- #include <stdio.h>
- #include <stdlib.h>
- #include <vector>
- #include <algorithm>
- #include <assert.h>
- #include <Windows.h>
- #include <functional>
- #include <process.h>
- using namespace std;
- class CThread;
- //锁的基类
- class CLockObject
- {
- public:
- virtual BOOL Lock() = 0;
- virtual BOOL UnLock() = 0;
- };
- //任务基类,所有要执行的任务都继承这个类
- class CJob
- {
- private:
- int m_JobNo;//任务ID 用来调试是否绑定特定线程
- char* m_JobName; //任务名字,用来调试是否绑定特定线程
- CThread* m_pWorkThread; //The thread associated with the job
- public:
- CJob();
- virtual ~CJob();
- CThread *GetWorkThread(void); //获取工作线程
- void SetWorkThread(CThread* pWorkThread);//设置工作线程
- virtual void Execute(void* ptr) = 0; //执行函数
- int GetJobNo(void) const { return m_JobNo; }
- void SetJobNo(int jobno){ m_JobNo = jobno;}
- char* GetJobName(void) const { return m_JobName; }
- void SetJobName(char* jobname);
- };
- void CJob::SetJobName(char* jobname)
- {
- if(NULL !=m_JobName)
- {
- free(m_JobName);
- m_JobName = NULL;
- }
- if(NULL !=jobname)
- {
- m_JobName = (char*)malloc(strlen(jobname)+1);
- strcpy(m_JobName,jobname);
- }
- }
- CThread* CJob::GetWorkThread(void)
- {
- return m_pWorkThread;
- }
- void CJob::SetWorkThread(CThread *pWorkThread)
- {
- m_pWorkThread = pWorkThread;
- }
- CJob::CJob(void) :m_pWorkThread(NULL),m_JobName(NULL), m_JobNo(0)
- {
- }
- CJob::~CJob()
- {
- if (NULL != m_JobName)
- {
- free(m_JobName);
- m_JobName = NULL;
- }
- }
- //线程状态
- typedef enum _ThreadState
- {
- THREAD_RUNNING = 0x0, //运行
- THREAD_IDLE = 0x1,//空闲
- THREAD_EXIT = 0X2,//退出
- }ThreadState;
- //线程基类
- class CThread
- {
- private:
- int m_ErrorCode; //错误码
- unsigned long m_ThreadID; //线程ID
- char* m_ThreadName; //线程名字
- ThreadState m_ThreadState; //线程状态
- HANDLE m_hthreadHandle; //线程句柄
- bool m_IsExit;//是否退出
- protected:
- static unsigned __stdcall ThreadFunction(void*); //start调用此函数,此函数再调用run函数,执行实际的任务
- public:
- CThread();
- virtual ~CThread();
- virtual void Run() = 0;
- //设置线程状态
- void SetThreadState(ThreadState state);
- //获取线程状态
- ThreadState GetThreadState();
- //Start to execute the thread
- bool Start();
- //获取线程ID
- int GetThreadID(void);
- //设置错误码
- void SetErrorCode(int errorCode);
- //获取错误码
- int GetLastError(void);
- //设置线程名字
- void SetThreadName(char* threadName);
- //获取线程名字
- char* GetThreadName();
- //设置线程优先级
- bool SetPriority(int priority);
- //获取线程优先级
- int GetPriority(void);
- bool Terminate(void);
- HANDLE GetThreadHandle();
- void SetThreadHandle(HANDLE hdl);
- void SetExitFlag(bool bExit);
- bool GetExitFlag();
- bool NeedExit();
- };
- bool CThread::NeedExit()
- {
- return m_IsExit;
- }
- void CThread::SetExitFlag(bool bExit)
- {
- m_IsExit = bExit;
- }
- bool CThread::GetExitFlag()
- {
- return m_IsExit;
- }
- bool CThread::Terminate(void)
