Handler、Message、MessageQueue、Looper关系及源码分析

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handler的原理
  1. Handler

    1. new Handler()

          public Handler() {
              //1.
              this(null, false);
          }
          //2. 
          public Handler(Callback callback, boolean async) {
      
                  ...
                  //获取轮询器
                  //3. 看4步
      
                  //9.
                  mLooper = Looper.myLooper();
                  if (mLooper == null) {
                      throw new RuntimeException(
                          "Can't create handler inside thread that has not called Looper.prepare()");
                  }
                  //10. 获取消息队列MessageQueue
                  mQueue = mLooper.mQueue;
                  mCallback = callback;
                  mAsynchronous = async;
              }
          //4.Looper.myLooper();
                 return sThreadLocal.get();
          //5. 赋值Looper(主线程)
                  ActivityThread
         // 6.  main()
                  Looper.prepareMainLooper();
         //7. Looper.prepareMainLooper();
                   prepare(false);
                  synchronized (Looper.class) {
                      if (sMainLooper != null) {
                          throw new IllegalStateException("The main Looper has already been prepared.");
                      }
                      sMainLooper = myLooper();
                  }
         //8.  prepare(false);
                       private static void prepare(boolean quitAllowed) {
                          if (sThreadLocal.get() != null) {
                              throw new RuntimeException("Only one Looper may be created per thread");
                          }
                          sThreadLocal.set(new Looper(quitAllowed));
                  }
      总结:获取Looper器对象和消息队列
      
    2. handler.sendMessage();
      发送消息:看下面标记

  2. Message

    1. new Message

       public Message() {
      }
      
    2. Message.obtain()

       public static Message obtain() {
          synchronized (sPoolSync) {
              if (sPool != null) {// sPool  Message
                  Message m = sPool;
                  sPool = m.next;
                  m.next = null;
                  sPoolSize--;
                  return m;
              }
          }
          return new Message();
      }
      方法重载很多,每个方法的本质都会走上面代码
      
    3. mHandler.obtainMessage()

       Message.obtain(this);  //把handler做绑定
      
  3. Looper

  4. MessageQueue
ThreadLocal
  1. 线程的本地变量,每个线程都可以往tl里set值 ,取的时候根据线程的标记取出对应每个线程set的值
#发送消息
  1. Message类中的 sendToTarget

    public void sendToTarget() {
        target.sendMessage(this);(看2)
    }
    
  2. mHandler.sendMessage(msg);

    public final boolean sendMessage(Message msg)
    {
        //1.
        return sendMessageDelayed(msg, 0);
    }
    //2. sendMessageDelayed(msg, 0);
     public final boolean sendMessageDelayed(Message msg, long delayMillis)
        {
            if (delayMillis < 0) {
                delayMillis = 0;
            }
            //3.
            return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
        }
    //4.sendMessageAtTime
         public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
            MessageQueue queue = mQueue;
            if (queue == null) {
                RuntimeException e = new RuntimeException(
                        this + " sendMessageAtTime() called with no mQueue");
                Log.w("Looper", e.getMessage(), e);
                return false;
            }
            //5.  把handler绑定到message并且把消息放到消息队列并且按时间排序
            return enqueueMessage(queue, msg, uptimeMillis);
        }
    //6.enqueueMessage(queue, msg, uptimeMillis)
    
            private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
                //把Handler绑定到Message的target属性
                msg.target = this;//this Handler对象
                if (mAsynchronous) {
                    msg.setAsynchronous(true);
                }
                //7. 把消息放到消息队列并且按时间排序
                return queue.enqueueMessage(msg, uptimeMillis);
            }
    //8. MessageQueue的queue.enqueueMessage
              boolean enqueueMessage(Message msg, long when) {
                    ...
    
                    synchronized (this) {
                        ...
                        msg.when = when;//message的发送时间
                        Message p = mMessages;//mMessages MessagQueue的属性Message类型
                        boolean needWake;
                        if (p == null || when == 0 || when < p.when) {
                            // New head, wake up the event queue if blocked.
                            msg.next = p;
                            mMessages = msg;
                            needWake = mBlocked;
                        } else {
                            // Inserted within the middle of the queue.  Usually we don't have to wake
                            // up the event queue unless there is a barrier at the head of the queue
                            // and the message is the earliest asynchronous message in the queue.
                            needWake = mBlocked && p.target == null && msg.isAsynchronous();
                            //消息插入的位置
                            Message prev;
                            for (;;) {
                                prev = p;
                                p = p.next;
                                if (p == null || when < p.when) {
                                    break;
                                }
                                。。。唤醒逻辑
                            }
                            msg.next = p; // invariant: p == prev.next
                            prev.next = msg;
                        }
    
                        // We can assume mPtr != 0 because mQuitting is false.
                        if (needWake) {
                            nativeWake(mPtr);
                        }
                    }
                    return true;
    

