socket 应用

            //同步方式
            socket.Accept();//建立连接
            socket.Receive();//接受数据
            socket.Send();//发送数据
            //异步方式
            socket.BeginAccept();
            socket.EndAccept();
            socket.BeginReceive();
            socket.EndReceive();
            socket.BeginSend();
            socket.EndSend();

注意参数都未填写

 

 

 

将网卡设为混杂模式可以接收通过本地网卡的所有数据包,利用Raw Socket可以实现简单的网络监听

1.先要定义几个IP数据包头的结构

    /// <summary>
    /// IP数据包头结构
    /// </summary>
    public struct ip_hdr
    {
        /// <summary>
        /// 4位首部长度+4位IP版本号
        /// </summary>
        public byte h_lenver;
        /// <summary>
        /// 8位服务类型TOS
        /// </summary>
        public byte tos;
        /// <summary>
        /// 16位总长度(字节)
        /// </summary>
        public ushort total_len;
        /// <summary>
        /// 16位标识
        /// </summary>
        public ushort ident;
        /// <summary>
        /// 3位标志位
        /// </summary>
        public ushort frag_and_flags;
        /// <summary>
        /// 8位生存时间 TTL
        /// </summary>
        public byte ttl;
        /// <summary>
        /// 8位协议 (TCP, UDP 或其他)
        /// </summary>
        public byte proto;
        /// <summary>
        /// 16位IP首部校验和
        /// </summary>
        public ushort checksum;
        /// <summary>
        /// 32位源IP地址
        /// </summary>
        public uint sourceip;
        /// <summary>
        /// 32位目的IP地址
        /// </summary>
        public uint destip;
    }

    /// <summary>
    /// TCP数据包头结构
    /// </summary>
    public struct tcp_hdr
    {
        /// <summary>
        /// 16位源端口
        /// </summary>
        public ushort th_sport;
        /// <summary>
        /// 16位目的端口
        /// </summary>
        public ushort th_dport;
        /// <summary>
        /// 32位序列号
        /// </summary>
        public uint th_seq;
        /// <summary>
        /// 32位确认号
        /// </summary>
        public uint th_ack;
        /// <summary>
        /// 4位首部长度/6位保留字
        /// </summary>
        public byte th_lenres;
        /// <summary>
        /// 6位标志位
        /// </summary>
        public byte th_flag;
        /// <summary>
        /// 16位窗口大小
        /// </summary>
        public ushort th_win;
        /// <summary>
        /// 16位校验和
        /// </summary>
        public ushort th_sum;
        /// <summary>
        /// 16位紧急数据偏移量
        /// </summary>
        public ushort th_urp;
    }

    /// <summary>
    /// UDP数据包头结构
    /// </summary>
    public struct udp_hdr
    {
        /// <summary>
        /// 16位源端口
        /// </summary>
        public ushort uh_sport;
        /// <summary>
        /// 16位目的端口
        /// </summary>
        public ushort uh_dport;
        /// <summary>
        /// 16位长度
        /// </summary>
        public ushort uh_len;
        /// <summary>
        /// 16位校验和
        /// </summary>
        public ushort uh_sum;
    }

    /// <summary>
    /// ICMP数据包头结构
    /// </summary>
    public struct icmp_hdr
    {
        /// <summary>
        /// 8位类型
        /// </summary>
        public byte i_type;
        /// <summary>
        /// 8位代码
        /// </summary>
        public byte i_code;
        /// <summary>
        /// 16位校验和
        /// </summary>
        public ushort i_cksum;
        /// <summary>
        /// 识别号(一般用进程号作为识别号)
        /// </summary>
        public ushort i_id;
        /// <summary>
        /// 报文序列号
        /// </summary>
        public ushort i_seq;
        /// <summary>
        /// 时间戳
        /// </summary>
        public uint i_timestamp;
    }

2.创建用于监听的Raw Socket,并绑定到本地端口(必须是指定网络连接的IP地址)

                IPAddress[] ipaddrs = Dns.GetHostAddresses(Environment.MachineName);
                if (ipaddrs.Length <= 0)
                    return false;

                raw = new Socket(AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.IP);
                IPEndPoint local = new IPEndPoint(ipaddrs[0], _port);
                raw.Bind(local);

3.设置Socket的参数,设置接收所有数据并包含IP头

                raw.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
                raw.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.HeaderIncluded, true);

                byte[] inValue = new byte[] { 1, 0, 0, 0 };
                byte[] outValue = BitConverter.GetBytes(false);
                raw.IOControl(IOControlCode.ReceiveAll, inValue, outValue);

4.开始接收数据

                ReadStateObject state = new ReadStateObject();
                state.handler = raw;
                raw.BeginReceive(state.buffer,
                                0,
                                ReadStateObject.MAX_PACKET_SIZE,
                                SocketFlags.None,
                                new AsyncCallback(ReadCallback),
                                state);

ReadStateObject 的定义如下

        /// <summary>
        /// 接收网络数据的状态对象
        /// </summary>
        class ReadStateObject
        {
            /// <summary>
            /// 基础网络套接字
            /// </summary>
            public Socket handler;
            /// <summary>
            /// 数据缓冲区大小
            /// </summary>
            public const int MAX_PACKET_SIZE = 65535;
            /// <summary>
            /// 接收数据的缓冲区
            /// </summary>
            public byte[] buffer = new byte[MAX_PACKET_SIZE];
        }

5.将网络端口号由网络字节顺序转换为主机字节顺序

        public static ushort ntohs(ushort netshort)
        {
            return (ushort)System.Net.IPAddress.NetworkToHostOrder((short)netshort);
        }

 

 

原文转自:http://hi.baidu.com/lewutian/blog/item/9b6dc2438dcd691a9313c6c5.html

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