Socket网络框架 MINA

MINA是一个网络应用框架,在不牺牲性能和可扩展性的前提下用于解决如下问题:
1:快速开发自己的英勇。
2:高可维护性,高可复用性:网络I/O编码,消息的编/解码,业务逻辑互相分离。
3:相对容易的进行单元测试。



1 IoFilters:
IoFilter为MINA的功能扩展提供了接口。它拦截所有的IO事件进行事件的预处理和后处理(AOP)。我们可以把它想象成
Servlet的filters。
IoFilter能够实现以下几种目的:
事件日志
性能检测
数据转换(e.g. SSL support),codec
防火墙…等等

2 codec: ProtocolCodecFactory
MINA提供了方便的Protocol支持。如上说讲,codec在IoFilters中设置。
通过它的Encoder和Decoder,可以方便的扩展并支持各种基于Socket的网络协议,比如HTTP服务器、FTP服务器、Telnet服务器等等。

要实现自己的编码/解码器(codec)只需要实现interface: ProtocolCodecFactory即可.
在MINA 1.0版本,MINA已经实现了几个常用的(codec factory):

DemuxingProtocolCodecFactory,
NettyCodecFactory,
ObjectSerializationCodecFactory,
TextLineCodecFactory

其中:
TextLineCodecFactory:
A ProtocolCodecFactory that performs encoding and decoding between a text line data and a Java
string object. This codec is useful especially when you work with a text-based protocols such as SMTP and IMAP.

ObjectSerializationCodecFactory:
A ProtocolCodecFactory that serializes and deserializes Java objects. This codec is very useful when
you have to prototype your application rapidly without any specific codec.

DemuxingProtocolCodecFactory:
A composite ProtocolCodecFactory that consists of multiple MessageEncoders and MessageDecoders. ProtocolEncoder
and ProtocolDecoder this factory returns demultiplex incoming messages and buffers to appropriate MessageEncoders
and MessageDecoders.

NettyCodecFactory:
A MINA ProtocolCodecFactory that provides encoder and decoder for Netty2 Messages and MessageRecognizers.

3 business logic: IoHandler

MINA中,所有的业务逻辑都有实现了IoHandler的class完成
interfaceHandles:
all protocol events fired by MINA. There are 6 event handler methods, and they are all invoked by MINA automatically.
当事件发生时,将触发IoHandler中的方法:
sessionCreated, sessionOpened, sessionClosed, sessionIdle, exceptionCaught, messageReceived, messageSent
MINA 1.O中,IoHandler的实现类:
ChainedIoHandler, DemuxingIoHandler, IoHandlerAdapter, SingleSessionIoHandlerDelegate, StreamIoHandler
具体细节可参考javadoc。

4 MINA的高级主题:线程模式
MINA通过它灵活的filter机制来提供多种线程模型。
没有线程池过滤器被使用时MINA运行在一个单线程模式。
如果添加了一个IoThreadPoolFilter到IoAcceptor,将得到一个leader-follower模式的线程池。
如果再添加一个ProtocolThreadPoolFilter,server将有两个线程池;
一个(IoThreadPoolFilter)被用于对message对象进行转换,另外一个(ProtocolThreadPoolFilter)被用于处理业务逻辑。
SimpleServiceRegistry加上IoThreadPoolFilter和ProtocolThreadPoolFilter的缺省实现即可适用于需
要高伸缩性的应用。如果想使用自己的线程模型,请参考SimpleServiceRegistry的源代码,并且自己

初始化Acceptor。

IoThreadPoolFilter threadPool = new IoThreadPoolFilter();threadPool.start();
IoAcceptor acceptor = new SocketAcceptor();
acceptor.getFilterChain().addLast( "threadPool", threadPool);
ProtocolThreadPoolFilter threadPool2 = new ProtocolThreadPoolFilter();
threadPool2.start();
ProtocolAcceptor acceptor2 = new IoProtocolAcceptor( acceptor );
acceptor2.getFilterChain().addLast( "threadPool", threadPool2 );
...
threadPool2.stop();
threadPool.stop();


采用MINA进行socket开发,一般步骤如下:
1:
server:
IoAcceptor acceptor = new SocketAcceptor(); //建立client接收器
or client:
SocketConnector connector = new SocketConnector(); //建立一个连接器
2:server的属性配置:
SocketAcceptorConfig cfg = new SocketAcceptorConfig();
cfg.setReuseAddress(true);
cfg.getFilterChain().addLast(
"codec",
new ProtocolCodecFilter( new ObjectSerializationCodecFactory() ) ); //对象序列化 codec factory
cfg.getFilterChain().addLast( "logger", new LoggingFilter() );
3:绑定address和business logic
server:
acceptor.bind(
new InetSocketAddress( SERVER_PORT ),
new ServerSessionHandler( ), cfg ); // 绑定address和handler

client:
connector.connect(new InetSocketAddress( HOSTNAME, PORT ),
new ClientSessionHandler(msg), cfg );

