适合新手的贪吃蛇

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace sankeEatEgg
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }
         List<Button> list = new List<Button>();
         Button btn;
         Button btnEgg;
        private void Form1_Load(object sender, EventArgs e)
        {
            for (int i = 0; i < 4; i++)
            {
                btn = new Button();
                btn.Height = 20;
                btn.Width = 20;
                btn.BackColor = Color.Red;
                //蛇的初始位置
                btn.Top = 0;
                btn.Left = i * 20;
                list.Add(btn);
                Controls.Add(btn);  //添加到窗体上            
            }
            Egg();
        }
        //设置蛋的初始值
        int i;
        int j;
        public void Egg()
        {
            btnEgg = new Button();
            btnEgg.Height = 20;
            btnEgg.Width = 20;
            btnEgg.BackColor = Color.Red;
            //判断蛋不在蛇身上
            for(int s=0;;){
            Random ran = new Random();
            //蛋的初始位置  
             i = ran.Next(0,28);
             j = ran.Next(0,28);
             if ((i * 20 - list[s].Left < 20 && i * 20 - list[s].Left > 0) || (i * 20 - list[s].Top < 20 && i * 20 - list[s].Top > 0))
             {
                 continue;
             }
             else
             {
                 break;
             }
            }
            btnEgg.Left = i * 20;
            btnEgg.Top = j * 20;
            Controls.Add(btnEgg);
        }
        int kv = 0;
        private void Form1_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.KeyValue == 68&&kv!=-1)//右
            {
                kv = 1;
     
            }
            if (e.KeyValue == 65 && kv!= 1)//左
            {
                kv = -1;
             
            }
            if (e.KeyValue == 83 && kv!= -3)//下
            {
                kv = 3;
            }
            if (e.KeyValue == 87 && kv != 3)//上
            {
                kv = -3;
            }
            timer1.Start();
        }
        //走动
        public void move()
        {
            Button btn = this.list[0];
            this.list.Remove(btn);
            this.list.Add(btn); 
            btn.Left = 20*(kv%3) +list[list.Count-2].Left;
            btn.Top = 20 * (kv / 3) + list[list.Count - 2].Top;
            //蛋吃到后从新部署
            if (this.list[list.Count - 1].Top == btnEgg.Top && this.list[list.Count - 1].Left == btnEgg.Left)
            {
                list.Add(btnEgg);
                btnEgg.Left = 20 * (kv % 3) + list[list.Count - 1].Left;
                btnEgg.Top = 20 * (kv / 3) + list[list.Count - 1].Top;
                Egg();
            }
            //判断撞墙
            if (this.list[list.Count - 1].Left < 0 || this.list[list.Count - 1].Top < 0 || this.list[list.Count - 1].Left+20 >580 || this.list[list.Count -1].Top+20 >=560)
            {
                timer1.Stop();
                MessageBox.Show("撞墙");
              
            }
            //判断蛇有没有撞到自己
            for (int i = 0; i < list.Count-2; i++)
            {
                int left=list[i].Left;
                int top=list[i].Top;
                if (this.list[list.Count - 1].Left == left && list[list.Count - 1].Top == top)
                {
                    timer1.Stop();
                    MessageBox.Show("撞到自己");                 
                    break;
                }
            }
        }   
        private void timer1_Tick(object sender, EventArgs e)
        {
            move();
        }
    }
}

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