- {
- _endthreadex(0);
- return TRUE;
- }
- HANDLE CThread::GetThreadHandle()
- {
- return m_hthreadHandle;
- }
- void CThread::SetThreadHandle(HANDLE hdl)
- {
- m_hthreadHandle = hdl;
- }
- void CThread::SetErrorCode(int errorCode)
- {
- m_ErrorCode = errorCode;
- }
- int CThread::GetLastError(void)
- {
- return m_ErrorCode;
- }
- CThread::CThread()
- {
- m_IsExit = FALSE;
- }
- CThread::~CThread()
- {
- }
- void CThread::SetThreadState(ThreadState state)
- {
- m_ThreadState = state;
- }
- ThreadState CThread::GetThreadState()
- {
- return m_ThreadState;
- }
- //Start to execute the thread
- bool CThread::Start()
- {
- unsigned threadID;
- HANDLE hThread = (HANDLE)_beginthreadex(NULL, 0, ThreadFunction, this, 0, &threadID);
- this->m_ThreadID = threadID;
- this->SetThreadHandle(hThread);
- return true;
- }
- unsigned __stdcall CThread::ThreadFunction(void* pArg)
- {
- CThread* pThread = (CThread*)pArg;
- pThread->Run();
- return TRUE;
- }
- int CThread::GetThreadID(void)
- {
- return m_ThreadID;
- }
- void CThread::SetThreadName(char* threadName)
- {
- strncpy(m_ThreadName, threadName, strlen(threadName));
- }
- char* CThread::GetThreadName()
- {
- return m_ThreadName;
- }
- //线程互斥锁
- class CThreadMutex: public CLockObject
- {
- private:
- CRITICAL_SECTION m_CritSec;//临界区
- public:
- CThreadMutex();
- ~CThreadMutex();
- BOOL Lock();//加锁,阻塞式
- BOOL UnLock();//解锁
- BOOL TryLock();//加锁,非阻塞式
- };
- CThreadMutex::CThreadMutex()
- {
- #if (_WIN32_WINNT >= 0x0403)
- //使用 InitializeCriticalSectionAndSpinCount 可以提高性能
- ::InitializeCriticalSectionAndSpinCount(&m_CritSec,4000);
- #else
- ::InitializeCriticalSection(&m_CritSec);
- #endif
- }
- CThreadMutex::~CThreadMutex()
- {
- ::DeleteCriticalSection(&m_CritSec);
- }
- BOOL CThreadMutex::Lock()
- {
- ::EnterCriticalSection(&m_CritSec);
- return TRUE;
- }
- BOOL CThreadMutex::UnLock()
- {
- ::LeaveCriticalSection(&m_CritSec);
- return TRUE;
- }
- BOOL CThreadMutex::TryLock()
- {
- BOOL bRet = TryEnterCriticalSection(&m_CritSec);
- return bRet;
- }
- //条件变量
- class CThreadCondition
- {
- private:
- HANDLE m_phEvent; //句柄
- public:
- CThreadCondition();
- ~CThreadCondition();
- void Wait();
- void Signal();
- };
- CThreadCondition::CThreadCondition()
- {
- //第二个参数 bManualReset FALSE the system automatically resets the state to nonsignaled
- //If this parameter is TRUE, the function creates a manual-reset event object
- //第三个参数 bInitialState FALSE it is nonsignaled
- m_phEvent = ::CreateEvent(NULL, TRUE, FALSE, NULL);
- }
- CThreadCondition::~CThreadCondition()
- {
- if (NULL != m_phEvent)
- {
- ::CloseHandle((m_phEvent));
- }
- }
- void CThreadCondition::Wait()
- {
- //If dwMilliseconds is INFINITE, the function will return only when the object is signaled.
