Vue源码学习之生成代码

执行 以下生成代码

const code = generate(ast, options)。

 generate函数在src/compiler/codegen/index.ts文件中定义为

export function generate(
  ast: ASTElement | void,
  options: CompilerOptions
): CodegenResult {
  const state = new CodegenState(options)
  // fix #11483, Root level <script> tags should not be rendered.
  const code = ast
    ? ast.tag === 'script'
      ? 'null'
      : genElement(ast, state)
    : '_c("div")'
  return {
    render: `with(this){return ${code}}`,
    staticRenderFns: state.staticRenderFns
  }
}

 其中_c定义为

vm._c = (a, b, c, d) => createElement(vm, a, b, c, d, false)

生成的render函数会根据code创建函数。

function createFunction(code, errors) {
  try {
    return new Function(code)
  } catch (err: any) {
    errors.push({ err, code })
    return noop
  }
}

render的调用是在Vue.prototype._render。

vnode = render.call(vm._renderProxy, vm.$createElement)

其中vm._renderProxy是vm自身。

渲染时会用到的简写函数有,定义在src/core/instance/render-helpers/index.ts

export function installRenderHelpers(target: any) {
  target._o = markOnce
  target._n = toNumber
  target._s = toString
  target._l = renderList
  target._t = renderSlot
  target._q = looseEqual
  target._i = looseIndexOf
  target._m = renderStatic
  target._f = resolveFilter
  target._k = checkKeyCodes
  target._b = bindObjectProps
  target._v = createTextVNode
  target._e = createEmptyVNode
  target._u = resolveScopedSlots
  target._g = bindObjectListeners
  target._d = bindDynamicKeys
  target._p = prependModifier
}

1、genElement

生成code的入口。

export function genElement(el: ASTElement, state: CodegenState): string {
  if (el.parent) {
    el.pre = el.pre || el.parent.pre
  }

  if (el.staticRoot && !el.staticProcessed) {
    return genStatic(el, state)
  } else if (el.once && !el.onceProcessed) {
    return genOnce(el, state)
  } else if (el.for && !el.forProcessed) {
    return genFor(el, state)
  } else if (el.if && !el.ifProcessed) {
    return genIf(el, state)
  } else if (el.tag === 'template' && !el.slotTarget && !state.pre) {
    return genChildren(el, state) || 'void 0'
  } else if (el.tag === 'slot') {
    return genSlot(el, state)
  } else {
    // component or element
    let code
    if (el.component) {
      code = genComponent(el.component, el, state)
    } else {
      let data
      if (!el.plain || (el.pre && state.maybeComponent(el))) {
        data = genData(el, state)
      }

      let tag: string | undefined
      // check if this is a component in <script setup>
      const bindings = state.options.bindings
      if (bindings && bindings.__isScriptSetup !== false) {
        tag =
          checkBindingType(bindings, el.tag) ||
          checkBindingType(bindings, camelize(el.tag)) ||
          checkBindingType(bindings, capitalize(camelize(el.tag)))
      }
      if (!tag) tag = `'${el.tag}'`

      const children = el.inlineTemplate ? null : genChildren(el, state, true)
      code = `_c(${tag}${
        data ? `,${data}` : '' // data
      }${
        children ? `,${children}` : '' // children
      })`
    }
    // module transforms
    for (let i = 0; i < state.transforms.length; i++) {
      code = state.transforms[i](el, code)
    }
    return code
  }
}

1.1 genIf

根据el.exp和el.ifConditions数组(由v-if, v-elseif,v-else构成)生成。在genTenaryExp中会调用genElement

export function genIf(
  el: any,
  state: CodegenState,
  altGen?: Function,
  altEmpty?: string
): string {
  el.ifProcessed = true // avoid recursion
  return genIfConditions(el.ifConditions.slice(), state, altGen, altEmpty)
}

function genIfConditions(
  conditions: ASTIfConditions,
  state: CodegenState,
  altGen?: Function,
  altEmpty?: string
): string {
  if (!conditions.length) {
    return altEmpty || '_e()'
  }

  const condition = conditions.shift()!
  if (condition.exp) {
    return `(${condition.exp})?${genTernaryExp(
      condition.block
    )}:${genIfConditions(conditions, state, altGen, altEmpty)}`
  } else {
    return `${genTernaryExp(condition.block)}`
  }

  // v-if with v-once should generate code like (a)?_m(0):_m(1)
  function genTernaryExp(el) {
    return altGen
      ? altGen(el, state)
      : el.once
      ? genOnce(el, state)
      : genElement(el, state)
  }
}

1.2 genFor

根据v-for生成语句 

export function genFor(
  el: any,
  state: CodegenState,
  altGen?: Function,
  altHelper?: string
): string {
  const exp = el.for
  const alias = el.alias
  const iterator1 = el.iterator1 ? `,${el.iterator1}` : ''
  const iterator2 = el.iterator2 ? `,${el.iterator2}` : ''


  el.forProcessed = true // avoid recursion
  return (
    `${altHelper || '_l'}((${exp}),` +
    `function(${alias}${iterator1}${iterator2}){` +
    `return ${(altGen || genElement)(el, state)}` +
    '})'
  )
}