    }

#取并处理消息
  1. Looper.loop();//轮询
  2. loop方法

     public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        //从轮询器中获取消息队列和Handler 的queue 是同一个消息队列
        final MessageQueue queue = me.mQueue;
    
        ...
    
        for (;;) {
            //MessageQueue的next方法
            //1. 取消息看2
            Message msg = queue.next(); // might block
            //处理消息
            //3. 处理消息看4
            msg.target.dispatchMessage(msg);
    
            ...
            //回收消息 kan 6
            msg.recycle();
        }
    }
    
    // 2. MessageQueue的next方法
             Message next() {
                int pendingIdleHandlerCount = -1; // -1 only during first iteration
                int nextPollTimeoutMillis = 0;
                for (;;) {
                    if (nextPollTimeoutMillis != 0) {
                        Binder.flushPendingCommands();
                    }
    
                    // We can assume mPtr != 0 because the loop is obviously still running.
                    // The looper will not call this method after the loop quits.
                    nativePollOnce(mPtr, nextPollTimeoutMillis);
    
                    synchronized (this) {
                        // Try to retrieve the next message.  Return if found.
                        final long now = SystemClock.uptimeMillis();
                        Message prevMsg = null;
                        Message msg = mMessages;
    
                        if (msg != null) {
                            if (now < msg.when) {
                                // Next message is not ready.  Set a timeout to wake up when it is ready.
                                nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                            } else {
                                // Got a message.
                                mBlocked = false;
                                if (prevMsg != null) {
                                    prevMsg.next = msg.next;
                                } else {
                                    mMessages = msg.next;
                                }
                                msg.next = null;
                                if (false) Log.v("MessageQueue", "Returning message: " + msg);
                                msg.markInUse();
                                return msg;
                            }
                        } else {
                            // No more messages.
                            nextPollTimeoutMillis = -1;
                        }
    
                        // Process the quit message now that all pending messages have been handled.
                        if (mQuitting) {
                            dispose();
                            return null;
                        }
    
                        // If first time idle, then get the number of idlers to run.
                        // Idle handles only run if the queue is empty or if the first message
                        // in the queue (possibly a barrier) is due to be handled in the future.
                        if (pendingIdleHandlerCount < 0
                                && (mMessages == null || now < mMessages.when)) {
                            pendingIdleHandlerCount = mIdleHandlers.size();
                        }
                        if (pendingIdleHandlerCount <= 0) {
                            // No idle handlers to run.  Loop and wait some more.
                            mBlocked = true;
                            continue;
                        }
    
                        if (mPendingIdleHandlers == null) {
                            mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                        }
                        mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
                    }
    
                    // Run the idle handlers.
                    // We only ever reach this code block during the first iteration.
                    for (int i = 0; i < pendingIdleHandlerCount; i++) {
                        final IdleHandler idler = mPendingIdleHandlers[i];
                        mPendingIdleHandlers[i] = null; // release the reference to the handler
    
                        boolean keep = false;
                        try {
                            keep = idler.queueIdle();
                        } catch (Throwable t) {
                            Log.wtf("MessageQueue", "IdleHandler threw exception", t);
                        }
    
                        if (!keep) {
                            synchronized (this) {
                                mIdleHandlers.remove(idler);
                            }
                        }
                    }
    
                    // Reset the idle handler count to 0 so we do not run them again.
                    pendingIdleHandlerCount = 0;
    
                    // While calling an idle handler, a new message could have been delivered
                    // so go back and look again for a pending message without waiting.
                    nextPollTimeoutMillis = 0;
                }
            }
    
    //4. msg.target.dispatchMessage(msg);
        msg.target  handler
        dispatchMessage 是handler的方法
    
         public void dispatchMessage(Message msg) {
                if (msg.callback != null) {
                    //回调 看5
                    handleCallback(msg);
                } else {
                    if (mCallback != null) {
                        if (mCallback.handleMessage(msg)) {
                            return;
                        }
                    }
                    //处理消息 主线程调用
                    handleMessage(msg);
                }
            }
    //5. 回调
                handleCallback(msg);
    
            private static void handleCallback(Message message) {
                message.callback.run();//主线程中调用
            }       
    
    //6. 回收消息(把消息放到消息池中) msg.recycle();
            public void recycle() {
                //7.
                clearForRecycle();
    
                synchronized (sPoolSync) {
                    if (sPoolSize < MAX_POOL_SIZE) {
                        next = sPool;
                        sPool = this;
                        sPoolSize++;
                    }
                }
            }
    

    //7. clearForRecycle();
    /package/ void clearForRecycle() {
    flags = 0;
    what = 0;
    arg1 = 0;
    arg2 = 0;
    obj = null;
    replyTo = null;
    when = 0;
    target = null;
    callback = null;
    data = null;
    }

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