1 自定义gooView
1.1根据图片可以看到其实就是两个圆,一个可以托宅的固定大小的元,一个是固定的大小根据拖拽比例变小的圆,还有一个重点的控制点
//拖拽圆
PointF dragCenter = new PointF(150, 150);
float dragRadius = 10;
//固定圆
PointF stickyCenter = new PointF(150, 150);
float stickyRadius = 10;
**这个是控制点**
PointF controlCenter = new PointF(125, 150);
在onDraw中绘制出来
//绘制一个空心的圆,半径是最大拖拽距离,圆心跟固定元一样
paint.setStyle(Paint.Style.STROKE);
canvas.drawCircle(stickyCenter.x, stickyCenter.y, maxInstance, paint);
//拖拽圆和固定圆
paint.setStyle(Paint.Style.FILL);
canvas.drawCircle(dragCenter.x, dragCenter.y, dragRadius, paint);
canvas.drawCircle(stickyCenter.x, stickyCenter.y, stickyRadius, paint);
1.2用控制点将所有点连接起来
贝塞尔曲线
Path path = new Path();
path.moveTo(stickyCenters[0].x, stickyCenters[0].y);**曲线的起点**
path.quadTo(controlCenter.x, controlCenter.y, dragCenters[0].x, dragCenters[0].y);**设置曲线通过的控制点和终点**
path.lineTo(dragCenters[1].x, dragCenters[1].y);**第一条线连接第二条线的起点**
path.quadTo(controlCenter.x, controlCenter.y, stickyCenters[1].x, stickyCenters[1].y);**曲线控制点终点**
canvas.drawPath(path, paint);
1.3抽取圆上的两个点保存
PointF[] dragCenters = new PointF[]{new PointF(100, 140), new PointF(100, 160)};
PointF[] stickyCenters = new PointF[]{new PointF(150, 140), new PointF(150, 160)};
3实现拖拽,
3.1在ontouchevent中
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_MOVE:
// 在哪里按住,拖拽的圆,就要移动到哪里
dragCenter.set(event.getX(),event.getY());
break;
case MotionEvent.ACTION_UP:
break;
}
invalidate();
return true;
}
3.2在ondraw中实现拖拽的时候曲线的点换算
工具类在后边
float dy = dragCenter.y - stickyCenter.y;
float dx = dragCenter.x - stickyCenter.x;
if (dx != 0) {
linx = dy / dx;
}
//调用工具类实现坐标的换算,直接换算出连接曲线的四个点
dragCenters = GeometryUtil.getIntersectionPoints(dragCenter, dragRadius, linx);
stickyCenters = GeometryUtil.getIntersectionPoints(stickyCenter, stickyRadius, linx);
controlCenter = GeometryUtil.getPointByPercent(dragCenter, stickyCenter, 0.618f);
3.3托拽返回的确定
@Override
protected void onDraw(Canvas canvas) {
....
// 绘制一个空心的圆,半径是最大拖拽距离,圆心和固定圆的圆心一样
paint.setStyle(Paint.Style.STROKE);// 设置空心圆效果
canvas.drawCircle(stickyCenter.x,stickyCenter.y,maxInstance,paint);
paint.setStyle(Paint.Style.FILL);// 设置实心圆效果
canvas.drawCircle(dragCenter.x,dragCenter.y,dragRadius,paint);
// 根据拖拽是否超出最大距离的标示,设置是否绘制曲线和固定的圆
if (!isDraw){
.......