其中_l函数是renderList,传递的的render函数内又递归调用genElement。其定义如下

export function renderList(
  val: any,
  render: (val: any, keyOrIndex: string | number, index?: number) => VNode
): Array<VNode> | null {
  let ret: Array<VNode> | null = null,
    i,
    l,
    keys,
    key
  if (isArray(val) || typeof val === 'string') {
    ret = new Array(val.length)
    for (i = 0, l = val.length; i < l; i++) {
      ret[i] = render(val[i], i)
    }
  } else if (typeof val === 'number') {
    ret = new Array(val)
    for (i = 0; i < val; i++) {
      ret[i] = render(i + 1, i)
    }
  } else if (isObject(val)) {
    if (hasSymbol && val[Symbol.iterator]) {
      ret = []
      const iterator: Iterator<any> = val[Symbol.iterator]()
      let result = iterator.next()
      while (!result.done) {
        ret.push(render(result.value, ret.length))
        result = iterator.next()
      }
    } else {
      keys = Object.keys(val)
      ret = new Array(keys.length)
      for (i = 0, l = keys.length; i < l; i++) {
        key = keys[i]
        ret[i] = render(val[key], key, i)
      }
    }
  }
  if (!isDef(ret)) {
    ret = []
  }
  ;(ret as any)._isVList = true
  return ret
}

1.3 genData

根据属性及指令生成data,供后面渲染使用

export function genData(el: ASTElement, state: CodegenState): string {
  let data = '{'

  // directives first.
  // directives may mutate the el's other properties before they are generated.
  const dirs = genDirectives(el, state)
  if (dirs) data += dirs + ','

  // key
  if (el.key) {
    data += `key:${el.key},`
  }
  // ref
  if (el.ref) {
    data += `ref:${el.ref},`
  }
  if (el.refInFor) {
    data += `refInFor:true,`
  }
  // pre
  if (el.pre) {
    data += `pre:true,`
  }
  // record original tag name for components using "is" attribute
  if (el.component) {
    data += `tag:"${el.tag}",`
  }
  // module data generation functions
  for (let i = 0; i < state.dataGenFns.length; i++) {
    data += state.dataGenFns[i](el)
  }
  // attributes
  if (el.attrs) {
    data += `attrs:${genProps(el.attrs)},`
  }
  // DOM props
  if (el.props) {
    data += `domProps:${genProps(el.props)},`
  }
  // event handlers
  if (el.events) {
    data += `${genHandlers(el.events, false)},`
  }
  if (el.nativeEvents) {
    data += `${genHandlers(el.nativeEvents, true)},`
  }
  // slot target
  // only for non-scoped slots
  if (el.slotTarget && !el.slotScope) {
    data += `slot:${el.slotTarget},`
  }
  // scoped slots
  if (el.scopedSlots) {
    data += `${genScopedSlots(el, el.scopedSlots, state)},`
  }
  // component v-model
  if (el.model) {
    data += `model:{value:${el.model.value},callback:${el.model.callback},expression:${el.model.expression}},`
  }
  // inline-template
  if (el.inlineTemplate) {
    const inlineTemplate = genInlineTemplate(el, state)
    if (inlineTemplate) {
      data += `${inlineTemplate},`
    }
  }
  data = data.replace(/,$/, '') + '}'
  // v-bind dynamic argument wrap
  // v-bind with dynamic arguments must be applied using the same v-bind object
  // merge helper so that class/style/mustUseProp attrs are handled correctly.
  if (el.dynamicAttrs) {
    data = `_b(${data},"${el.tag}",${genProps(el.dynamicAttrs)})`
  }
  // v-bind data wrap
  if (el.wrapData) {
    data = el.wrapData(data)
  }
  // v-on data wrap
  if (el.wrapListeners) {
    data = el.wrapListeners(data)
  }
  return data
}

1.4 genChildren

生成子节点,子节点生成调用genNode

export function genChildren(
  el: ASTElement,
  state: CodegenState,
  checkSkip?: boolean,
  altGenElement?: Function,
  altGenNode?: Function
): string | void {
  const children = el.children
  if (children.length) {
    const el: any = children[0]
    // optimize single v-for
    if (
      children.length === 1 &&
      el.for &&
      el.tag !== 'template' &&
      el.tag !== 'slot'
    ) {
      const normalizationType = checkSkip
        ? state.maybeComponent(el)
          ? `,1`
          : `,0`
        : ``
      return `${(altGenElement || genElement)(el, state)}${normalizationType}`
    }
    const normalizationType = checkSkip
      ? getNormalizationType(children, state.maybeComponent)
      : 0
    const gen = altGenNode || genNode
    return `[${children.map(c => gen(c, state)).join(',')}]${
      normalizationType ? `,${normalizationType}` : ''
    }`
  }
}

// determine the normalization needed for the children array.
// 0: no normalization needed
// 1: simple normalization needed (possible 1-level deep nested array)
// 2: full normalization needed
function getNormalizationType(
  children: Array<ASTNode>,
  maybeComponent: (el: ASTElement) => boolean
): number {
  let res = 0
  for (let i = 0; i < children.length; i++) {
    const el: ASTNode = children[i]
    if (el.type !== 1) {
      continue
    }
    if (
      needsNormalization(el) ||
      (el.ifConditions &&
        el.ifConditions.some(c => needsNormalization(c.block)))
    ) {
      res = 2
      break
    }
    if (
      maybeComponent(el) ||
      (el.ifConditions && el.ifConditions.some(c => maybeComponent(c.block)))
    ) {
      res = 1
    }
  }
  return res
}

function needsNormalization(el: ASTElement): boolean {
  return el.for !== undefined || el.tag === 'template' || el.tag === 'slot'
}

function genNode(node: ASTNode, state: CodegenState): string {
  if (node.type === 1) {
    return genElement(node, state)
  } else if (node.type === 3 && node.isComment) {
    return genComment(node)
  } else {
    return genText(node)
  }
}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

kgduu

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值