C++Cmd仿修仙项目:元素灵石类(AttributeStone)version01

1. 介绍:

基于SpriteStone类实现的AttributeStone(或者叫ElementStone更贴切),

  • 重写了str(返回含有灵石信息字符串)的方法,
  • 增加了transAttr(转化灵石元素)的方法,
  • 支持cout直接输入,
  • 并且定义了枚举StoneAttr的“<<”重载运算符操作。

2. 目标:

  • 下一步实现,StoneBag类,并将其作为修仙者类的内置参数

3. 源码:

AttributeStone.h

#pragma once
#include "SpriteStone.h"

enum class StoneAttr
{
	METAL,	// 金
	WOOD,	// 木
	WATER,	// 水
	FIRE,	// 火
	EARTH	// 土
};

class AttributeStone
	: public SpriteStone
{
public:
	AttributeStone(int count, StoneAttr attr = StoneAttr::METAL);
	string str() const;
	// actions //
	AttributeStone transformAttr(StoneAttr attr, int num = 0);
protected:
	StoneAttr m_attr;
};

ostream& operator<<(ostream& cout, StoneAttr attr);

AttributeStone.cpp

#include "AttributeStone.h"

AttributeStone::AttributeStone(int count, StoneAttr attr)
{
	this->m_count = count;
	this->m_level = SpriteStoneLevel::ATTRIBUTE_LEVEL;
	this->m_attr = attr;
}

string AttributeStone::str() const
{
	stringstream ret;
	ret << "[";
	switch (m_attr)
	{
	case StoneAttr::METAL:
		ret << "金灵石";
		break;
	case StoneAttr::WOOD:
		ret << "木灵石";
		break;
	case StoneAttr::WATER:
		ret << "水灵石";
		break;
	case StoneAttr::FIRE:
		ret << "火灵石";
		break;
	case StoneAttr::EARTH:
		ret << "土灵石";
		break;
	default:
		ret << "未知灵石";
		break;
	}
	ret << "] " << m_count << " 枚";
	return ret.str();
}

AttributeStone AttributeStone::transformAttr(StoneAttr attr, int num)
{
	if (num == 0)
	{
		num = m_count;
		m_count = 0;
		cout << "元素灵石转化:"
			<< num << " 枚 " << m_attr
			<< " 成功转化为 " 
			<< num << " 枚 " << attr
			<< endl;
		return AttributeStone(num, attr);
	}
	else if (num > m_count)
	{
		cout << "元素灵石转化:"
			<< "转化数量 大于 存在数量,"
			<< "没有足够的灵石支持转化"
			<< endl;
	}
	else
	{
		int transNum = m_count - num;
		m_count -= num;
		cout << "元素灵石转化:"
			<< transNum << " 枚 " << m_attr
			<< " 成功转化为 "
			<< transNum << " 枚 " << attr
			<< endl;
		return AttributeStone(transNum, attr);
	}
}

ostream& operator<<(ostream& cout, StoneAttr attr)
{
	switch (attr)
	{
	case StoneAttr::METAL:
		cout << "金灵石";
		break;
	case StoneAttr::WOOD:
		cout << "木灵石";
		break;
	case StoneAttr::WATER:
		cout << "水灵石";
		break;
	case StoneAttr::FIRE:
		cout << "火灵石";
		break;
	case StoneAttr::EARTH:
		cout << "土灵石";
		break;
	default:
		cout << "未知灵石";
		break;
	}
	// TODO: 在此处插入 return 语句
	return cout;
}

main.cpp         // 测试文件

#include "AttributeStone.h"
using namespace std;

void testAttrStone()
{
	cout << "属性灵石测试:" << endl;
	cout << string(48, '-') << endl;

	AttributeStone mstone(10, StoneAttr::METAL);
	AttributeStone wstone(10, StoneAttr::WOOD);
	AttributeStone wastone(10, StoneAttr::WATER);
	AttributeStone fstone(10, StoneAttr::FIRE);
	AttributeStone estone(10, StoneAttr::EARTH);

	cout << mstone << endl;
	cout << wstone << endl;
	cout << wastone << endl;
	cout << fstone << endl;
	cout << estone << endl;

	cout << "------元素灵石转化:------" << endl;
	mstone.transformAttr(StoneAttr::FIRE, 100);

	cout << endl;
}

int main(void)
{
	testAttrStone();
	system("pause");
	return 0;
}

4. 运行效果: 

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