}
3.3在onDraw中随着拖动改变固定圆的大小
stickyRadius = getStickyRedius();
private float getStickyRedius() {
float distance = GeometryUtil.getDistanceBetween2Points(dragCenter, stickyCenter);
float v = distance / maxInstance;
return new FloatEvaluator().evaluate(v, 10, 3);
}
3.4松开手指 回弹效果
final PointF pointF = new PointF(dragCenter.x, dragCenter.y);//
ValueAnimator valueAnimator = ValueAnimator.ofInt(0, 3);
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
//获取更新动画更新的百分比
float fraction = valueAnimator.getAnimatedFraction();
//根据动画的百分比,获取对应的点,将拖拽圆的坐标改为获取的点的坐标
PointF p = GeometryUtil.getPointByPercent(pointF, stickyCenter, fraction);
dragCenter.set(p.x, p.y);
invalidate();
}
});
valueAnimator.setInterpolator(new OvershootInterpolator());
valueAnimator.setDuration(500);
valueAnimator.start();
3.6松开手指超出范围爆炸效果
break;
case MotionEvent.ACTION_UP:
if (isDraw) {
//超出返回拖拽圆挥发哦原点,同时实现爆炸效果
palyAnim(dragCenter.x, dragCenter.y);
dragCenter.set(stickyCenter.x, stickyCenter.y);
}
private void palyAnim(float x, float y) {
//创建imageview将帧动画设置给imageview做背景
final ImageView imageView = new ImageView(getContext());
imageView.setLayoutParams(new RelativeLayout.LayoutParams(70, 70));
imageView.setBackgroundResource(R.drawable.anim);
//获取帧动画执行帧动画
AnimationDrawable animationDrawable = (AnimationDrawable) imageView.getBackground();
animationDrawable.start();
final ViewGroup parent = (ViewGroup) getParent();
parent.addView(imageView);
//中心位置
imageView.setTranslationX(x - 35);
imageView.setTranslationY(y - 35);
new Handler().postDelayed(new Runnable() {
@Override
public void run() {
parent.removeView(imageView);
}
}, 600);
}
#4动画集合
```xml
<animation-list xmlns:android="http://schemas.android.com/apk/res/android"
android:oneshot="true"
>
<!--oneshot : 是否执行多次,true:一次,false:多次-->
<item android:drawable="@drawable/pop1" android:duration="120"></item>
<item android:drawable="@drawable/pop2" android:duration="120"></item>
<item android:drawable="@drawable/pop3" android:duration="120"></item>
<item android:drawable="@drawable/pop4" android:duration="120"></item>
<item android:drawable="@drawable/pop5" android:duration="120"></item>
</animation-list>
<div class="se-preview-section-delimiter"></div>
5工具类
“`
#5工具类
```java
import android.graphics.PointF;
/**
* 几何图形工具
*/
public class GeometryUtil {
/**
* As meaning of method name.
* 获得两点之间的距离
* @param p0
* @param p1
* @return
*/
public static float getDistanceBetween2Points(PointF p0, PointF p1) {
float distance = (float) Math.sqrt(Math.pow(p0.y - p1.y, 2) + Math.pow(p0.x - p1.x, 2));
return distance;
}
/**
* Get middle point between p1 and p2.
* 获得两点连线的中点
* @param p1
* @param p2
* @return
*/
public static PointF getMiddlePoint(PointF p1, PointF p2) {
return new PointF((p1.x + p2.x) / 2.0f, (p1.y + p2.y) / 2.0f);
}
/**
* Get point between p1 and p2 by percent.
* 根据百分比获取两点之间的某个点坐标
* @param p1
* @param p2
* @param percent
* @return
*/
public static PointF getPointByPercent(PointF p1, PointF p2, float percent) {
return new PointF(evaluateValue(percent, p1.x , p2.x), evaluateValue(percent, p1.y , p2.y));
}
/**
* 根据分度值,计算从start到end中,fraction位置的值。fraction范围为0 -> 1
* @param fraction
* @param start
* @param end
* @return
*/
public static float evaluateValue(float fraction, Number start, Number end){
return start.floatValue() + (end.floatValue() - start.floatValue()) * fraction;
}
/**
* Get the point of intersection between circle and line.
* 获取 通过指定圆心,斜率为lineK的直线与圆的交点。
*
* @param pMiddle The circle center point.
* @param radius The circle radius.
* @param lineK The slope of line which cross the pMiddle.
* @return
*/
public static PointF[] getIntersectionPoints(PointF pMiddle, float radius, Double lineK) {
PointF[] points = new PointF[2];
float radian, xOffset = 0, yOffset = 0;
if(lineK != null){
radian= (float) Math.atan(lineK);//得到该角的角度
xOffset = (float) (Math.sin(radian) * radius);//得到对边的长
yOffset = (float) (Math.cos(radian) * radius);//得到邻边的长
}else {
xOffset = radius;
yOffset = 0;
}
points[0] = new PointF(pMiddle.x + xOffset, pMiddle.y - yOffset);
points[1] = new PointF(pMiddle.x - xOffset, pMiddle.y + yOffset);
return points;
}
}