网上找到的一段代码,亲测很好用。转换误差很小。
#define LAT_OFFSET_0(x,y) -100.0 + 2.0 * x + 3.0 * y + 0.2 * y * y + 0.1 * x * y + 0.2 * sqrt(fabs(x))
#define LAT_OFFSET_1 (20.0 * sin(6.0 * x * M_PI) + 20.0 * sin(2.0 * x * M_PI)) * 2.0 / 3.0
#define LAT_OFFSET_2 (20.0 * sin(y * M_PI) + 40.0 * sin(y / 3.0 * M_PI)) * 2.0 / 3.0
#define LAT_OFFSET_3 (160.0 * sin(y / 12.0 * M_PI) + 320 * sin(y * M_PI / 30.0)) * 2.0 / 3.0
#define LON_OFFSET_0(x,y) 300.0 + x + 2.0 * y + 0.1 * x * x + 0.1 * x * y + 0.1 * sqrt(fabs(x))
#define LON_OFFSET_1 (20.0 * sin(6.0 * x * M_PI) + 20.0 * sin(2.0 * x * M_PI)) * 2.0 / 3.0
#define LON_OFFSET_2 (20.0 * sin(x * M_PI) + 40.0 * sin(x / 3.0 * M_PI)) * 2.0 / 3.0
#define LON_OFFSET_3 (150.0 * sin(x / 12.0 * M_PI) + 300.0 * sin(x / 30.0 * M_PI)) * 2.0 / 3.0
#define RANGE_LON_MAX 137.8347
#define RANGE_LON_MIN 72.004
#define RANGE_LAT_MAX 55.8271
#define RANGE_LAT_MIN 0.8293
#define jzA 6378245.0
#define jzEE 0.00669342162296594323
-(double)transformLat:(double)x bdLon:(double)y
{
double ret = LAT_OFFSET_0(x, y);
ret += LAT_OFFSET_1;
ret += LAT_OFFSET_2;
ret += LAT_OFFSET_3;
return ret;
}
-(double)transformLon:(double)x bdLon:(double)y
{
double ret = LON_OFFSET_0(x, y);
ret += LON_OFFSET_1;
ret += LON_OFFSET_2;
ret += LON_OFFSET_3;
return ret;
}
-(BOOL)outOfChina:(double)lat bdLon:(double)lon
{
if (lon < RANGE_LON_MIN || lon > RANGE_LON_MAX)
return true;
if (lat < RANGE_LAT_MIN || lat > RANGE_LAT_MAX)
return true;
return false;
}
-(CLLocationCoordinate2D)gcj02Encrypt:(double)ggLat bdLon:(double)ggLon
{
CLLocationCoordinate2D resPoint;
double mgLat;
double mgLon;
if ([self outOfChina:ggLat bdLon:ggLon]) {
resPoint.latitude = ggLat;
resPoint.longitude = ggLon;
return resPoint;
}
double dLat = [self transformLat:(ggLon - 105.0)bdLon:(ggLat - 35.0)];
double dLon = [self transformLon:(ggLon - 105.0) bdLon:(ggLat - 35.0)];
double radLat = ggLat / 180.0 * M_PI;
double magic = sin(radLat);
magic = 1 - jzEE * magic * magic;
double sqrtMagic = sqrt(magic);
dLat = (dLat * 180.0) / ((jzA * (1 - jzEE)) / (magic * sqrtMagic) * M_PI);
dLon = (dLon * 180.0) / (jzA / sqrtMagic * cos(radLat) * M_PI);
mgLat = ggLat + dLat;
mgLon = ggLon + dLon;
resPoint.latitude = mgLat;
resPoint.longitude = mgLon;
return resPoint;
}
-(CLLocationCoordinate2D)wgs84ToGcj02:(CLLocationCoordinate2D)location
{
return [self gcj02Encrypt:location.latitude bdLon:location.longitude];
}