自定义事件总结

在平常的应用中自定义事件和自定义组件是非常重要的,下面分别介绍它们的应用。

自定义事件分为两种情况:

1继续自Event事件

2直接用Event事件的临时常量

自定义组件也分为两种:

1mxml形式

2 as形式

这两种形式都可以继续自现有有组件,也可以不继续原有组件,完全重新定义。

这里先说自定义组件,在自定义组件的创建过程中,会涉及到自定义事件。所以,我们用两种不同的自定义事件方式来实现自定义组件。

自定义事件时,事件对象的构造函数中的参数bubbles的值,一般为false,这样事件就不会流经冒泡阶段,Event的bubbles为false,MouseEvent的bubbles值为true;

如果想监听这个事件的对象已经添加到了显示列表中,那么它添加监听时 addEventListener的参数useCapture默认是false----监听目标阶段和冒泡阶段,并且事件对象的bubbles值也为false----事件不流经冒泡阶段,那么这个事件只会被它的目标阶段监听到。

如果事件目标不在显示列表中,则 Flash Player 或 AIR 将事件对象直接调度到事件目标。例如,Flash Player 将 progress 事件对象直接调度到 URLStream 对象。但是,如果事件目标在显示列表中,则 Flash Player 将事件对象调度到显示列表,事件对象将在显示列表中穿行,直到到达事件目标。

目标:指的是发送事件的对象。发送者就是目标,目标就是发送者。

当前目标:是指事件在事件流中现处流经的位置。

一下面是自定义事件为继承自Event的源码:

有两个自定义组件分别是AS形式―Custom和MXML形式-MyButton

在看自定义组件之前先看一下Event标签的作用:

Event元数据标签用来声明那些被自定义类分派的事件。将这个元数据标签添加到类定义中之后,你就可以在MXML标签中添加事件处理函数来初始化该自定义类。

Custom ButtonLabel class using[Event]

package comps

{

 import mx.controls.Button;

 importflash.events.Event;

 // Define thecustom event

 [Event(name="labelChanged",type="flash.events.Event")]

 publicclassButtonLabel extends Button

 {

  // property tohold labelvalue

  privatevar_myLabel:String;

  // public settermethod

  public functionsetmyLabel(s:String):void

  {

   _myLabel =s;

   this.label =s;

   // Createanddispatch custom event

  vareventObj:Event = new Event("labelChanged");

  dispatchEvent(eventObj);

  } 

 }

}

Using the ButtonLabel class withthe labelChanged [Event]

 

 <fx:Script>

 <![CDATA[

  importmx.controls.Alert;

 importflash.events.Event;

  // method tohandle customevent

  publicfunctionlabelChanged(eventObj:Event):void

  {

  myTA.text=myTA.text + "\n"+ eventObj.target.label;

   myTA.verticalScrollPosition=myTA.verticalScrollPosition +20;

  }

 ]]>

 </fx:Script>

 <mx:Paneltitle="Event Sample"width="500" height="275"

 paddingTop="10"paddingLeft="10"paddingRight="10" paddingBottom="10"layout="absolute"> 

 <mx:TextInputid="buttonLabelTI"

  change="myButton.myLabel=buttonLabelTI.text"x="10"y="9"/>

 <!--Instantiatecustom class and define method to handle label-Changedevent-->

 <comps:ButtonLabelid="myButton"labelChanged="labelChanged(event);"x="10"y="39"/>

 <mx:TextAreaid="myTA" width="200"height="200" x="249"y="10"/>

 </mx:Panel>

 

下面是源码:

MyEvent事件:

package event

{

         importflash.events.Event;

        

         public classMyEvent extends Event

         {

                   public static constEVENT_TEST:String="EventTest";

                  

                   public functionMyEvent(type:String, bubbles:Boolean=false,cancelable:Boolean=false)

                   {

                            super(type,bubbles, cancelable);

                   }

         }

}

MyButton组件:

<?xmlversion="1.0" encoding="utf-8"?>

<s:Button xmlns:fx="http://ns.adobe.com/mxml/2009"

                     xmlns:s="library://ns.adobe.com/flex/spark"

                     xmlns:mx="library://ns.adobe.com/flex/halo"

                     click="dispatchEvent(newMyEvent(MyEvent.EVENT_TEST));">

         <fx:Script>

                   <![CDATA[

                            importevent.MyEvent;

                   ]]>

         </fx:Script>

         <fx:Metadata>

                   <!--在Metadata标签下定义Event编译期间检查,为这个自定义组件注册事件-->

                   [Event(name ="EventTest",type ="event.MyEvent")]

         </fx:Metadata>

</s:Button>

 

