class Program
{
private int n1, n2, n3;
//将信号状态设置为非终止(Reset,即不让操作系统发出信号,从而导致那些只有收到信号才能继续执行的线程处于阻塞状态),使用手动重置
//
EventWaitHandle myEventWaitHandle = new EventWaitHandle(false, EventResetMode.ManualReset);
static void Main(string[] args)
{
Program p = new Program();
Thread t0 = new Thread(new ThreadStart(p.WriteThread));
Thread t1 = new Thread(new ThreadStart(p.ReadThread));
t0.Start();
t1.Start();
Console.ReadKey();
}
private void WriteThread()
{
//允许其他需要等待的线程阻塞(即首先让调用myEventWaitHandle.WaitOne()的线程阻塞)
myEventWaitHandle.Reset();
Console.WriteLine("t1");
n1 = 1;
n2 = 2;
n3 = 3;
//允许其他等待的线程继续,也意味着告诉其他调用myEventWaitHandle.WaitOne()的线程,该线程执行完毕,其他线程可以执行了,
//这就是异步中的同步,(即让调用myEventWaitHandle.WaitOne()线程停止阻塞,开始继续执行)
myEventWaitHandle.Set();
}
private void ReadThread()
{
//阻塞当前线程,直到收到信号(首先判断myEventWaitHandle是终止状态还是非终止状态,
//若非终止则阻塞当前线程,直到收到set信号,也就是告诉该线程,其他线程执行完毕,你可以做了,
//才继续执行)
myEventWaitHandle.WaitOne();
Console.WriteLine("{0}+{1}+{2}={3}",n1,n2,n3,n1+n2+n3);
}
}