局域网控制(二)——控制客户端

 

2、控制客户端

控制客户端主要还是通过在控制端发送一个消息指令到客户端,客户端在接受消息后执行该执行。本例中主要以模拟鼠标点击事件为例来说明这一实现过程,通过在控制端中PictureBox控件上点击图像的某个位置,然后将这一消息转换成指令发送至客户端,客户端在接受该指令后执行,具体实现过程如下:

1)将控制端控制转换成指令

在此模拟鼠标点击事件,所以发送至客户端的命令可采用如下格式:

光标X坐标,光标Y坐标,鼠标事件

其中,鼠标事件中用0表示没有任何鼠标点击事件,1表示单击,2表示双击、3表示点击鼠标右键。

要获取光标的坐标,可以通过鼠标在PictureBox控件上点击位置进行转换,如下:

                MouseEventArgs mouseE = (MouseEventArgs)e;

                int origWidth = ClientPictureBox.Image.Width;

                int origHeight = ClientPictureBox.Image.Height;

                int cursorX, cursorY;

                cursorX = mouseE.X * origWidth / ClientPictureBox.Width;

                cursorY = mouseE.Y * origHeight / ClientPictureBox.Height;

其中,origWidth表示传输的客户端界面原始宽度,origHeight表示客户端界面原始高度,ClientPictureBox为控制端中显示客户端界面的图像控件,cursorXcursorY表示鼠标在客户端计算机上的位置。

于是,在ClientPictureBox控件的Click()事件中添加如下代码:

【控制端】:

        private void ClientPictureBox_Click(object sender, EventArgs e)

        {     

            if (ClientPictureBox.Image != null)

            {

                //将图片中的坐标位置转换成客户端桌面的坐标   

                MouseEventArgs mouseE = (MouseEventArgs)e;

                int origWidth = ClientPictureBox.Image.Width;

                int origHeight = ClientPictureBox.Image.Height;

                int cursorX, cursorY;

                cursorX = mouseE.X * origWidth / ClientPictureBox.Width;

                cursorY = mouseE.Y * origHeight / ClientPictureBox.Height;

                string message = cursorX.ToString() + "," + cursorY.ToString();

                if (mouseE.Button.ToString() == "Left")

                {

                    message += ",1";

                }

                else if (mouseE.Button.ToString() == "Right")

                {

                    message += ",3";

                }

                SendMessage(message);

            }

        }

其中,SendMessage()函数为一个发生消息至客户端的函数,稍后将介绍。在ClientPictureBox控件的DoubleClick ()事件中添加如下代码:

【控制端】:

        private void ClientPictureBox_DoubleClick(object sender, EventArgs e)

        {           

            if (ClientPictureBox.Image != null)

            {

                //将图片中的坐标位置转换成客户端桌面的坐标

                MouseEventArgs mouseE = (MouseEventArgs)e;

                int origWidth = ClientPictureBox.Image.Width;

                int origHeight = ClientPictureBox.Image.Height;

                int cursorX, cursorY;

                cursorX = mouseE.X * origWidth / ClientPictureBox.Width;

                cursorY = mouseE.Y * origHeight / ClientPictureBox.Height;

                string message = cursorX.ToString() + "," + cursorY.ToString() + ",2";

                SendMessage(message);

            }

        }

2)发送指令至客户端

前面已经提到了SendMessage()这个函数,该函数主要实现向客户端发送消息,其定义如下:

【控制端】:

        private void SendMessage(string message)

        {

            TcpClient client = new TcpClient();

            Int32 port = Int32.Parse(portTextBox.Text);

            client.Connect(IPAddress.Parse(IPAddressTextBox.Text), port);

            if (client.Connected)

            {

                byte[] bytes = Encoding.ASCII.GetBytes(message);

                NetworkStream stream = client.GetStream();

                stream.Write(bytes, 0, bytes.Length);

                stream.Close();

                client.Close();

            }

        }

3)客户端接受指令

接受消息同样要采用TcpListener类来监听端口,一旦有数据传输过来时就接收,所以类似要在全局中定义变量:

