MFC一一Dialog下使用ON_UPDATE_COMMAND_UI无法更新菜单的解决方法

菜单栏响应函数存在两种,如下所示:

UPDATE_COMMAND_UI

   处理菜单对应的用户界面显示状态

COMMAND

   处理该菜单对应的功能

但是,我们发现在Dialog下,使用UPDATE_COMMAND_UI处理菜单对应的界面显示状态时,发现界面状态并未更新,这是为什么?

原因:(摘自网友)

      在下拉菜单显示的时候, WM_INITMENUPOPUP消息被先发送以显示菜单项。MFC CFrameWnd::OnInitMenuPopup 函数遍历菜单项并为每个菜单项调用更新命令处理函数(如果有的话).菜单的外观被更新以反映它的状态(启用/禁用,选择/取消选择) 更新用户界面机制在基于对话框的应用程序中不能工作,因为CDialog没有OnInitMenuPopup处理函数,而使用CWnd's 默认处理函数,该函数没有为菜单项调用更新命令处理函数。

解决:

在消息映射中添加ON_WM_INITMENUPOPUP 项:

BEGIN_MESSAGE_MAP(CTestDlg, CDialog)
 //{{AFX_MSG_MAP(CTestDlg)
                        ........................
                        ........................
 //}}AFX_MSG_MAP

 ON_WM_INITMENUPOPUP()
END_MESSAGE_MAP() 

在头文件中,增加函数声明:

afx_msg void OnInitMenuPopup(CMenu *pPopupMenu, UINT nIndex,BOOL bSysMenu);

在源文件中,增加函数定义(在你的对话框类中添加OnInitMenuPopup成员函数且复制下列代码到该函数(注意:代码基本上是从CFrameWnd::OnInitMenuPopup(在WinFrm.cpp中)复制过来的)

void CXToolDlg::OnInitMenuPopup(CMenu *pPopupMenu, UINT nIndex,BOOL bSysMenu)
{
	ASSERT(pPopupMenu != NULL);
	// Check the enabled state of various menu items.

	CCmdUI state;
	state.m_pMenu = pPopupMenu;
	ASSERT(state.m_pOther == NULL);
	ASSERT(state.m_pParentMenu == NULL);

	// Determine if menu is popup in top-level menu and set m_pOther to
	// it if so (m_pParentMenu == NULL indicates that it is secondary popup).
	HMENU hParentMenu;
	if (AfxGetThreadState()->m_hTrackingMenu == pPopupMenu->m_hMenu)
		state.m_pParentMenu = pPopupMenu;    // Parent == child for tracking popup.
	else if ((hParentMenu = ::GetMenu(m_hWnd)) != NULL)
	{
		CWnd* pParent = this;
		// Child Windows don't have menus--need to go to the top!
		if (pParent != NULL &&
			(hParentMenu = ::GetMenu(pParent->m_hWnd)) != NULL)
		{
			int nIndexMax = ::GetMenuItemCount(hParentMenu);
			for (int nIndex = 0; nIndex < nIndexMax; nIndex++)
			{
				if (::GetSubMenu(hParentMenu, nIndex) == pPopupMenu->m_hMenu)
				{
					// When popup is found, m_pParentMenu is containing menu.
					state.m_pParentMenu = CMenu::FromHandle(hParentMenu);
					break;
				}
			}
		}
	}

	state.m_nIndexMax = pPopupMenu->GetMenuItemCount();
	for (state.m_nIndex = 0; state.m_nIndex < state.m_nIndexMax;
		state.m_nIndex++)
	{
		state.m_nID = pPopupMenu->GetMenuItemID(state.m_nIndex);
		if (state.m_nID == 0)
			continue; // Menu separator or invalid cmd - ignore it.

		ASSERT(state.m_pOther == NULL);
		ASSERT(state.m_pMenu != NULL);
		if (state.m_nID == (UINT)-1)
		{
			// Possibly a popup menu, route to first item of that popup.
			state.m_pSubMenu = pPopupMenu->GetSubMenu(state.m_nIndex);
			if (state.m_pSubMenu == NULL ||
				(state.m_nID = state.m_pSubMenu->GetMenuItemID(0)) == 0 ||
				state.m_nID == (UINT)-1)
			{
				continue;       // First item of popup can't be routed to.
			}
			state.DoUpdate(this, TRUE);   // Popups are never auto disabled.
		}
		else
		{
			// Normal menu item.
			// Auto enable/disable if frame window has m_bAutoMenuEnable
			// set and command is _not_ a system command.
			state.m_pSubMenu = NULL;
			state.DoUpdate(this, FALSE);
		}

		// Adjust for menu deletions and additions.
		UINT nCount = pPopupMenu->GetMenuItemCount();
		if (nCount < state.m_nIndexMax)
		{
			state.m_nIndex -= (state.m_nIndexMax - nCount);
			while (state.m_nIndex < nCount &&
				pPopupMenu->GetMenuItemID(state.m_nIndex) == state.m_nID)
			{
				state.m_nIndex++;
			}
		}
		state.m_nIndexMax = nCount;
	}
} 

这样处理后,在Dialog下菜单栏就可以正常显示状态了

参考文章:

http://www.21tx.com/dev/2001/08/06/10058.html

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