开发插件:分享10个非常实用IDEA插件,值得看一看!

IDEA是Java开发者必备的开发神器,今天小编给大家分享10个十分实用的插件,希望能对大家的实际开发工作提供帮助!

1. Jump To Line 快速导航插件

IntelliJ IDEA 调试器中的许多导航操作可让您在所需位置设置断点,但有时您只需单击即可到达一行。这是Jump To Line插件派上用场的地方。它允许您到达任何行并在那里设置执行点,而无需执行前面的代码。

它提供了简单的导航——只需在 Gutter 区域拖放一个箭头,在所需的行上放置一个执行点。请记住,您必须在移动箭头之前暂停程序。

2. Key Promoter X 快捷键插件

无需鼠标的编码速度更快、效率更高,这已经不是什么秘密了,但是当IntelliJ IDEA有这么多快捷键需要记住时,你怎么能以键盘为中心呢?

它会训练你使用它们,就像一个持久而细致的coach一样,当您单击IDE中的元素时,它将显示一个带有相关快捷方式的工具提示。此外,对于没有快捷方式的按钮,Key promotor X会提示您创建快捷方式。

熟能生巧!过了一段时间,你会发现你下意识地保存自己的点击和使用必要的快捷方式。

3.Maven Helper Maven管理插件

如果您正在寻找处理Maven项目的其他操作,那么这个插件绝对是必须的。它允许您查看、分析和排除冲突的依赖项。还可以运行和调试Maven目标,等等。值得推荐!

4. Rainbow brackets 花括号插件

如果你曾经对嵌套元素使用的重复括号感到恼火,这个插件将是你的救命稻草。它为每一组开、闭括号提供自己的颜色,从而更容易跟踪代码块的起始和结束位置。

5.Randomness 随机数插件

需要向项目中添加随机数据,如单词、数字或字符串?如果您希望使用各种变量值,请安装此插件,并在Windows和Linux或Windows上按Alt+R(单击macOS上的R),查看可以添加的可能数据类型的下拉列表。选择一个你需要的,然后魔术就会发生-随机插件将添加一个不同的值,每次你应用的行动。

6、Translation 翻译插件

IDEA中非常使用的翻译插件,当你在为你一个变量命名费脑筋的时候,可以使用该插件快速翻译,找到合适的命名。

7. EduTools 学习插件

这个插件对学习者和教育者都是有益的。它允许你学习和教编程语言,比如Kotlin, Java, Python, JavaScript, Rust, Scala, C/C++, and Go,如果您正在学习编码,我们鼓励您在实践中学习。安装插件以加入现成的公共编程课程,或注册您的老师或同事提供的自定义课程。是的,你听对了,Edu工具插件允许你创建练习并与你的队友分享。

8.GitToolBox 插件

IDEA已经支持全面的Git集成,但是这个插件提供了额外的次要功能来满足您的个人需求。人们得到它主要是因为内联的埋怨,这会显示谁改变了代码在一行和何时改变的。GitToolBox还添加了状态显示、自动获取、隐藏通知等功能。

安装这个插件可以加入50多万人的行列,他们使用它来简化他们的日常Git工作流程。

9. WakaTime 代码跟踪插件

这就像一个健身追踪器,但用于监控您的编码活动。该WakaTime插件提供了实时跟踪服务,同时自动生成整洁和有吸引力的指标和见解。使用它来分析团队生产力或寻找提高自己编程速度的方法。

10.Free Mybatis Plugin 插件

当你在使用mybatis框架的时候,你还在一个类一个类的点开寻找对应mapper或者dao程序的位置吗?那样就会显得特别麻烦且浪费时间。而这个Free Mybatis plugin插件提供了跳转的功能。通过点击箭头就可以跳转到相应的地方。

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Every year the cows hold an event featuring a peculiar version of hopscotch that involves carefully jumping from rock to rock in a river. The excitement takes place on a long, straight river with a rock at the start and another rock at the end, L units away from the start (1 ≤ L ≤ 1,000,000,000). Along the river between the starting and ending rocks, N (0 ≤ N ≤ 50,000) more rocks appear, each at an integral distance Di from the start (0 < Di < L). To play the game, each cow in turn starts at the starting rock and tries to reach the finish at the ending rock, jumping only from rock to rock. Of course, less agile cows never make it to the final rock, ending up instead in the river. Farmer John is proud of his cows and watches this event each year. But as time goes by, he tires of watching the timid cows of the other farmers limp across the short distances between rocks placed too closely together. He plans to remove several rocks in order to increase the shortest distance a cow will have to jump to reach the end. He knows he cannot remove the starting and ending rocks, but he calculates that he has enough resources to remove up to M rocks (0 ≤ M ≤ N). FJ wants to know exactly how much he can increase the shortest distance *before* he starts removing the rocks. Help Farmer John determine the greatest possible shortest distance a cow has to jump after removing the optimal set of M rocks. Input Line 1: Three space-separated integers: L, N, and M Lines 2..N+1: Each line contains a single integer indicating how far some rock is away from the starting rock. No two rocks share the same position. Output Line 1: A single integer that is the maximum of the shortest distance a cow has to jump after removing M rocks Sample Inputcopy Outputcopy 25 5 2 2 14 11 21 17 4 Hint Before removing any rocks, the shortest jump was a jump of 2 from 0 (the start) to 2. After removing the rocks at 2 and 14, the shortest required jump is a jump of 4 (from 17 to 21 or from 21 to 25).
07-24
To determine the greatest possible shortest distance a cow has to jump after removing the optimal set of M rocks, we can follow these steps: 1. Read the input values for L, N, and M. 2. Read the distances of the N rocks from the starting rock and store them in a list. 3. Sort the list of distances in ascending order. 4. Calculate the initial shortest jump as the distance from the starting rock to the first rock. 5. Initialize a variable max_jump to store the maximum shortest jump. 6. Iterate over each possible combination of removing M rocks from the list of distances. We can use a nested loop to generate all combinations. - For each combination, calculate the shortest jump after removing the selected rocks. - Update max_jump if the current shortest jump is greater than max_jump. 7. Print the value of max_jump as the maximum shortest distance a cow has to jump after removing M rocks. Here's an example implementation in Python: ```python from itertools import combinations L, N, M = map(int, input().split()) rocks = [] for _ in range(N): rocks.append(int(input())) rocks.sort() initial_jump = rocks[0] max_jump = 0 for remove_rocks in combinations(range(1, N + 1), M): jumps = [rocks[remove_rocks[i]] - rocks[remove_rocks[i - 1] - 1] for i in range(1, M)] jumps.append(L - rocks[remove_rocks[M - 1] - 1]) shortest_jump = min(jumps) max_jump = max(max_jump, shortest_jump) print(max_jump) ``` In the example input provided, the output would be `4`, which represents the maximum shortest distance a cow has to jump after removing 2 rocks. Note: This solution uses brute force to iterate over all possible combinations of removing M rocks. The time complexity is O(N choose M), which can be large for large values of N and M.

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