//给玩家添加100000金币
call AdjustPlayerStateBJ( 100000,Player(1), PLAYER_STATE_RESOURCE_GOLD)
AdjustPlayerStateBJ
function AdjustPlayerStateBJ takes integer delta, player whichPlayer, playerstate whichPlayerState returns nothing |
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| 解释: | |
| 参数: | delta | 查看常数 |
| | whichPlayer | 玩家 |
| | whichPlayerState | 玩家属性 查看常数 |
| 返回: | nothing | |
| 相关: | SetPlayerStateBJ |
| PLAYER_STATE_ALLIED_VICTORY | 玩家状态-联盟胜利 |
| PLAYER_STATE_FOOD_CAP_CEILING | 玩家状态-食物最大容量 |
| PLAYER_STATE_GAME_RESULT | 玩家状态-游戏结果 |
| PLAYER_STATE_GIVES_BOUNTY | 玩家状态-给予奖励 |
| PLAYER_STATE_GOLD_GATHERED | 玩家状态-已收集金钱 |
| PLAYER_STATE_GOLD_UPKEEP_RATE | 玩家状态-金钱维护率 |
| PLAYER_STATE_LUMBER_GATHERED | 玩家状态-已收集木材 |
| PLAYER_STATE_LUMBER_UPKEEP_RATE | 玩家状态-木材维护率 |
| PLAYER_STATE_NO_CREEP_SLEEP | 玩家状态-野生生物不睡眠 |
| PLAYER_STATE_OBSERVER | 玩家状态-观看者 |
| PLAYER_STATE_OBSERVER_ON_DEATH | 玩家状态-默认为观看者 |
| PLAYER_STATE_PLACED | 玩家状态-放置 |
| PLAYER_STATE_RESOURCE_FOOD_CAP | 玩家状态-食物容量 |
| PLAYER_STATE_RESOURCE_FOOD_USED | 玩家状态-食物使用 |
| PLAYER_STATE_RESOURCE_GOLD | 玩家状态-金钱资源 |
| PLAYER_STATE_RESOURCE_HERO_TOKENS | 玩家状态-使用英雄 |
| PLAYER_STATE_RESOURCE_LUMBER | 玩家状态-木材资源 |
| PLAYER_STATE_UNFOLLOWABLE | 玩家状态-不可跟随 |