我的平衡二叉树-3初步完成(buge修正)

运行效果
在这里插入图片描述
代码

using System;

namespace 平衡二叉树
{
    class Program
    {
        static void Main(string[] args)
        {
            Console.WriteLine("Hello World!");
            Program p = new Program();
            p.main();
            Console.ReadLine();
        }
        private void main() {
            //int[] arry = { 4,1,5,2 };
            int[] arry = { 4, 1, 5, 2 ,6};
            Node node = new Node(3);
            Node.curent = node;
            foreach (int a in arry) {
                Node.curent.insert(a);
            }
            Node.curent.bianli();
        }
    }
    class Node{
        public static Node curent;
        public Node(int data) {
            this.data = data;
            left = null;
            right = null;
            parent = null;
        }
        public Node left;
        public Node right;
        public Node parent;
        public int data;
        public bool isToLeft(int data) {
            return (this.data> data);
        }
        private void changeMyParent(Node newNode) {
            Node nParent = parent;
            if (parent != null) {
                if (parent.right == this)
                {
                    parent.right = newNode;
                }
                else if (parent.left == this)
                {
                    parent.left = newNode;
                }
                else {
                    nParent = null;
                    Node.curent = newNode;
                }
            }
            newNode.parent = nParent;
        }
        private void tunRight(int data) {
            Node node = new Node(data);
            Node ngen = null;
            
            if (data < left.data){
                ngen = left;

                ngen.left = node;
                node.parent = left;
            }
            else {
                // 新node为根
                ngen = node;

                ngen.left = left;
                left.parent = ngen;
            }

            ngen.right = this;
            changeMyParent(ngen);
            this.parent = ngen;
            this.left = null;
        }
        private void tunLeft(int data) {
            Node node = new Node(data);
            Node nP = null;
            if (data > right.data)
            {
                nP = right;

                nP.right = node;
                node.parent = right;    
            }
            else
            {
                nP = node;

                nP.right = right;
                right.parent = nP;
            }

            nP.left = this;
            changeMyParent(nP);
            this.parent = nP;
            this.right = null;
        }
        public void insert(int data) {
            if ( data< this.data)
            {
                if (left == null)
                {
                    insertLeft(data);
                }
                else
                {
                    if (right == null)
                    {
                        tunRight(data);
                    }
                    else
                    {
                        left.insert(data);
                    }
                }
            }
            else {
                if (right == null)
                {
                    insertRight(data);
                }
                else {
                    if (left == null)
                    {
                        tunLeft(data);
                    }
                    else
                    {
                        right.insert(data);
                    }
                }
            }
        }
        private void insertLeft(int data) {
            Node node = new Node(data);
            node.parent = this;
            this.left = node;
        }
        private void insertRight(int data) {
            Node node = new Node(data);
            node.parent = this;
            this.right = node;
        }
        public void bianli() {
            despley();
            if (left != null) {
                left.bianli();
            }
            if (right != null) {
                right.bianli();
            }
        }
        private void despley() {
            Console.WriteLine(data);
        }
    }

}

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