J.U.C:线程基本概念

进程与线程

进程(Process) 是计算机中的程序关于某数据集合上的一次运行活动,是系统进行资源分配和调度的基本单位,是操作系统结构的基础。 在当代面向线程设计的计算机结构中,进程是线程的容器。程序是指令、数据及其组织形式的描述,进程是程序的实体。是计算机中的程序关于某数据集合上的一次运行活动,是系统进行资源分配和调度的基本单位,是操作系统结构的基础。程序是指令、数据及其组织形式的描述,进程是程序的实体。
线程(thread) 是操作系统能够进行运算调度的最小单位。它被包含在进程之中,是进程中的实际运作单位。一条线程指的是进程中一个单一顺序的控制流,一个进程中可以并发多个线程,每条线程并行执行不同的任务。

线程的状态

/**
     * A thread state.  A thread can be in one of the following states:
     * <ul>
     * <li>{@link #NEW}<br>
     *     A thread that has not yet started is in this state.
     *     </li>
     * <li>{@link #RUNNABLE}<br>
     *     A thread executing in the Java virtual machine is in this state.
     *     </li>
     * <li>{@link #BLOCKED}<br>
     *     A thread that is blocked waiting for a monitor lock
     *     is in this state.
     *     </li>
     * <li>{@link #WAITING}<br>
     *     A thread that is waiting indefinitely for another thread to
     *     perform a particular action is in this state.
     *     </li>
     * <li>{@link #TIMED_WAITING}<br>
     *     A thread that is waiting for another thread to perform an action
     *     for up to a specified waiting time is in this state.
     *     </li>
     * <li>{@link #TERMINATED}<br>
     *     A thread that has exited is in this state.
     *     </li>
     * </ul>
     *
     * <p>
     * A thread can be in only one state at a given point in time.
     * These states are virtual machine states which do not reflect
     * any operating system thread states.
     *
     * @since   1.5
     * @see #getState
     */
    public enum State {
        /**
         * Thread state for a thread which has not yet started.
         */
        NEW,

        /**
         * Thread state for a runnable thread.  A thread in the runnable
         * state is executing in the Java virtual machine but it may
         * be waiting for other resources from the operating system
         * such as processor.
         */
        RUNNABLE,

        /**
         * Thread state for a thread blocked waiting for a monitor lock.
         * A thread in the blocked state is waiting for a monitor lock
         * to enter a synchronized block/method or
         * reenter a synchronized block/method after calling
         * {@link Object#wait() Object.wait}.
         */
        BLOCKED,

        /**
         * Thread state for a waiting thread.
         * A thread is in the waiting state due to calling one of the
         * following methods:
         * <ul>
         *   <li>{@link Object#wait() Object.wait} with no timeout</li>
         *   <li>{@link #join() Thread.join} with no timeout</li>
         *   <li>{@link LockSupport#park() LockSupport.park}</li>
         * </ul>
         *
         * <p>A thread in the waiting state is waiting for another thread to
         * perform a particular action.
         *
         * For example, a thread that has called <tt>Object.wait()</tt>
         * on an object is waiting for another thread to call
         * <tt>Object.notify()</tt> or <tt>Object.notifyAll()</tt> on
         * that object. A thread that has called <tt>Thread.join()</tt>
         * is waiting for a specified thread to terminate.
         */
        WAITING,

        /**
         * Thread state for a waiting thread with a specified waiting time.
         * A thread is in the timed waiting state due to calling one of
         * the following methods with a specified positive waiting time:
         * <ul>
         *   <li>{@link #sleep Thread.sleep}</li>
         *   <li>{@link Object#wait(long) Object.wait} with timeout</li>
         *   <li>{@link #join(long) Thread.join} with timeout</li>
         *   <li>{@link LockSupport#parkNanos LockSupport.parkNanos}</li>
         *   <li>{@link LockSupport#parkUntil LockSupport.parkUntil}</li>
         * </ul>
         */
        TIMED_WAITING,

        /**
         * Thread state for a terminated thread.
         * The thread has completed execution.
         */
        TERMINATED;
    }

线程有NEW(新建)、RUNNABLE(就绪)、BLOCKED(阻塞)、WAITING(不见不散)、TIMED_WAITING(过时不候)、TERMINATED(终止)这六种状态。

NEW

表示线程处于新建状态,还不可以运行

RUNNABLE

表示线程处于就绪状态,可以被调度器调度运行,调用线程的start方法后进入该状态。

BLOCKED

表示线程在等待同步监视器锁,一般是在竞争syncronized的锁或者进入syncronized之后调用了Object.wait方法

WAITING

表示线程处于等待状态,一般是调用了以下三个方法之一:

Object#wait()不带参的

相应地需要对应监视器对象调用notify或者notifyAll方法或者被中断interrupted

Thread.join()不带参的

相应地需要另外的线程执行完成

LockSupport#park()方法

相应地需要调用LockSupport#unpark()方法

TIMED_WAITING

表示线程处于带时等待状态,一般是调用了以下五个方法之一:

