1.UILabel的内边距的自定义
.h文件
#import <UIKit/UIKit.h>
@interface MyLabel : UILabel
@property (nonatomic,assign) UIEdgeInsets edgeInset;
- (id)initWithFrame:(CGRect)frame andEdgeInset:(UIEdgeInsets)edgeInset;
- (id)initWithEdgeInset:(UIEdgeInsets)edgeInset;
@end
.m文件
#import "MyLabel.h"
@implementation MyLabel
- (id)initWithFrame:(CGRect)frame andEdgeInset:(UIEdgeInsets)edgeInset{
if (self = [super initWithFrame:frame]) {
self.edgeInset = edgeInset;
}
return self;
}
- (id)initWithEdgeInset:(UIEdgeInsets)edgeInset{
if (self = [super init]) {
self.edgeInset = edgeInset;
}
return self;
}
-(void)drawTextInRect:(CGRect)rect{
[super drawTextInRect:UIEdgeInsetsInsetRect(rect, self.edgeInset)];
}
2.UILabel的垂直对齐方式
.头文件
#import <UIKit/UIKit.h>
typedef enum
{
VerticalAlignmentTop = 0, // default
VerticalAlignmentMiddle,
VerticalAlignmentBottom,
} VerticalAlignment;
@interface CustomeLabel : UILabel
{
@private
VerticalAlignment _verticalAlignment;
}
@property (nonatomic,assign)VerticalAlignment verticalAlignment;
@end
.m文件
#import "CustomeLabel.h"
@implementation CustomeLabel
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
self.verticalAlignment = VerticalAlignmentMiddle;
}
return self;
}
- (void)setVerticalAlignment:(VerticalAlignment)verticalAlignment
{
_verticalAlignment = verticalAlignment;
[self setNeedsDisplay];
}
- (CGRect)textRectForBounds:(CGRect)bounds limitedToNumberOfLines:(NSInteger)numberOfLines
{
CGRect textRect = [super textRectForBounds:bounds limitedToNumberOfLines:numberOfLines];
switch (self.verticalAlignment) {
case VerticalAlignmentTop:
textRect.origin.y = bounds.origin.y;
break;
case VerticalAlignmentBottom:
textRect.origin.y = bounds.origin.y + bounds.size.height - textRect.size.height;
break;
case VerticalAlignmentMiddle:
// Fall through.
default:
textRect.origin.y = bounds.origin.y + (bounds.size.height - textRect.size.height) / 2.0;
}
return textRect;
}
- (void)drawRect:(CGRect)rect
{
CGRect actualRect = [self textRectForBounds:rect limitedToNumberOfLines:self.numberOfLines];
[super drawTextInRect:actualRect];
}