完善了一下星空连线背景效果. 添加了粒子的鼠标跟随的效果. 参考的类似功能的JS源码都处理压缩过, 没有换行缩进, 变量名都是a, b, c… 看着真累啊.
把两次遍历改成了一次遍历, 把鼠标所在的点 p0
与 points
数组 concat
到一起处理了.
舍弃了原来按时间间隔计算移动距离的方法, 直接每一帧移动一定距离. 优化了代码, 提高了些性能.
鼠标跟随的原理是, 当粒子靠近鼠标指针到一定距离区间内, 就每帧向鼠标靠近对应距离. 所以当粒子一边远离一边被吸引时在边界会有些许鬼畜.
截图:
源码:
//==========================================
// File: background.js
// Title: 星空连线(鼠标跟随)
// Auther: XieNaoban
// Version: v1.1
// Note: 直接扔在<body>里
//==========================================
// 可调参数
var BACKGROUND_COLOR = "rgba(0,43,54,1)"; // 背景色
var POINT_NUM = 99; // 屏幕上点的数目
var POINT_COLOR = "rgba(255,255,255,0.7)"; // 点的颜色
var LINE_LENGTH = 10000; // 点之间连线长度(的平方)
// 创建背景画布
var cvs = document.createElement("canvas");
cvs.width = window.innerWidth;
cvs.height = window.innerHeight;
cvs.style.cssText = "\
position:fixed;\
top:0px;\
left:0px;\
z-index:-1;\
opacity:1.0;\
";
document.body.appendChild(cvs);
var ctx = cvs.getContext("2d");
var startTime = new Date().getTime();
//随机数函数
function randomInt(min, max) {
return Math.floor((max - min + 1) * Math.random() + min);
}
function randomFloat(min, max) {
return (max - min) * Math.random() + min;
}
//构造点类
function Point() {
this.x = randomFloat(0, cvs.width);
this.y = randomFloat(0, cvs.height);
var speed = randomFloat(0.3, 1.4);
var angle = randomFloat(0, 2 * Math.PI);
this.dx = Math.sin(angle) * speed;
this.dy = Math.cos(angle) * speed;
this.r = 1.2;
this.color = POINT_COLOR;
}
Point.prototype.move = function () {
this.x += this.dx;
if (this.x < 0) {
this.x = 0;
this.dx = -this.dx;
} else if (this.x > cvs.width) {
this.x = cvs.width;
this.dx = -this.dx;
}
this.y += this.dy;
if (this.y < 0) {
this.y = 0;
this.dy = -this.dy;
} else if (this.y > cvs.height) {
this.y = cvs.height;
this.dy = -this.dy;
}
}
Point.prototype.draw = function () {
ctx.fillStyle = this.color;
ctx.beginPath();
ctx.arc(this.x, this.y, this.r, 0, Math.PI * 2);
ctx.closePath();
ctx.fill();
}
var points = [];
function initPoints(num) {
for (var i = 0; i < num; ++i) {
points.push(new Point());
}
}
var p0 = new Point(); //鼠标
p0.dx = p0.dy = 0;
var degree = 2.5;
document.onmousemove = function (ev) {
p0.x = ev.clientX;
p0.y = ev.clientY;
}
document.onmousedown = function (ev) {
degree = 5.0;
p0.x = ev.clientX;
p0.y = ev.clientY;
}
document.onmouseup = function (ev) {
degree = 2.5;
p0.x = ev.clientX;
p0.y = ev.clientY;
}
window.onmouseout = function () {
p0.x = null;
p0.y = null;
}
function drawLine(p1, p2, deg) {
var dx = p1.x - p2.x;
var dy = p1.y - p2.y;
var dis2 = dx * dx + dy * dy;
if (dis2 < 2 * LINE_LENGTH) {
if (dis2 > LINE_LENGTH) {
if (p1 === p0) {
p2.x += dx * 0.03;
p2.y += dy * 0.03;
} else return;
}
var t = (1.05 - dis2 / LINE_LENGTH) * 0.2 * deg;
ctx.strokeStyle = "rgba(255,255,255," + t + ")";
ctx.beginPath();
ctx.lineWidth = 1.5;
ctx.moveTo(p1.x, p1.y);
ctx.lineTo(p2.x, p2.y);
ctx.closePath();
ctx.stroke();
}
return;
}
//绘制每一帧
function drawFrame() {
cvs.width = window.innerWidth;
cvs.height = window.innerHeight;
ctx.fillStyle = BACKGROUND_COLOR;
ctx.fillRect(0, 0, cvs.width, cvs.height);
var arr = (p0.x == null ? points : [p0].concat(points));
for (var i = 0; i < arr.length; ++i) {
for (var j = i + 1; j < arr.length; ++j) {
drawLine(arr[i], arr[j], 1.0);
}
arr[i].draw();
arr[i].move();
}
window.requestAnimationFrame(drawFrame);
}
initPoints(POINT_NUM);
drawFrame();