Android在监听到屏幕上的手势事件后,会根据视图的层级结构从最外层的ViewGroup一直往下传递,事件可以在中途被某一层级的View截断而不再向下传,也就是消费了该事件。这个过程涉及到的方法主要是1、dispatchTouchEvent,2、onInterceptTouchEvent,3、onTouchEvent这三个方法,这三个方法什么含义呢,下面是具体的解释:
1、dispatchTouchEvent
dispatch是否分发事件,整个事件的驱动都在这个方法中,他会先调用自己的onInterceptTouchEvent,再递归调用child的dispatchTouchEvent,这样就可以将事件一直传下去,如果我们覆写了这个方法,而且没有调用super.dispatchTouchEvent(),也就是我们将事件调用的递归过程在这里截断了,child就不会收到该事件的传递,所以这里可以对事件的进行第一次拦截,这里返回true,表示该View已经消费了这个事件,事件传递结束;返回false,表示没有消费,事件返回父控件onTouchEven进行处理。
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
}
boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) {
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;
// Handle an initial down.
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous gesture
// due to an app switch, ANR, or some other state change.
cancelAndClearTouchTargets(ev);
resetTouchState();
}
// Check for interception.
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
//
// 这里调用自身的onInterceptTouchEvent(); //
//
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
// Check for cancelation.
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL;
// Update list of touch targets for pointer down, if needed.
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
if (!canceled && !intercepted) {
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;
// Clean up earlier touch targets for this pointer id in case they
// have become out of sync.
removePointersFromTouchTargets(idBitsToAssign);
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
final ArrayList<View> preorderedList = buildOrderedChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
///
// 这里开始递归子view的dispatchTouchEvent() //
///
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = customOrder
? getChildDrawingOrder(childrenCount, i) : i;
final View child = (preorderedList == null)
? children[childIndex] : preorderedList.get(childIndex);
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
continue;
}
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
resetCancelNextUpFlag(child);
/
// dispatchTransformedTouchEvent里面调用了view的dispatchTouchEvent() //
/
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
}
if (preorderedList != null) preorderedList.clear();
}
if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
}
// Dispatch to touch targets.
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. Cancel touch targets if necessary.
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
// Update list of touch targets for pointer up or cancel, if needed.
if (canceled
|| actionMasked == MotionEvent.ACTION_UP
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
resetTouchState();
} else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
final int actionIndex = ev.getActionIndex();
final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
removePointersFromTouchTargets(idBitsToRemove);
}
}
if (!handled && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
}
return handled;
}
2、onInterceptTouchEvent
intercept意思是拦截、截断,所以该方法的作用就是判断是否要将这个事件断下来。返回true,事件截断,进入onTouchEvent消费事件;返回false,不进行拦截,事件继续向下传递,进入到子view的dispatchTouchEvent。
3、onTouchEvent
代表是否该view消费了该事件,也就是是否对该事件的发生进行了相应的处理,返回true一个事件就到这里结束了,返回false说明事件没有被消费,事件向上返回到父控件的onTouchEvent方法。
tips:
1、如果一个view没有捕获到ACTION_DOWN事件,或者捕获到DOWN事件后在onTouchEvent里返回了false,也就是没有消费该事件,那么将不会再收到后续事件。
2、View只有onTouchEvent方法,ViewGroup添加了dispatchTouchEvent和onInterceptTouchEvent方法,也就是说容器才需要判断事件是否需要向下传递,view只需要处理事件就可以了,因为view已经是视图层里的做小单位了
3、View也可以设置onTouchListener(),里面有onTouch方法,如果一个View设置了onTouchListener,并且返回true,表明view消费了该事件,则不再执行onTouchEvent中的逻辑。
Reference
http://files.cnblogs.com/files/sunzn/PRE_andevcon_mastering-the-android-touch-system.pdf