CustomEvent事件:

package

{

         importflash.events.Event;

        

         public classCustomEvent extends Event

         {

                   public static constEVENT_NAME:String= "event_name";

                   public vardata:Object;

                 public functionCustomEvent(type:String, bubbles:Boolean=false,cancelable:Boolean=false, data:Object=null//如果想在冒泡阶段捕获这个事件,bubbles值应该为true

                   {

                            super(type, bubbles, cancelable);

                            this.data=data;

                   }

                   override public functionclone():Event

                   {

                            return newCustomEvent(type, bubbles, cancelable, data);

                   }

          }

}

 

Custom组件:

package

{

         importflash.events.EventDispatcher;

         importmx.containers.Canvas;

         importmx.core.UIComponent;

         [Event(name="changeTest",type="flash.events.Event")]

         public class Customextends Canvas

         {

                   public varName:String = null;

                   public functionCustom()

                   {

                   }

                   public functionprintEvent(e:CustomEvent):void

                   {

                            trace(Name+"收到");

                   }

         }

}

 主程序:

<?xmlversion="1.0" encoding="utf-8"?>

<s:WindowedApplicationxmlns:fx="http://ns.adobe.com/mxml/2009"

                                                 xmlns:s="library://ns.adobe.com/flex/spark"

                                                 xmlns:mx="library://ns.adobe.com/flex/mx"

                                                  xmlns:my="button.*"

                                                  xmlns:event="event.*"

                                                  >

         <fx:Declarations>

                   <!-- 将非可视元素(例如服务、值对象)放在此处 -->

         </fx:Declarations>      

         <fx:Script>

                   <![CDATA[

                            importevent.MyEvent;

                           

                            importmx.core.UIComponent;

                            //实验1  将自定义组件添加到显示列表中

                            public varcustom1:Custom = new Custom();

                            public varcustom2:Custom = new Custom();

                            public varce:CustomEvent = new CustomEvent(CustomEvent.EVENT_NAME);

                            protected functionstartTimer(event:MouseEvent):void

                            {                                   

                                      custom1.Name = "com1";

                                     custom2.Name= "com2";

                                     this.addElement(custom1);

                                     this.addElement(custom2);

                                    

                                     this.addEventListener(CustomEvent.EVENT_NAME,handleEventAS,true);

                                     this.parent.addEventListener(CustomEvent.EVENT_NAME,handleEventAS,true);

                                     custom1.addEventListener(CustomEvent.EVENT_NAME,custom1.printEvent,false);

                                     custom2.addEventListener(CustomEvent.EVENT_NAME,custom2.printEvent,false);

//                                   custom1.addEventListener("changeTest",handleEventAS);

                                     custom1.dispatchEvent(ce);

//                                   this.dispatchEvent(newEvent("changeTest"));

                            }

                            public functionhandleEventAS(e:CustomEvent):void

                            {

                                     trace(e.currentTarget);

                            }

                            public functionhandleEvent(e:MyEvent):void

                            {

                                     trace(e.target);

                            }                          

                   ]]>

         </fx:Script>        

         <fx:Declarations>

                   <!-- 将非可视元素(例如服务、值对象)放在此处 -->

         </fx:Declarations>

         <s:HGroupid="groupTimer">

                   <s:Buttonid="start" label="开始" click="startTimer(event)"/>

                   <s:TextInputtext="" id="txt"/>

         </s:HGroup>

         <s:Group id="group2">

                   <my:MyButtonid="my1" EventTest="handleEvent(event)" x="208"y="213"></my:MyButton>

                   <my:MyButtonid="my2" EventTest="handleEvent(event)" x="209"y="258"></my:MyButton>

         </s:Group>

</s:WindowedApplication>

二发送事件还有另一种方式

custom1.dispatchEvent(newEvent("changeTest",false));

直接发送Event对象,可以用第二个参数bubbles的值来控制是否流经冒泡阶段,Event默认是false不流经。它的用法与继承Event的事件用法一样。需要注意的地方就是:如果目标不在显示列表中,事件将会被直接发送给目标,也就是自己。

如果目标在显示列表中,那么事件会在事件流中流动。

protected functionstartTimer(event:MouseEvent):void

{                                   

custom1.Name ="com1";

this.addElement(custom1);

custom1.addEventListener("changeTest",ChangeTest);

this.addEventListener("changeTest",ChangeTest,true);

this.addEventListener("changeTest",ChangeTest);

custom1.dispatchEvent(new Event("changeTest",false));

custom1.dispatchEvent(new Event("changeTest",true));

}

public function ChangeTest(e:Event):void

{

         trace(e.eventPhase);

}               


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