using System;
using System.Collections.Generic;
using System.Text;
namespace Facade
{
class Program
{
static void Main(string[] args)
{
CFacade facade = new CFacade();
facade.fun();
System.Console.Read();
}
}
}
public class C1
{
public void fun()
{
System.Console.WriteLine("c1_fun");
}
}
public class C2
{
public void fun()
{
System.Console.WriteLine("c2_fun");
}
}
public class CFacade
{
public C1 c1;
public C2 c2;
public CFacade()
{
c1 = new C1();
c2 = new C2();
}
public void fun()
{
c1.fun();
c2.fun();
}
}
using System.Collections.Generic;
using System.Text;
namespace Facade
{
class Program
{
static void Main(string[] args)
{
CFacade facade = new CFacade();
facade.fun();
System.Console.Read();
}
}
}
public class C1
{
public void fun()
{
System.Console.WriteLine("c1_fun");
}
}
public class C2
{
public void fun()
{
System.Console.WriteLine("c2_fun");
}
}
public class CFacade
{
public C1 c1;
public C2 c2;
public CFacade()
{
c1 = new C1();
c2 = new C2();
}
public void fun()
{
c1.fun();
c2.fun();
}
}