学习兴趣:
之前在CSDN上看到一篇关于水管道小鸟的游戏,自己是初学python,想做个有趣的东西练练手,然后就参考他的代码,做了一点点修改。
学习内容:
利用pygame
包做的一个简单小游戏,自己添加了一个开始游戏
的按钮,在游戏结束后可以继续开始游戏
,改进了一点小bug,是个挺好的新手练习项目。
学习产出:
下面我把代码贴上来,挺简单得到,就没写注释了
import sys
import pygame
class Bird:
def __init__(self):
self.birdRect = pygame.Rect(50, 60, 50, 50)
self.birdStatus = [pygame.image.load('assets/1.png'),
pygame.image.load('assets/2.png'),
pygame.image.load('assets/dead.png')]
self.status = 0
self.birdX = 120
self.birdY = 350
self.jump = False
self.jumpSpeed = 10
self.gravity = 5
self.dead = False
def birdUpdate(self):
if self.jump:
self.jumpSpeed -= 1
self.birdY -= self.jumpSpeed
else:
self.gravity += 0.2
self.birdY += self.jumpSpeed
self.birdRect[1] = self.birdY
class PipeLine:
def __init__(self):
self.wallX = 400
self.pipeUp = pygame.image.load('assets/top.png')
self.pipeDown = pygame.image.load('assets/bottom.png')
def updatePipeLine(self):
self.wallX -= 5
if self.wallX < -40:
global score
score += 1
self.wallX = 400
def stop(self):
screen.blit(self.pipeUp, (PipeLine.wallX, -300))
screen.blit(self.pipeDown, (PipeLine.wallX, 500))
def checkDead():
# 上方管道位置矩形
upRect = pygame.Rect(PipeLine.wallX, -300, PipeLine.pipeUp.get_width() - 10,
PipeLine.pipeUp.get_height())
# 下方管道位置矩形
downRect = pygame.Rect(PipeLine.wallX, 500, PipeLine.pipeDown.get_width() - 10,
PipeLine.pipeDown.get_height())
# 小鸟是否与管道碰撞
if upRect.colliderect(Bird.birdRect) or downRect.colliderect(Bird.birdRect):
Bird.dead = True
return True
# 小鸟是否飞出边界
if not 0 < Bird.birdRect[1] < height:
Bird.dead = True
return True
else:
return False
def createMap():
screen.fill((255, 255, 255))
screen.blit(background, (0, 0))
# 显示管道
screen.blit(PipeLine.pipeUp, (PipeLine.wallX, -300))
screen.blit(PipeLine.pipeDown, (PipeLine.wallX, 500))
# 显示小鸟
if Bird.dead:
Bird.status = 2
elif Bird.jump:
Bird.status = 1
screen.blit(Bird.birdStatus[Bird.status], (Bird.birdX, Bird.birdY))
# 显示分数
font = pygame.font.SysFont("Arial", 70)
screen.blit(font.render('Score:' + str(score), -1, (255, 255, 255)), (100, 50)) # 设置颜色及坐标位置
pygame.display.update() # 更新显示
def run():
PipeLine.updatePipeLine()
Bird.birdUpdate()
def getResult():
final_text1 = "Game Over"
final_text2 = "Your final score is: " + str(score)
ft1_font = pygame.font.SysFont("Arial", 50) # 设置第一行文字字体
ft1_surf = ft1_font.render(final_text1, 1, (242, 3, 36)) # 设置第一行文字颜色
ft2_font = pygame.font.SysFont("Arial", 30) # 设置第二行文字字体
ft2_surf = ft2_font.render(final_text2, 1, (253, 177, 6)) # 设置第二行文字颜色
screen.blit(ft1_surf, [screen.get_width() / 2 - ft1_surf.get_width() / 2, 100]) # 设置第一行文字显示位置
screen.blit(ft2_surf, [screen.get_width() / 2 - ft2_surf.get_width() / 2, 200]) # 设置第二行文字显示位置
pygame.display.update()
class startGame:
def __init__(self):
self.flag = False
def start(self):
x1, y1 = pygame.mouse.get_pos()
if 150 < x1 < 250 and 400 < y1 < 550 and pygame.mouse.get_pressed()[0]:
self.flag = True
return True
else:
return False
def end(self):
self.flag = False
def create(self):
startXY = pygame.Rect(150, 400, 100, 150)
startText = 'start'
startFont = pygame.font.SysFont('Arial', 70)
start_surf = startFont.render(startText, 1, (134, 164, 255))
screen.blit(start_surf, startXY)
pygame.display.update()
if __name__ == '__main__':
pygame.init()
size = width, height = 400, 650
screen = pygame.display.set_mode(size)
clock = pygame.time.Clock()
PipeLine = PipeLine()
Bird = Bird()
startGame = startGame()
score = 0
while True:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN or event.type == pygame.MOUSEBUTTONDOWN:
Bird.jump = True
Bird.gravity = 5 # 重力
Bird.jumpSpeed = 10
background = pygame.image.load('assets/background.png')
if not startGame.flag:
createMap()
startGame.create()
startGame.start()
else:
createMap()
run()
if checkDead():
PipeLine.stop()
getResult()
startGame.create()
startGame.end()
if startGame.start():
Bird.__init__()
PipeLine.__init__()
Bird.dead = False
createMap()
score = 0
pygame.time.wait(500)
run()
https://blog.csdn.net/zha6476003/article/details/82940350
我的博客里也有代码和资源文件