouseEvent e)
--------------------------------------------------------------------------------------------------------------
MouseDemo1.java

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
/*我们继承WindowAdapter抽象类并实现MouseListener interface,
*因此我们必须把MouseListener中的5个方法都实现,如果不想实现
*可用匿名内部类的方法编写处理程序。(或者使用MouseAdpter)
*/
public class MouseDemo1 extends WindowAdapter implements MouseListener{
    JFrame f=null;
    JButton b1=null;
    JLabel label=null;
   
    public MouseDemo1(){
       f=new JFrame("MouseDemo1");
       Container contentPane=f.getContentPane();
       contentPane.setLayout(new GridLayout(2,1));
       b1=new JButton("按钮");
       label=new JLabel("起始状态,还没有鼠标事件",JLabel.CENTER);
       b1.addMouseListener(this);
       contentPane.add(label);
       contentPane.add(b1);
       f.pack();
       f.show();
       f.addWindowListener(this);
    }
    public void mousePressed(MouseEvent e){
        label.setText("你已经压下鼠标按钮");
    }
    public void mouseReleased(MouseEvent e){
        label.setText("你已经放开鼠标按钮");
    }
    public void mouseEntered(MouseEvent e){
        label.setText("鼠标光标进入按钮");
    }
    public void mouseExited(MouseEvent e){
        label.setText("鼠标光标离开按钮");
    }
    public void mouseClicked(MouseEvent e){
        label.setText("你已经按下按钮");
    }
    public void windowClosing(WindowEvent e){
        System.exit(0);
    }
    public static void main(String[] args){
       new MouseDemo1();
    }
}

 2:MouseMotionListener的使用:
         下面是讨论MouseMotionListener的使用时机,它提供的下面的两个方法,可让你随时掌握鼠标的坐标,并处理拖曳鼠标
的操作。
--------------------------------------------------------------------------------------------------------------
          MouseMotionListener                   mouseDragged(MouseEvent e)
                                                               mouseMoved(MouseEvent e)
--------------------------------------------------------------------------------------------------------------
下面的范例让你知道鼠标在JFrame上的坐标,并拖曳出直线来。
例子:MouseDemo3.java

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
/*为了达到画线的功能,我们分别implements MouseListener与MouseMotionListener.
*/
public class MouseDemo3 extends JFrame implements MouseListener,MouseMotionListener{
     int flag;//flag=1代表Mouse Moved,flag=2代表Mouse Dragged
     int x=0;
     int y=0;
     int startx,starty,endx,endy;//起始坐标与终点坐标
     public MouseDemo3(){
        Container contentPane=getContentPane();
        contentPane.addMouseListener(this);
        contentPane.addMouseMotionListener(this);
        setSize(300,300);
        show();
        addWindowListener(
          new WindowAdapter(){
             public void windowClosing(WindowEvent e){
                System.exit(0);
             }
              }
        );       
     }
     /*由mousePressed(),mouseReleased()取得示拖曳的开始与结束坐标*/
     public void mousePressed(MouseEvent e){
        startx=e.getX();
        starty=e.getY();
     }
     public void mouseReleased(MouseEvent e){
        endx=e.getX();
        endy=e.getY();
     }
     public void mouseEntered(MouseEvent e){
     }    
     public void mouseExited(MouseEvent e){
     }
     public void mouseClicked(MouseEvent e){
     }
     /*mouseMoved(),mouseDragged()取得鼠标移动的每一个坐标,并调用repaint()方法*/
     public void mouseMoved(MouseEvent e){
       flag=1;
       x=e.getX();
       y=e.getY();
       repaint();
     }
     public void mouseDragged(MouseEvent e){
       flag=2;
       x=e.getX();
       y=e.getY();
       repaint();
     }
     public void update(Graphics g){
          g.setColor(this.getBackground());
          g.fillRect(0,0,getWidth(),getHeight());
          paint(g);
     }
     public void paint(Graphics g){
          g.setColor(Color.black);
          if (flag==1){
             g.drawString("鼠标坐标:("+x+","+y+")",10,50);
             g.drawLine(startx,starty,endx,endy);
          }
          if (flag==2){
             g.drawString("拖曳鼠标价坐标:("+x+","+y+")",10,50);
             g.drawLine(startx,starty,x,y);
          }
     }
     public static void main(String[] args){
          new MouseDemo3();
     }
}

 

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值