下面的这个简单的example演示client和server传递object的过程:
Message.java
public class Message implements Serializable {

private int type;
private int status;
private String msgBody;

public Message(int type, int status, String msgBody)
{
this.type = type;
this.status = status;
this.msgBody = msgBody;
}

public String getMsgBody() {
return msgBody;
}

public void setMsgBody(String msgBody) {
this.msgBody = msgBody;
}

public int getStatus() {
return status;
}

public void setStatus(int status) {
this.status = status;
}

public int getType() {
return type;
}

public void setType(int type) {
this.type = type;
}
}

Client.java
public class Client
{
private static final String HOSTNAME = "localhost";
private static final int PORT = 8080;
private static final int CONNECT_TIMEOUT = 30; // seconds


public static void main( String[] args ) throws Throwable
{
SocketConnector connector = new SocketConnector();
// Configure the service.
SocketConnectorConfig cfg = new SocketConnectorConfig();
cfg.setConnectTimeout( CONNECT_TIMEOUT );
cfg.getFilterChain().addLast(
"codec",
new ProtocolCodecFilter( new ObjectSerializationCodecFactory() ) );

cfg.getFilterChain().addLast( "logger", new LoggingFilter() );

IoSession session;
Message msg = new Message(0,1,"hello");
connector.connect(new InetSocketAddress( HOSTNAME, PORT ),
new ClientSessionHandler(msg), cfg );

}
}

ClientSessionHandler.java
public class ClientSessionHandler extends IoHandlerAdapter
{
private Object msg;

public ClientSessionHandler(Object msg)
{
this.msg = msg;
}


public void sessionOpened( IoSession session )
{
session.write(this.msg);
}

public void messageReceived( IoSession session, Object message )
{
System.out.println("in messageReceived!");
Message rm = (Message ) message;
SessionLog.debug(session, rm.getMsgBody());
System.out.println("message is: " + rm.getMsgBody());
session.write(rm);
}

public void exceptionCaught( IoSession session, Throwable cause )
{
session.close();
}
}

Server.java
public class Server
{
private static final int SERVER_PORT = 8080;

public static void main( String[] args ) throws Throwable
{
IoAcceptor acceptor = new SocketAcceptor();

// Prepare the service configuration.
SocketAcceptorConfig cfg = new SocketAcceptorConfig();
cfg.setReuseAddress( true );

cfg.getFilterChain().addLast(
"codec",
new ProtocolCodecFilter( new ObjectSerializationCodecFactory() ) );
cfg.getFilterChain().addLast( "logger", new LoggingFilter() );

acceptor.bind(
new InetSocketAddress( SERVER_PORT ),
new ServerSessionHandler( ), cfg );

System.out.println( "The server Listening on port " + SERVER_PORT );
}
}

ServerSessionHandler.java
public class ServerSessionHandler extends IoHandlerAdapter
{
public void sessionOpened( IoSession session )
{
// set idle time to 60 seconds
session.setIdleTime( IdleStatus.BOTH_IDLE, 60 );
session.setAttribute("times",new Integer(0));
}

public void messageReceived( IoSession session, Object message )
{
System.out.println("in messageReceived");
int times = ((Integer)(session.getAttribute("times"))).intValue();
System.out.println("tiems = " + times);
// communicate 30 times,then close the session.
if (times < 30)
{
times++;
session.setAttribute("times", new Integer(times));
Message msg;
msg = (Message) message;
msg.setMsgBody("in server side: " + msg.getMsgBody());
System.out.println("begin send msg: " + msg.getMsgBody());
session.write(msg);
}
else
{
session.close();
}
}

public void sessionIdle( IoSession session, IdleStatus status )
{
SessionLog.info( session, "Disconnecting the idle." );
// disconnect an idle client
session.close();
}

public void exceptionCaught( IoSession session, Throwable cause )
{
// close the connection on exceptional situation
session.close();
}
}
MINA自己附带的Demo已经很好的说明了它的运用。
值得一提的是它的SumUp:客户端发送几个数字,服务端求和后并返回结果。这个简单的程序演示了如何自己实现CODEC
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