//character为对象的实例
var direction = character.transform.position - transform.position;
direction.y = 0; //如果不考虑y轴,水平跑走的话
direction.Normalized();
transform.forward = -direction;
//character为对象的实例
var direction = character.transform.position - transform.position;
direction.y = 0; //如果不考虑y轴,水平跑走的话
direction.Normalized();
transform.forward = -direction;