- WaitForSingleObject(m_phEvent, INFINITE);
- ResetEvent(m_phEvent);
- }
- void CThreadCondition::Signal()
- {
- //Sets the specified event object to the signaled state
- SetEvent(m_phEvent);
- }
- //线程池类,主要负责调度线程,创建线程,删除线程
- class CThreadPool
- {
- friend class CWorkerThread;
- private:
- unsigned int m_nMaxNum; //当前线程池中所允许并发存在的线程的最大数目
- unsigned int m_nAvailLow; //当前线程池中所允许存在的空闲线程的最小数目
- //如果空闲数目低于该值,表明负载可能过重,此时有必要增加空闲线程池的数目
- //实现中我们总是将线程调整为m_InitNum个
- unsigned int m_nAvailHigh;//当前线程池中所允许的空闲的线程的最大数目,
- //如果空闲数目高于该值,表明当前负载可能较轻,此时将删除多余的空闲线程,删除后调整数也为m_InitNum个
- unsigned int m_nCurIdleThreadsNum;//当前线程池中实际存在的线程的个数,其值介于m_nAvailHigh和m_nAvailLow之间
- //如果线程的个数始终维持在m_nAvailLow和m_nAvailHigh之间,则线程既不需要创建,也不需要删除,保持平衡状态
- unsigned int m_nInitThreadsNum;//初始创建时线程池中的线程的个数
- protected:
- CWorkerThread* GetIdleThread(void);//获取空闲线程
- void AppendToIdleList(CWorkerThread* jobthread);//线程加入空闲队列
- void MoveToBusyList(CWorkerThread* idlethread);//线程加入忙碌队列
- void MoveToIdleList(CWorkerThread* busythread);//线程加入空闲队列
- void DeleteIdleThread(int num); //删除空闲线程
- void CreateIdleThread(int num); //创建空闲线程
- public:
- CThreadMutex m_BusyMutex;//when visit busy list,use m_BusyMutex to Lock and unlock
- CThreadMutex m_IdleMutex;//when visit idle list,use m_IdleMutex to Lock and unlock
- CThreadMutex m_ThreadNumMutex;//变量锁, 目前用在m_nCurIdleThreadsNum修改上面
- CThreadCondition m_BusyCond; //m_BusyCond is used to sync busy thread list
- CThreadCondition m_IdleCond; //m_IdleCond is used to sync idle thread list
- CThreadCondition m_MaxNumCond;//m_MaxNumCond is used to sync m_nCurIdleThreadsNum
- vector<CWorkerThread*> m_vecAllThreads;//所有创建出来的线程集合
- vector<CWorkerThread*> m_vecBusyThreads;//忙碌线程队列,随着负载的多少会改变
- vector<CWorkerThread*> m_vecIdleThreads;//空闲线程队列,随着负的多少会改变
- public:
- void SetMaxNum(int maxnum){m_nMaxNum = maxnum;} //设置线程池运行的最大线程数
- int GetMaxNum(void){return m_nMaxNum;}
- void SetAvailLowNum(int minnum){m_nAvailLow = minnum;} //设置最少空闲线程数
- int GetAvailLowNum(void){return m_nAvailLow;}
- void SetAvailHighNum(int highnum){m_nAvailHigh = highnum;} //设置最多空闲线程数
- int GetAvailHighNum(void){return m_nAvailHigh;}
- int GetCurIdleThreadsNum(void){return m_nCurIdleThreadsNum;} //获取当前空闲线程个数
- int GetAllThreadsNum(void){return m_vecAllThreads.size();} //获取所有线程个数
- int GetBusyThreadsNum(void){return m_vecBusyThreads.size();} //获取忙碌空闲线程个数
- void SetInitNum(int initnum){m_nInitThreadsNum = initnum;}
- int GetInitNum(void){return m_nInitThreadsNum;}
- CThreadPool();
- ~CThreadPool();
- CThreadPool(int initnum);
- void TerminateAll();
- void Run(CJob* job,void* jobdata);
- };
- //真正的工作线程,执行操作的线程
- class CWorkerThread : public CThread
- {
- private:
- CThreadPool* m_pThreadPool;//线程池
- CJob* m_pJob;//任务
- void* m_pJobData;//任务参数
- CThreadMutex m_VarMutex;//
- public:
- CThreadCondition m_JobAddCond; //有新的任务时触发条件变量,每个线程一个条件变量,可以指定线程去执行任务
- CThreadMutex m_WorkMutex;//
- CWorkerThread();
- virtual ~CWorkerThread();
- void Run();
- void AddNewJob(CJob* job,void* jobdata);
