Learning XNA 4.0 中文版全书下载

Learning XNA 4.0 中文版全书下载

PDF下载:
http://u.115.com/file/f19e864cd0

 

源代码下载:
http://u.115.com/file/f173e859c1

 

彩色图片下载:
http://u.115.com/file/f1a55ef495

 

我的博客:

 

博客园:
http://www.cnblogs.com/peixiaoxing
主要发布游戏开发方面的文章。

 

CSDN:
http://blog.csdn.net/xxing22657
主要发布.NET平台相关文章。

 

javaeye:
http://xxing22657-yahoo-com-cn.javaeye.com/
主要发布Java等其他语言的相关文章。

 

 
欢迎有兴趣的朋友共同探讨交流。
同时欢迎有出版合作意向的出版社洽谈出版事宜。

  之前有朋友反应链接实现,现在链接已续期,可以下载了!

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Develop interactive real-time communication applications with WebRTC About This Book Create easy-to-use real-time communication applications using WebRTC platform Learn the best practices behind traversing networks, signaling, security, and data transport in WebRTC applications Use full mesh networks, partial mesh networks, and multi point control units to manage your applications Who This Book Is For If you are a web developer who wants to create well designed WebRTC applications for your users, this is the book for you. Even if you are early in your web development career, this book aims to provide a complete understanding of the WebRTC API. It is assumed that you have previous exposure to web development using HTML5 and JavaScript technologies. In Detail The book begins by teaching you how to capture audio and video streams from the browser using the Media Capture and Streams API. You will then create your first WebRTC application capable of audio and video calling. The book will also give you in-depth knowledge about signaling and building a signaling server in Node.js. While being introduced to the RTCDataChannel object, you will learn how it relates to WebRTC and how to add text-based chat to your application. You will also learn to take your application further by supporting multiple users through different technologies and scale its performance and security. This book will also cover several theories using full mesh networks, partial mesh networks, and multipoint control units. By the end of this book, you will have an extensive understanding of real-time communication and the WebRTC protocol and APIs. Table of Contents Chapter 1. Getting Started with WebRTC Chapter 2. Getting the User's Media Chapter 3. Creating a Basic WebRTC Application Chapter 4. Creating a Signaling Server Chapter 5. Connecting Clients Together Chapter 6. Sending Data with WebRTC Chapter 7. File Sharing Chapter 8. Advanced Security and Large-scale Optimization
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