CISSP考试指南笔记:3.24 快速提示

  • System architecture is a formal tool used to design computer systems in a manner that ensures each of the stakeholders’ concerns is addressed.

  • A system’s architecture is made up of different views, which are representations of system components and their relationships. Each view addresses a different aspect of the system (functionality, performance, interoperability, security).

  • ISO/IEC/IEEE 42010 is an international standard that outlines how system architecture frameworks and their description languages are to be used.

  • A CPU contains a control unit, which controls the timing of the execution of instructions and data, and an ALU, which performs mathematical functions and logical operations.

  • Memory managers use various memory protection mechanisms, as in base (beginning) and limit (ending) addressing, address space layout randomization, and data execution prevention.

  • Operating systems use absolute (hardware addresses), logical (indexed addresses), and relative address (indexed addresses, including offsets) memory schemes.

  • Buffer overflow vulnerabilities are best addressed by implementing bounds checking.

  • A garbage collector is a software tool that releases unused memory segments to help prevent “memory starvation.”

  • Different processor families work within different microarchitectures to execute specific instruction sets.

  • Early operating systems were considered “monolithic” because all of the code worked within one layer and ran in kernel mode, and components communicated in an ad hoc manner.

  • Operating systems can work within the following architectures: monolithic kernel, layered, microkernel, or hybrid kernel.

  • Mode transition is when a CPU has to switch from executing one process’s instructions running in user mode to another process’s instructions running in kernel mode.

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