- CJob* GetJob(void){return m_pJob;}
- void SetThreadPool(CThreadPool* thrpool);
- CThreadPool* GetThreadPool(void){return m_pThreadPool;}
- void Terminate(void);
- };
- void CWorkerThread::Terminate(void)
- {
- //工作线程再处理任务结束才会解锁,这个时候再去退出线程,避免打断线程处理任务。
- m_WorkMutex.Lock();
- SetExitFlag(TRUE);
- //工作为假 代表要求线程退出
- m_pJob = NULL;
- m_pJobData = NULL;
- printf("thread [%d] ready to exit\n", GetThreadID());
- m_JobAddCond.Signal();
- m_WorkMutex.UnLock();
- WaitForSingleObject(GetThreadHandle(), INFINITE);
- CloseHandle(GetThreadHandle());
- }
- CWorkerThread::CWorkerThread()
- {
- m_pJobData = NULL;
- m_pJob = NULL;
- m_pThreadPool = NULL;
- }
- CWorkerThread::~CWorkerThread()
- {
- if (NULL != m_pJob) {delete m_pJob; m_pJob = NULL;}
- if (NULL != m_pThreadPool) {delete m_pThreadPool; m_pThreadPool = NULL;}
- }
- void CWorkerThread::Run()
- {
- printf("Enter CWorkerThread::Run\n");
- SetThreadState(THREAD_RUNNING);
- for(;;)
- {
- //当前线程不退出才需要等待任务的到来
- while ((NULL == m_pJob) && !NeedExit())
- {
- printf("thread [%d] wait for job \n", GetThreadID());
- m_JobAddCond.Wait();
- }
- if (NULL == m_pJob)
- {
- printf("thread [%d] exitFlag [%d]\n", GetThreadID(), NeedExit());
- if (NeedExit())
- {
- break;//不再等待任务,退出线程
- }
- else
- {
- //任务为NULL 但不是线程退出,跳过这个任务
- printf("m_pJob [%p] exitFlag [%d]\n", m_pJob, NeedExit());
- continue;
- }
- }
- m_WorkMutex.Lock();
- printf("thread [%d] accept the job [%d]\n", GetThreadID(), m_pJob->GetJobNo());
- //真正执行任务的地方
- m_pJob->Execute(m_pJobData);
- m_pJob->SetWorkThread(NULL);
- m_pJob = NULL;
- m_pJobData = NULL;
- m_pThreadPool->MoveToIdleList(this);
- SetThreadState(THREAD_IDLE);
- if(m_pThreadPool->m_vecIdleThreads.size() > m_pThreadPool->GetAvailHighNum())
- {
- m_pThreadPool->DeleteIdleThread(m_pThreadPool->m_vecIdleThreads.size() - m_pThreadPool->GetInitNum());
- }
- m_WorkMutex.UnLock();
- }
- printf("thread [%d] exit\n", GetThreadID());
- }
- void CWorkerThread::AddNewJob(CJob* pJob,void* jobdata)
- {
- assert(NULL != pJob);
- m_VarMutex.Lock();
- m_pJob = pJob;
- m_pJobData = jobdata;
- pJob->SetWorkThread(this);
- m_VarMutex.UnLock();
- printf("job [%d] add to the pool\n",m_pJob->GetJobNo());
- m_JobAddCond.Signal();
- }
- void CWorkerThread::SetThreadPool(CThreadPool* thrpool)
- {
- m_VarMutex.Lock();
- m_pThreadPool = thrpool;
- m_VarMutex.UnLock();
- }
- CThreadPool::CThreadPool()
- {
- m_nMaxNum = 50;
- m_nAvailLow = 5;
- m_nInitThreadsNum = 10;
- m_nCurIdleThreadsNum = 10;
- m_nAvailHigh = 20;
- m_vecBusyThreads.clear();
- m_vecIdleThreads.clear();
- int i;
- for (i=0; i<m_nInitThreadsNum; ++i)
- {
- CWorkerThread* pNewWorkThread = new CWorkerThread;
- pNewWorkThread->SetThreadPool(this);
- AppendToIdleList(pNewWorkThread);
- pNewWorkThread->Start();
- }
- }
- CThreadPool::CThreadPool(int initnum)
- {
- m_nMaxNum = 30;
- m_nAvailLow = (initnum-10>0)?(initnum-10):3;
- m_nInitThreadsNum = m_nCurIdleThreadsNum = initnum ;
- m_nAvailHigh = initnum+10;
- m_vecAllThreads.clear();