【客户端】:

TcpListener tcpListener;

然后定义监听端口函数Listen(),当有数据传输过来时,将数据转换成String字符串,如下:

【客户端】:

        private void Listen()

        {

            try

            {

                Int32 port = Int32.Parse(portTextBox.Text);

                tcpListener = new TcpListener(port);

                tcpListener.Start();

                while (true)

                {

                    TcpClient client = tcpListener.AcceptTcpClient();

                    NetworkStream stream = client.GetStream();

                    if (stream.CanRead)

                    {

                        string mouseEvent = "";

                        byte[] bytes = new byte[1024];

                        stream.Read(bytes, 0, bytes.Length);

                        mouseEvent = Encoding.ASCII.GetString(bytes);

                        //分解字符串

                        int i, mouseX, mouseY, mouseClick;

                        i = mouseEvent.IndexOf(",");

                        mouseX = int.Parse(Microsoft.VisualBasic.Strings.Left(mouseEvent, i));

                        mouseEvent = Microsoft.VisualBasic.Strings.Right(mouseEvent, mouseEvent.Length - i - 1);

                        i = mouseEvent.IndexOf(",");

                        mouseY = int.Parse(Microsoft.VisualBasic.Strings.Left(mouseEvent, i));

                        i = mouseEvent.IndexOf(",");

                        mouseEvent = Microsoft.VisualBasic.Strings.Right(mouseEvent, mouseEvent.Length - i - 1);

                        mouseClick = int.Parse(mouseEvent);

                        //设置鼠标

                        mouseClickEvent(mouseX, mouseY, mouseClick);

                    }

                    client.Close();

                }

            }

            finally

            {

                tcpListener.Stop();

            }

        }

上述代码中,变量mouseEvent为控制端传输的指令,其格式为“光标X坐标,光标Y坐标,鼠标事件”,所以需要将其字符串进行分割,分割出光标X坐标、光标Y坐标和鼠标事件,然后使用mouseClickEvent()函数来执行该命令,关于这个执行鼠标命令的函数下面开始介绍。

4)执行鼠标命令

执行鼠标命令主要通过Windows API中的SetCursorPos()函数设置光标位置,mouse_event()函数来指定鼠标事件,所以首先需要在全局中引用这些函数,如下:

【客户端】:

        [DllImport("user32.dll")]

        private extern static bool SetCursorPos(int x, int y);

 

        [DllImport("user32.dll")]

        private static extern void mouse_event(MouseEventFlag flags, int dx, int dy, uint data, UIntPtr extraInfo);

        enum MouseEventFlag : uint

        {

            Move = 0x0001,

            LeftDown = 0x0002,

            LeftUp = 0x0004,

            RightDown = 0x0008,

            RightUp = 0x0010,

            MiddleDown = 0x0020,

            MiddleUp = 0x0040,

            XDown = 0x0080,

            XUp = 0x0100,

            Wheel = 0x0800,

            VirtualDesk = 0x4000,

            Absolute = 0x8000

        }

然后定义执行鼠标命令的函数mouseClickEvent(),其代码如下:

【客户端】:

        private void mouseClickEvent(int x, int y, int state)

        {

            SetCursorPos(x, y);

            if (state == 0)

            {

                return;

            }

            else if (state == 1) //单击

            {

                mouse_event(MouseEventFlag.LeftDown | MouseEventFlag.LeftUp, x, y, 0, (UIntPtr)0);

            }

            else if (state == 2) //双击

            {

                mouse_event(MouseEventFlag.LeftDown | MouseEventFlag.LeftUp, x, y, 0, (UIntPtr)0);

                mouse_event(MouseEventFlag.LeftDown | MouseEventFlag.LeftUp, x, y, 0, (UIntPtr)0);

            }

            else if (state == 3) //右键

            {

                mouse_event(MouseEventFlag.RightDown | MouseEventFlag.RightUp, x, y, 0, (UIntPtr)0);

            } 

        }

 

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值