Thread.sleep(long)

需要等待线程休眠时间到或者被中断interrupted

Object#wait(long)

相应地需要对应监视器对象调用notify或者notifyAll方法或者被中断interrupted

Thread.join(long)

相应地需要另外的线程执行完成

LockSupport#parkNanos

相应地需要调用LockSupport#unpark()方法

LockSupport#parkUntil

相应地需要调用LockSupport#unpark()方法

TERMINATED

线程的终止状态

wait和sleep

  • sleep 是 Thread 的静态方法,wait 是 Object 的方法,任何对象实例都能调用。
  • sleep 不会释放锁,它也不需要占用锁。wait 会释放锁,但调用它的前提是当前线程占有锁(即代码要在 synchronized 中)。
  • 它们都可以被 interrupted 方法中断。

并行与并发

并行是表示同时做多件事情,对于单核CPU来说,是达不到并行的效果的。并行标示的是同时做do多件事的能力。
并发是看起来是同时在做多件事情,对于单核CPU来说,同一时刻只可能一个线程在运行。并发表示的是同时处理handle多件事情的能力。
所以,只有多核CPU才能真正利用好多线程能力。

用户线程和后台线程

用户线程:也叫前台线程,平时用到的普通线程,自定义线程setDaemon(false),默认就是前台线程
守护线程:运行在后台,是一种特殊的线程,setDaemon(true),比如垃圾回收

创建线程的三种方式

继承Thread类,重写run方法

    @Override
    public void run() {
        if (target != null) {
            target.run();
        }
    }

实现Runnable接口,传入Thread构造方法

因为默认的Thread#run方法是运行Runnable的,所以如果我们既通过Thread的构造方法传入Runnable,又复写了Thread#run方法,那么会以Thread#run方法为准,构造方法传入的Runnable就不起作用了。

实现Callable接口配合FutureTask

如果要实现能获取到返回值,可以实现Callable接口(一般是比较耗时的),并配合FutureTaskFutureTask既实现了Runnable,又实现了Future接口。通过Futureget方法就可以获取到结果。

public interface Future<V> {

    /**
     * Attempts to cancel execution of this task.  This attempt will
     * fail if the task has already completed, has already been cancelled,
     * or could not be cancelled for some other reason. If successful,
     * and this task has not started when {@code cancel} is called,
     * this task should never run.  If the task has already started,
     * then the {@code mayInterruptIfRunning} parameter determines
     * whether the thread executing this task should be interrupted in
     * an attempt to stop the task.
     *
     * <p>After this method returns, subsequent calls to {@link #isDone} will
     * always return {@code true}.  Subsequent calls to {@link #isCancelled}
     * will always return {@code true} if this method returned {@code true}.
     *
     * @param mayInterruptIfRunning {@code true} if the thread executing this
     * task should be interrupted; otherwise, in-progress tasks are allowed
     * to complete
     * @return {@code false} if the task could not be cancelled,
     * typically because it has already completed normally;
     * {@code true} otherwise
     */
    boolean cancel(boolean mayInterruptIfRunning);

    /**
     * Returns {@code true} if this task was cancelled before it completed
     * normally.
     *
     * @return {@code true} if this task was cancelled before it completed
     */
    boolean isCancelled();

    /**
     * Returns {@code true} if this task completed.
     *
     * Completion may be due to normal termination, an exception, or
     * cancellation -- in all of these cases, this method will return
     * {@code true}.
     *
     * @return {@code true} if this task completed
     */
    boolean isDone();

    /**
     * Waits if necessary for the computation to complete, and then
     * retrieves its result.
     *
     * @return the computed result
     * @throws CancellationException if the computation was cancelled
     * @throws ExecutionException if the computation threw an
     * exception
     * @throws InterruptedException if the current thread was interrupted
     * while waiting
     */
    V get() throws InterruptedException, ExecutionException;

    /**
     * Waits if necessary for at most the given time for the computation
     * to complete, and then retrieves its result, if available.
     *
     * @param timeout the maximum time to wait
     * @param unit the time unit of the timeout argument
     * @return the computed result
     * @throws CancellationException if the computation was cancelled
     * @throws ExecutionException if the computation threw an
     * exception
     * @throws InterruptedException if the current thread was interrupted
     * while waiting
     * @throws TimeoutException if the wait timed out
     */
    V get(long timeout, TimeUnit unit)
        throws InterruptedException, ExecutionException, TimeoutException;
}
public interface RunnableFuture<V> extends Runnable, Future<V> {
    /**
     * Sets this Future to the result of its computation
     * unless it has been cancelled.
     */
    void run();
}
    public FutureTask(Callable<V> callable) {
        if (callable == null)
            throw new NullPointerException();
        this.callable = callable;
        this.state = NEW;       // ensure visibility of callable
    }
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