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转载 编译原理封面

2012-11-06 23:18:42 324

原创 C++登陆Web的例子

用了MFC的CInternetSession,CHTTPFile和CHTTPConnection类。 #include #include #include #include using namespace std; int HttpCall(CString ServerAddress, int ServerPort, CSt

2012-06-03 23:41:40 743 1

转载 最简单的Windows Socket代码,包括服务器和客户端

服务器代码: #include #include void main() { WORD wVersionRequested; WSADATA wsaData; int err; wVersionRequested = MAKEWORD( 1, 1 ); err = WSAStartup( wVersionRequested, &wsaData ); if ( err

2011-10-20 00:11:00 299

原创 第一篇文章

这是我的第一篇文章,也不能算是什么文章,然后以后多写一点吧,呵呵.

2009-03-04 23:24:00 203

Indy.bpl For BCB 50

Indy For Borland C++ 5.0 必须文件,备份。

2012-11-20

Game programming all in one 3rd Edition

Game programming all in one 3rd Edition,主要讲解2D游戏制作,使用的库是对DirectDraw的封装,个人感觉比SDL容易上手 目录: PART I CROSS-PLATFORM GAME PROGRAMMING WITH THE ALLEGRO GAME LIBRARY Chapter 1 Demystifying Game Development Chapter 2 Getting Started with the Allegro Game Library Chapter 3 2D Vector Graphics Programming Chapter 4 Writing Your First Allegro Game Chapter 5 Getting Input from the Player Chapter 6 Mastering the Audible Realm PART II SPRITE PROGRAMMING Chapter 7 Basic Bitmap Handling and Blitting Chapter 8 Introduction to Sprite Programming Chapter 9 Sprite Animation Chapter 10 Advanced Sprite Programming Chapter 11 Programming the Perfect Game Loop PART III SCROLLING BACKGROUNDS Chapter 12 Programming Tile-Based Scrolling Backgrounds Chapter 13 Creating a Game World: Editing Tiles and Levels Chapter 14 Loading Native Mappy Files Chapter 15 Vertical Scrolling Arcade Games Chapter 16 Horizontal Scrolling Platform Games PART IV TAKING IT TO THE NEXT LEVEL Chapter 17 The Importance of Game Design Chapter 18 Using Datafiles to Store Game Resources Chapter 19 Playing Movies and Cut Scenes Chapter 20 Introduction to Artificial Intelligence Chapter 21 Multi-Threading Chapter 22 Publishing Your Game PART V APPENDICES

2011-09-12

BINK SDK ---- BINK SDK ---- BINK SDK

BINK SDK,一个比较旧的版本,需要者下,不解释。

2011-06-04

天之痕窗口化补丁辅助DLL源代码

天之痕窗口化补丁辅助DLL的源代码,编译好的文件见http://download.csdn.net/source/1780133

2009-10-29

天之痕窗口化加免CD补丁(如果报错请关闭DirectDraw硬件加速!)

天之痕窗口化加免CD补丁,DLL文件的源代码见http://download.csdn.net/source/1780271,注意要把光盘上的Video动画文件夹和地图文件Huge.lmf都放在游戏根目录下,否则进入之后会出错! 如果播放BIK动画时报错请关闭DirectDraw硬件加速! 桌面必须设成32位色! 此补丁只能运行在桌面分辨率的1280*800的笔记本电脑上!!! 如果桌面是其它分辨率会出现花屏!!! 请到http://download.csdn.net/source/2668865下载无此限制的最新版本!

2009-10-29

Premier Press Game Programming All in One 2nd Edition 配套代码

Premier Press Game Programming All in One 2nd Edition Jonathan S. Harbour 游戏编程,使用Allegro库 配套代码,Dev-C++版 原书(英文版)见: http://download.csdn.net/source/694252

2008-11-05

Game Programming All in One 2nd Editon

Premier Press Game Programming All in One 2nd Edition Jonathan S. Harbour 游戏编程,使用Allegro库 配套代码见 http://download.csdn.net/source/754376

2008-10-16

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