- m_vecBusyThreads.clear();
- m_vecIdleThreads.clear();
- int i;
- for (i=0; i<m_nInitThreadsNum; ++i)
- {
- CWorkerThread* pNewWorkThread = new CWorkerThread;
- pNewWorkThread->SetThreadPool(this);
- AppendToIdleList(pNewWorkThread);
- pNewWorkThread->Start();
- }
- printf("CThreadPool::CThreadPool: Create Thread [%d] success\n", m_nInitThreadsNum);
- }
- CThreadPool::~CThreadPool()
- {
- TerminateAll();
- }
- void CThreadPool::TerminateAll()
- {
- int i;
- for (i=0; i<m_vecAllThreads.size(); ++i)
- {
- CWorkerThread* pWorkThread = m_vecAllThreads[i];
- pWorkThread->Terminate();
- }
- }
- //获取空闲的线程
- CWorkerThread* CThreadPool::GetIdleThread(void)
- {
- while (0 == m_vecIdleThreads.size())
- {
- printf("no idle threads, must wait\n");
- m_IdleCond.Wait();
- }
- m_IdleMutex.Lock();
- if (0 < m_vecIdleThreads.size())
- {
- CWorkerThread* pIdleThread = (CWorkerThread*)m_vecIdleThreads.front();
- printf("get idle thread %d \n", pIdleThread->GetThreadID());
- m_IdleMutex.UnLock();
- return pIdleThread;
- }
- m_IdleMutex.UnLock();
- printf("warning: no idle threads return\n");
- return NULL;
- }
- //add an idle thread to idle list
- void CThreadPool::AppendToIdleList(CWorkerThread* jobthread)
- {
- m_IdleMutex.Lock();
- m_vecIdleThreads.push_back(jobthread);
- m_vecAllThreads.push_back(jobthread);
- m_IdleMutex.UnLock();
- }
- //move and idle thread to busy thread
- void CThreadPool::MoveToBusyList(CWorkerThread* idlethread)
- {
- m_BusyMutex.Lock();
- m_vecBusyThreads.push_back(idlethread);
- m_nCurIdleThreadsNum--;
- m_BusyMutex.UnLock();
- m_IdleMutex.Lock();
- vector<CWorkerThread*>::iterator pos;
- pos = find(m_vecIdleThreads.begin(),m_vecIdleThreads.end(),idlethread);
- if(pos != m_vecIdleThreads.end())
- {
- m_vecIdleThreads.erase(pos);
- }
- m_IdleMutex.UnLock();
- }
- void CThreadPool::MoveToIdleList(CWorkerThread* busythread)
- {
- m_IdleMutex.Lock();
- m_vecIdleThreads.push_back(busythread);
- m_nCurIdleThreadsNum++;
- m_IdleMutex.UnLock();
- m_BusyMutex.Lock();
- vector<CWorkerThread*>::iterator pos;
- pos = find(m_vecBusyThreads.begin(),m_vecBusyThreads.end(),busythread);
- if(pos!=m_vecBusyThreads.end())
- m_vecBusyThreads.erase(pos);
- m_BusyMutex.UnLock();
- m_IdleCond.Signal();
- m_MaxNumCond.Signal();
- }
- //create num idle thread and put them to idlelist
- void CThreadPool::CreateIdleThread(int num)
- {
- int i;
- for (i=0;i<num;i++)
- {
- CWorkerThread* pWorkThread = new CWorkerThread();
- pWorkThread->SetThreadPool(this);
- AppendToIdleList(pWorkThread);
- m_ThreadNumMutex.Lock();
- m_nCurIdleThreadsNum++;
- m_ThreadNumMutex.UnLock();
- pWorkThread->Start();//begin the thread,the thread wait for job
- }
- }
- void CThreadPool::DeleteIdleThread(int num)
- {
- printf("Enter into CThreadPool::DeleteIdleThread\n");
- m_IdleMutex.Lock();
- printf("Delete Num is %dn",num);
- int i;
- for(i=0;i<num;i++)
- {
- CWorkerThread* thr;
- if(m_vecIdleThreads.size() > 0 )
- {
- thr = (CWorkerThread*)m_vecIdleThreads.front();
- printf("Get Idle thread %dn",thr->GetThreadID());
- }
- else
- {
- printf("no idle thread, no need to delete thread\n");
- break;
- }
- vector<CWorkerThread*>::iterator pos;
- pos = find(m_vecIdleThreads.begin(),m_vecIdleThreads.end(),thr);
- if(pos!=m_vecIdleThreads.end())
- m_vecIdleThreads.erase(pos);
- m_nCurIdleThreadsNum--;
- printf("The idle thread available num:%d n",m_nCurIdleThreadsNum);
- printf("The idlelist num:%d n",m_vecIdleThreads.size());
- }
- m_IdleMutex.UnLock();
- }
- void CThreadPool::Run(CJob* job, void* jobdata)
- {
- assert(NULL != job);
- //if the busy thread num adds to m_nMaxNum,so we should wait
- if(m_nMaxNum <= GetBusyThreadsNum())
- {
- printf("busy threads beyond the max threads number in the pool, must wait for idle threads\n");
- m_MaxNumCond.Wait();
- }
- //负载过重,空闲线程少,需要创建新的线程, 使其数目达到m_InitNum
- if(m_vecIdleThreads.size() < m_nAvailLow)
- {
- if(GetAllThreadsNum()+m_nInitThreadsNum-m_vecIdleThreads.size() < m_nMaxNum )
- {
- //当前有m_vecIdleThreads.size()空闲线程, 另外再创建m_nInitThreadsNum - m_vecIdleThreads.size(), 当前总的空闲线程为m_nInitThreadsNum
- CreateIdleThread(m_nInitThreadsNum - m_vecIdleThreads.size());
- }
- else
- {
- CreateIdleThread(m_nMaxNum - GetAllThreadsNum());
- }
- }
- CWorkerThread* pWorkthread = GetIdleThread();
- if(NULL != pWorkthread)
- {
- pWorkthread->m_WorkMutex.Lock();
- MoveToBusyList(pWorkthread);
- pWorkthread->SetThreadPool(this);
- job->SetWorkThread(pWorkthread);
- printf("Job [%d] bind to thread [%d] \n", job->GetJobNo(), pWorkthread->GetThreadID());
- pWorkthread->AddNewJob(job, jobdata);
- pWorkthread->m_WorkMutex.UnLock();
- }
- else
- {
- printf("impossible to going here\n");
- }
- }
- //线程管理类
- class CThreadManage
- {
- public:
- CThreadManage();
- CThreadManage(int num);
- virtual ~CThreadManage();
- void Run(CJob* pjob, void* pJobData);//运行任务
- void TerminateAll(); //停止所有的线程
- private:
- int m_nNumOfThread; //初始时允许创建的最大的线程个数
- CThreadPool* m_pPool;//实际的线程池
- };
- CThreadManage::CThreadManage()
- {
- m_nNumOfThread = 10;
- m_pPool = new CThreadPool(m_nNumOfThread);
- }
- CThreadManage::CThreadManage(int num)
- {
- m_nNumOfThread = num;
- m_pPool = new CThreadPool(m_nNumOfThread);
- }
- CThreadManage::~CThreadManage()
- {
- if (NULL != m_pPool)
- {
- delete m_pPool;
- m_pPool = NULL;
- }
- }
- void CThreadManage::Run(CJob* pjob, void* pJobData)
- {
- m_pPool->Run(pjob, pJobData);
- }
- void CThreadManage::TerminateAll()
- {
- m_pPool->TerminateAll();
- }
- class myjob : public CJob
- {
- public:
- myjob(){}
- myjob(int i){SetJobNo(i);}
- ~myjob(){}
- void Execute(void* jobdata) {
- printf("The Job comes from CXJOB\n");
- ::Sleep(2);
- }
- };
- #if 0
- int main()
- {
- CThreadManage* manage = new CThreadManage(50);
- for(int i=0;i<1000;i++)
- {
- myjob* job = new myjob(i);
- manage->Run(job, NULL);
- }
- ::Sleep(2);
- myjob* job = new myjob();
- manage->Run(job, NULL);
- manage->TerminateAll();
- return 0;
- }
- #endif
线程池的创建 完整c代码
最新推荐文章于 2024-06-02 17:50:48 发布